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  • Spline Placement
    ...o that of Splats (See Splat Placement page). Left-mouse dragging moves the spline. Shift + left-mouse dragging will rotate the spline around its center point. H key + left-mouse dragging will raise and lower deform splines. C Key + left-mouse dragging will copy the spline. Scaling is handled a bit different with splines (See Changing the Spline Width below). CV manipulation is exclusively for s...
  • Object Placement
    Object Placement オブジェクト配置 Object Placement オブジェクト配置 Object Placement Basics オブジェクト配置の基本 Other Pages  他のページ 1 Object Placement Basics 2 Other Pages 2.1 Object Placement Parameters 2.2 Manipulation of Objects Object Placement Basics オブジェクト配置の基本 This tool allows the user to place objects in the world. Click the Object Icon from the top toolbar, next select an object from the Tree V...
  • Object Placement Parameters
    ...h Spawned Splats/Decals リフレッシュは、縦長の平板/移し絵を生みました Assign Button ボタン割当 The Basics 基本 The Object Placement rollup is divided into two sections Default and Current. Parameters set in the Default section apply to newly placed objects. The parameters in the Current section apply to objects that are currently selected. If there is no current selection, this section is grayed-out. Object Placeme...
  • Features Overview
    ...入ります。 Splat Placement? ぴちゃっという音配置 This tool places 2d textures on the terrain mesh, adding extra terrain detail (not painted). To use the splat tool, switch to it by pressing the splat tool button on the toolbar. The Splat Tool page goes into more detail. このツールは2dのテクスチャーを地形メッシュに置きます。そして、余分の地形詳細(塗られない)を加えます。ぴちゃっという音ツールを使用するために、ツールバーのぴちゃっという音ツールボタンを押すことによって、それに変わってください。Splat Toolページは、より多く...
  • メニュー
    ...g Editor? Splat Placement? Spline PlacementTexture Edit Mode? Object Edit Mode? Deform Edit Mode? Water Placement? Lighting Editor? Terrain Properties Editor? NIS Tool?HOWTO Basic NIS Stamp Placement? Grass Editor? Layers Window? Edit States?Building Edit States? Wall Edit States? Object Edit States Waypoint Placement? Territory & Resources Optimization? Creating an archive (.sga)? Modding T...
  • Object Manipulation
    Object Manipulation  オブジェクト操作 Manipulation of Objects オブジェクトの操作 Selection 選択 To select a single object, you can Left-Click it or draw a bounding box around the object. To select multiple objects, hold the Shift Key down and Left-Click each object individually or draw a bounding box around all the objects. You can deselect objects from a group by holding down the Shift Key and Left-Clicking the...
  • Object Edit States
    ...y debris. Splats are a lot cheaper than objects. どんな破片なしででも、完全に破壊された物よりむしろぴちゃっという音を使うことは、時々よりよいです。縦長の平板は、物よりだいぶ安いです。 Some objects that are not walls have a wall destroy option. This is a bug and should not be used. It causes these objects to respond similar to Vis objects. 壁でない若干の物は、壁にオプションを破壊させます。これがバグであって、使われてはなりません。それは、これらの物がViへの類似物が反対すると答える原因になります。 DCA Variable burn_state DCA ...
  • Core Map Features
    Core Map Features Looking to create a New Map? Try this Page. 新しい地図を作成するように見えること?このページを試みてください。 Starting Locations On your World Builder toolbar there should be a small button depicting a tree with a man beside it holding what looks like a green flag. Hovering over this button should give you the "Object Placement" helptext. We ll start here. Click on that button to open up th...
  • British Tips:
    目次 British Tip #1 - Moving your HQ [29/10/2007] British Tip #2 - How to effectively deal with Mg42s [04/11/2007] British Tip #3 - Avoiding Artillery [11/11/2007] British Tip #4 - Expert Engineers [02/12/2007] British Tip #1 - Moving your HQ [29/10/2007] Everyone knows that as the British faction you can move your headquarters and it seems sensible to assume that if you put it at a high fue...
  • Cover Explained
    Cover Explained Details on "Cover" There are three types of cover in Company of Heroes Directional Non-Directional Shot-Blocking Directional cover provides cover bonuses to units which are being shot at through the object. Short walls are an excellent example of this; if a Ranger is on one side of the wall shooting at a Grenadier on the other side, the Grenadier will be in co...
  • Territory & Resources
    Territory Resources All maps in Company of Heroes have Territory Sectors that supply resources and Capture Points that allow players to capture the various Sectors. The starting_position that you place will generate it s own territory, you won t need to worry about that. What you ll need to do now is place munition, fuel, and strategic points on the map. The locations are up to your creativity,...
  • Tips & Tricks
    Tips Tricks Single player Tips  シングルプレイヤーチップス Disclaimer These tips are most likely incomplete, but might serve as a starting point. If you find a mistake here, please correct. 断り書き:これらの先端はたぶん不完全であるが、出発点として用いられるかもしれません。あなたが間違いをここで見つけるならば、修正してください。 In order to actually be able to choose a custom single player mission for playing, you have to create a custom campaign. This is fairly easily...
  • General Tips:
    目次 総合Tips #1 死角 総合Tips #2 待機中の部隊 総合Tips #3 駐屯している部隊(建物内の部隊) 基本Tips #4:Retreating(退却) 基本Tips #5:Enemy Footsteps(敵の足音) 基本Tips #6:Dropped Weapon(落ちている武器) 基本Tips #7:Artillery(砲撃要請) 基本Tips #8:Sniperでの監視 基本Tips #9:Panzershrenks/Bazookas (バズーカ/パンツァーシュレック) 基本Tips #10:Avoiding Grenades(手榴弾を避ける) 基本Tips #11:Mortar Accuracy and Damage(Mortar部隊の命中精度とダメージ) 基本Tips #12:Mine/Barbwire Combo(地雷と鉄条網の連携) 基本Tips #13...
  • HOWTO: Basic NIS
    オリジナルページ ttp //forums.relicnews.com/showthread.php?t=142673 Im going to assume that everyone knows where the NIS tool is located, how to start a new NIS, and know how to place actors (Search for it, I know its out there somewhere). 私は、NISツール(新しいNISを始める方法)が位置する所で、誰でも知っていると仮定して、俳優を置く方法を知っているつもりです。 (それを捜してください、私はそれがどこかに向こうにあるということを知っています)。 Before you can do anything "usefull" wi...
  • sga
    How to pack map files into SGA archives Been seeing a lot of confused people about packing SGA files so I ve made some somewhat simple directions. Using Corsix s Tools Prepare files Create a new folder, wherever you want, I suggest desktop for easy access; we ll call ours "map" (name is not important). This folder is just to temporarily hold the map files; it can ...
  • Saving Maps
    Saving Maps  地図を保存すること Maps need to be saved in one of two places. If you have installed the game to the c \program files\thq\company of heroes directory, then the sub-directory ww2\data\scenarios\ is the default directory that the World Builder will try to save to. This is NOT the correct location to save the game to. To create a multiplayer/skirmish map, create an MP directory under scenario...
  • HeightMap Editor
    HeightMap Editor  高さマップエディタ The Heightmap Editor allows you to paint hills valleys onto your map. Click the HeightMap Icon from the top toolbar and left-mouse drag in the main window to start editing the terrain. For more detailed information about the heightmap editor see below. Heightmap Editorは、あなたの地図の上へ丘と谷を描くことができます。地形を編集し始めるために、メインウインドウで一番上のツールバーと左のマウスドラッグからHeightMap Iconをクリックしてください。hei...
  • Running your map
    User Created Maps Work Around The Work Around December 13, 2006 Please Note 注意: Due to Cheat Prevention, Users will not be able to Auto-Match when using the –dev flag. チート防止のために、「-dev」フラグを使うとき、UsersはAuto-Matchに有能でありません。 Users will only be able to connect to other Players that are also running COH with ‘-dev’. We recommend users create a separate shortcut for map design work, a...
  • Panzer Elite Tips:
    目次 Panzer Elite Tip #1 - Countering Snipers as the Panzer Elite [07/10/2007] Panzer Elite Tip #2 - Combating Trenches Part 2 [23/10/2007] Panzer Elite Tip #3 - The Kettenrad and it's abilities [25/11/2007] Panzer Elite Tip #4 - The Anti-tank Halftrack [17/12/2007] Panzer Elite Tip #1 - Countering Snipers as the Panzer Elite [07/10/2007] The sniper is a big problem for the Panzer Elite...
  • B-F-B-C-2
    Battlefield Bad company 2 Chart. The numbers listed are taken directly from the game code of the PC version. The only way any of this is wrong is if the numbers were changed or if I made a typo. Many things are subject to change or correction as I navigate through this new game engine. The damage of automatic weapons for the 360/PS3 have a 1.25 multiplier against soldiers. If the gun has a...
  • オペフラ2
    Introduction Overview How to Use This Help? System Requirements? About Mission Files? Mission Editor Installation? Running the Misson Editor? Configuration ErrorConfiguring the Mission Editor? Mission Editor InterfaceText Menu Toolbar Mission Editor Window Properties and Tool Window Mission Editor Tasks Lua Campaign Editor Appendix
  • Crash Course
    New Map Creation  新しいマップ作成 The WorldBuilder Program is located in the C /Program Files/THQ/companyofheroes folder. There you will find the WorldBuilder icon. Click this and the WorldBuilder program will load. You may want to put a shortcut icon on your desktop. WorldBuilderプログラムは、C /Program Files/THQ/companyofheroesフォルダーに位置します。そこで、WorldBuilderアイコンを見つけるでしょう。これをクリックしてください。そうすれば、WorldBuilderプログラムは...
  • Tip of the Week Archive
    このページは、GameReplays.orgにある、Tip of the Week Archiveを適当に機械翻訳したページです。 半分くらいは、CoH-Company of Heros Wiki* - Tipsに日本語訳されています。 結構ためになる事が書かれてると思うんだけど、誰も日本語に訳してくれないんで機械翻訳で済まそうと思います。 General Tips 総合Tips #1 死角 総合Tips #2 待機中の部隊 総合Tips #3 駐屯している部隊(建物内の部隊) 基本Tips #4:Retreating(退却) 基本Tips #5:Enemy Footsteps(敵の足音) 基本Tips #6:Dropped Weapon(落ちている武器) 基本Tips #7:Artillery(砲撃要請) 基本Tips #8:Sniperでの監視 基本Tips #9:Pan...
  • Company of Heroes Cheats
    http //www.gamespot.com/pc/strategy/companyofheroes/hints.html Company of Heroes Cheat CodesCodes While in-game, hold CTRL + SHIFT + TILDE(~) or CTRL + SHIFT + @ to open the console, and enter any of the following codes NOTE Must press CTRL + SHIFT + TILDE(~) again to close the console. Cheat Effect FOW_Toggle Toggles Fog of War on/off ee_bigheadmode(1/0) Big Head Mode. 1 for o...
  • Introduction
    Mission Editor User Guide Welcome to the Operation Flashpoint © Dragon Rising ™ Mission Editor. With the Mission Editor tool you will be able to create your very own exciting and challenging missions. These missions could range from a simple skirmish with a small number of soldiers to a large scale battle which includes armoured vehicles, helicopters and boats. ようこそOperation Flashpoint © D...
  • Quick Reference
    Basic Navigation Middle-Mouse Drag - Pans around the map. Middle Mouse Scroll - Zooms in and out (This can also be done with Alt+Left Mouse Drag). Alt + Mouse Movement - Rotates the Camera View. Backspace (press twice) - Reset the camera to Default view
  • HowTo: Singleplayer Campaign Creation (SCAR)
    http //forums.relicnews.com/showthread.php?t=138634 HowTo Singleplayer Campaign Creation (SCAR)
  • map size
    Map Size Official Relic Map Information Here are some official (relic) map size examples. Map Name Terrain Size Playable Size Fuel Munition #Manpower (2) Angoville ? 256x256 42(5+5+16+16) 84(10+10+16+16+16+16) 6 (2) Sturzdorf 512x544 256x288 51(5+5+5+10+10+16) 82(5+5+5+5+10+10+10+16+16) 6 (2) Semois ? 352x352 30(5+5+10+10) 82(5+5+10+10+10+10+16+16) 4 (4) Point Du H...
  • 雑記
    雑記  このページは単なるメモです。気になった情報を保管しています。 HowTo Singleplayer Campaign Creation (SCAR) Custom Maps Installation Company of Heroes Cheats
  • American Tips:
    目次 連合Tips #1:Shermans(シャーマン) 連合Tips #2:Mine Positioning (地雷敷設位置) 連合Tips #3:Anti-Tank Guns(対戦車砲) 連合Tips #1:Shermans(シャーマン) 元記事 http //www.gamereplays.org/community/index.php?showtopic=135820 Shermanを戦闘へ投入する際には、スピードや操作性が枢軸戦車、例えばStugなどとは全く違う事を把握しておきましょう。 ShermanとStugがお互い向かい合って1対1で撃ち合った場合、通常は燃料コストがShermanの半分しか掛からないStugに軍配が上がります。 しかしStugは回転する砲塔を持たない為、ShermanがStugの周囲を旋回するように動かした場合には、続けざ...
  • Wehrmacht Tips:
    目次 枢軸Tips #1:Tier 2 Halftracks(スカーミッシュ・フェーズでのHalftrack) 枢軸Tips #2:Machine Guns(MG42マシンガン) 枢軸Tips #3:Motorcycles(モーターサイクル) 枢軸Tips #4 対人 枢軸Tips #5 Volksgrenadiers 枢軸Tips #6 枢軸の戦術 枢軸Tips #7 Weapon Teamsのアップグレード 枢軸Tips #8 Commanderの選び方 枢軸Tips #9 戦車に対しての用意 枢軸Tips #10 状況の分析 枢軸Tips #11 ゴリアテ 枢軸Tips #12 Axis Doctrine Abilities 枢軸Tips #13 Pumas vs. Shermans(ドイツ語混じってます) 枢軸Tips #14 Panzer IV's(4号戦車) 枢...
  • Custom Maps Installation
    http //wiki.reliccommunity.com/Custom_Maps_Installation
  • Render Marker Prox
    Render Marker Prox Information is needed on this topic. As it stands the action marker s and scar markers seem to lack any function 情報が、この話題の上で必要です。実際には、行動目印のものと傷跡目印は、どんな機能でも不足するようです。 From Relic Community Wiki
  • トップページ
    このWikiについて  このWikiは、Relic Entertainment 開発の「Company of Heroes」でオリジナルのマップを作るためのツールであるWorldBuilderを解説している「CoH - Relic Community Wiki」の日本語訳Wikiです。  CoHのカスタムマップ作成Wikiは、「CoH Modding Guide Japan Wiki」に完全移行しています。  このWikiは、単なる個人的なサイトとして残してあるだけですので、検索などでこちらに引っかかってしまった方は、、「CoH Modding Guide Japan Wiki」を参照してください。  このサイトは、公式の物ではなく「Relic Entertainment」、「THQ」、日本語版発売元「Zoo」らとは一切関係有りません。 翻訳について  見て...
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