MOD解説 > IndustrialCraft²_experimental > 古い更新履歴

industrialcraft-2_2.2.819-experimental
Fix #1835

industrialcraft-2_2.2.818-experimental
Water Mill now checks for Biome Type

industrialcraft-2_2.2.817-experimental
tentatively fix #1823

industrialcraft-2_2.2.816-experimental
Fix 1822

industrialcraft-2_2.2.815-experimental
Fix issue #1812

industrialcraft-2_2.2.814-experimental
  • fix #1811
    #1811の修正

industrialcraft-2_2.2.813-experimental
  • Fix s->c container sync.

industrialcraft-2_2.2.812-experimental
  • IMPORTANT! fix #1810
    #1810の修正。

industrialcraft-2_2.2.811-experimental
  • Improve RPC handling.

industrialcraft-2_2.2.810-experimental
  • Fix Lathe.
    旋盤を修正。

industrialcraft-2_2.2.809-experimental
  • Made more items boxable.
    複数のアイテムのboxableを作成。

industrialcraft-2_2.2.808-experimental
  • Improved BC triggers
    BCトリガーの改善。

industrialcraft-2_2.2.807-experimental
  • Added the iridium shard. New dungeon loot that can be compressed into
    イリジウムのかけらが追加された。新しいダンジョンの戦利品で圧縮することができる。

industrialcraft-2_2.2.806-experimental
  • Increased root lenght of crops that override isBlockBelow for easier
  • Increased crop-matron working radius to be on par with the

industrialcraft-2_2.2.805-experimental
  • Added ore dictionary support to isBlockBelow
    鉱石辞書のサポートにisBlockBelowを追加。
  • Added new crops
    新しい作物を追加。

industrialcraft-2_2.2.804-experimental
  • Fix kinetic stirling gen loaded GuiScreen / server side crash.

industrialcraft-2_2.2.803-experimental
  • Avoid querying updateEntityClient on the server.
    サーバー上のupdateEntityClientを照会しないように

industrialcraft-2_2.2.802-experimental
  • Added new mode to Charging Batteries.
    充電池の新しいモードを追加。

industrialcraft-2_2.2.801-experimental
  • Better fix for #1777
    #1777のより良い修正。

industrialcraft-2_2.2.800-experimental
  • Temporary fix to #1777
    #1777の一時的な修正。

industrialcraft-2_2.2.799-experimental
  • Fix lithium cell recharge calculation (Fix #1773)
    リチウム電池の充電の計算を修正。(#1773を修正)

industrialcraft-2_2.2.798-experimental
  • make uranium cells suitable for subclasses
    サブクラスに適したウランセルを作成。
  • clean the mox cell and reflector implementations up
    MOXセルとリフレクターの実装をクリーンアップ。

industrialcraft-2_2.2.796-experimental
  • Fix heat storage interaction restrictions being applied to heat
    蓄熱相互作用の制限は、熱に適用されるのを修正。

industrialcraft-2_2.2.795-experimental
  • Added Crafting Recipe for Kinetic Stirling Generator.
    動力スターリング発電機のために追加されたクラフトレシピ。

industrialcraft-2_2.2.794-experimental
  • fix createTileEntity error logging
    createTileEntityのエラーログを修正。
  • Allow miner and advanced miner to be picked up without a wrench.
  • Add a config option to disable the wrench requirement for picking blocks
    ブロックをピッキングするためのレンチ要件を無効にする設定オプションを追加。

industrialcraft-2_2.2.792-experimental
  • CropCard documentation improvements
    CropCardドキュメントの改善。
  • Fix inventory interaction modifying the return value of ISidedInventory.getAccessibleSlotsFromSide(). (thx taelnia)
    ISidedInventory.getAccessibleSlotsFromSide()の戻り値を変更しインベントリの相互作用を修正(THXのtaelnia)。

industrialcraft-2_2.2.791-experimental
  • Added Tank Switch button to the Fluid Canning MAchine GUI.
    追加されたタンクは、液体カニングマシンのGUIのボタンの切り替えをする。

industrialcraft-2_2.2.790-experimental
  • Improve NEI recipe handlers. Fix #0001752
    NEIレシピハンドラを向上。#0001752を修正。

industrialcraft-2_2.2.789-experimental
  • Added Radiation to API.
    APIに放射線を追加。

industrialcraft-2_2.2.788-experimental
  • Added more info to the NEI pages of Machine Recipes.
    マシンのNEIのレシピページに詳細情報を追加。
  • Added more info about the hardness to the tooltip of the Cutting Blades.
    チェーンソーのツールチップの硬度についての詳細情報を追加。
  • More recipe validation.
    その他のレシピ検証。
  • Made the Block Cutting Machine a bit more cheaper to use.
    ブロック切断機、もう少しコストを安く使用することができるように。
  • Added more recipes to the Block Cutting MAchine.
    ブロック切断機に多くのレシピを追加。

industrialcraft-2_2.2.787-experimental
  • Made liquid heat conversion rate configurable
    液体の熱変換率を設定可能に
  • LEt'S keep the Reactor coolant-only
    クーラント専用炉を維持させる。
  • Added basic Fluid Canning Machine NEI Recipes. To be improved.
    基本的な液体カニングマシンをNEIのレシピに追加。向上させることができる。
  • Fix cables not having proper Energy loss.
    ケーブルは、適切なエネルギー損失を有していないのを修正。
  • Fix recipe for Nuke and Coolant Cell.
    核爆弾とクーラントセルのためのレシピを修正。
  • Added Stirling Kinetic Generator.
    スターリング発動機を追加。
  • Improved recipe logging.
    レシピのロギングを改善。
  • Fix #0001746
    #0001746を修正。

industrialcraft-2_2.2.786-experimental
  • Fix eatingplant and hops having biased crossing chances and chance application being off by ~.5%.

industrialcraft-2_2.2.785-experimental
  • Fix a backwards condition in the previous commit
    コミット前の後方に条件を修正。

industrialcraft-2_2.2.784-experimental
  • Fix shift clicking filling sorting machine filter slots.
    シフトクリックで選別機のフィルタースロットを埋めるのを修正。

industrialcraft-2_2.2.783-experimental
  • Fix reactors not accepting coolant cells, minor cleanup.
    原子炉では受け入れないクーラントセルを修正。マイナーなクリーンアップ。

industrialcraft-2_2.2.782-experimental
  • Less annoying fluid cell use with full tanks
    タンクを満杯にするために必要な液体セルが多すぎる

industrialcraft-2_2.2.781-experimental
  • Retry loading recipes with missing inputs/outputs in postInit.
    postInitで入力/出力が不足している場合レシピのロードを再試行。

industrialcraft-2_2.2.780-experimental
  • fix #1727
    #1727の修正。
  • fix #1721
    #1721の修正。

industrialcraft-2_2.2.779-experimental
  • Fix UU values for advanced reactor fuel.
    高度な原子炉燃料用のUU値を修正。

industrialcraft-2_2.2.778-experimental
  • Improve handheld inventory item reliability.
    手持ちのインベントリアイテムの信頼性を向上。

industrialcraft-2_2.2.777-experimental
  • Fix FluidReactor comment.
    液体調節機のコメントを修正。
  • Fix bug with Recipe attribute not being accepted.
    レシピで属性が承認されないバグを修正。

industrialcraft-2_2.2.776-experimental
  • Fix Wool->Wool Extractor recipe.
    羊毛->羊毛抽出機のレシピを修正。

industrialcraft-2_2.2.775-experimental
  • Clean up Liquid Tank TileEntities.
    液体タンクTileEntitiesをクリーンアップする。
  • Added Input = Output as Ambigious Machine Recipe. Fix #0001726
    Ambigiousマシンレシピとして追加入力=出力。#0001726修正
  • Added output multiplier for many machines to config file
    設定ファイルに多くのマシンの出力乗数を追加。
  • MAde Liquid heatup and cooldown into a predictable recipe.
    予測可能なレシピにした液体でヒートアップとクールダウン。

industrialcraft-2_2.2.774-experimental
  • Fix #0001706
    #0001706を修正。

industrialcraft-2_2.2.773-experimental
  • Improved WindRotor API.
    WindRotor APIを改善。
  • Fix #0001710
    #0001710の修正。
  • Wrench cleanup.
    レンチのクリーンアップ。

industrialcraft-2_2.2.772-experimental
  • Fix some additional recipes using nuclear reactor components.
    原子炉部品を使用する、いくつかの追加レシピを修正。

industrialcraft-2_2.2.771-experimental
  • Add gravel -> stone dust ore washing recipe.
    石粉鉱洗浄レシピに砂利を追加。

industrialcraft-2_2.2.770-experimental
  • Fix 1712 (tentative)
    1712を修正。(仮)
  • Fix #1695
    #1695の修正。

industrialcraft-2_2.2.769-experimental
  • Fix used reactor items not being reusable in recipes, likely breaks AE patterns etc. (sorry) レシピで再利用が可能にされていないリアクターアイテムを修正し、AEのパターンを壊す可能性が高い(すみません)

industrialcraft-2_2.2.768-experimental
  • More energy component features.
    その他のエネルギー成分の特長。
  • Fix tesla coil particles テスラコイルのパーティクルの修正。

industrialcraft-2_2.2.767-experimental
  • Add support for ticking components, refactor tick handling.
    tickコンポーネント、リファクタリングtick処理を追加で対応。

industrialcraft-2_2.2.766-experimental
  • Fix kinetic generator + ore washing plant textures (by Forecaster)
    動力発電機+鉱石洗浄プラントのテクスチャを修正。
  • Add energy component.
    エネルギー成分を追加。

industrialcraft-2_2.2.765-experimental
  • #0001649,#0001664の修正。

industrialcraft-2_2.2.764-experimental
  • #0001704の修正。
  • 通常の電池に似たバッテリを作成した。

industrialcraft-2_2.2.763-experimental
  • #0001698の修正。

industrialcraft-2_2.2.762-experimental
  • #0001577,#0001474の修正。
  • 設定ファイルに複数の記述を追加。
  • 缶詰のマシンコードをクリーンアップ。
  • 固体缶詰機は、食品のすべての種類を受け入れる。modのもので動作する。

industrialcraft-2_2.2.761-experimental
  • #0001686の修正。
  • #0001689の修正。
  • 言語ファイルの更新。#0001691の修正。

industrialcraft-2_2.2.760-experimental
  • ケーブルの光の不透明度の変更の処理をするために、問題の少ない方法を使用する。

industrialcraft-2_2.2.759-experimental
  • #0001654 #0001675 #0001673の修正。
  • #0001680のためにデバッグログを追加。

industrialcraft-2_2.2.758-experimental
  • RecipeOutputが適切な比較ではないため、修正。
  • すでに作られたレシピも同様にconfigフォルダからロードする。必ずconfigファイルをリセットする必要がある。

industrialcraft-2_2.2.757-experimental
  • #0001669の修正。
  • #0001655,#0001674,#0001677のために#0001683および#0001648を一時的に修正。

industrialcraft-2_2.2.756-experimental
  • #0001665の修正。
  • #0001660の修正。
  • 雑草の検出を修正し、小さなバグを修正。
  • Cropnalyzerインベントリ名の互換性を作った。
  • 複数のマシンのツールチップを追加。#0001662を修正。
  • #0001668の修正。
  • #0001661の修正。
  • #0001545の修正。

industrialcraft-2_2.2.755-experimental
  • 改善されたCropnalyzerは独自のインベントリを持っており、同様に配置された作物を分析するように作られている。
  • 食べる植物をもう少し工夫した。
  • スロットに関するいくつかのクリーンアップ。
  • EnergyOMatはアップグレードで作業していないのを修正。
  • イストバッファが完全にいっぱいになったときに、作物収穫停止するように

industrialcraft-2_2.2.754-experimental
  • 食植物のを追加。
  • 雑草は、現在広がらない。#0001608を修正。
  • オーバークロッカーにも拡大可能なアップグレードとして働くアップグレードを作った

industrialcraft-2_2.2.753-experimental
  • アップグレードの効果が正しく計算されていなかったのを修正。

industrialcraft-2_2.2.752-experimental
  • リファクタアップグレードにレッドストーンの処理。
  • その他の修正。

industrialcraft-2_2.2.751-experimental
  • ネザーウォートが長さを有していないバグを修正。
  • LAthe APIを改善。#0001590の修正。
  • 新しい作物を追加。

industrialcraft-2_2.2.750-experimental
  • #0001465を修正。
  • 風力発動機を改善。
  • 水力発動機の修正。

industrialcraft-2_2.2.749-experimental
  • あいまいなFakePlayerが使用されているのを検出。#0001641を修正する必要があります

industrialcraft-2_2.2.748-experimental
  • GUIを開くときFakePlayersを無視するように。 #0001638を修正。

industrialcraft-2_2.2.747-experimental
  • #0001548,#0001622,#0001625,#0001636を修正。

industrialcraft-2_2.2.746-experimental
  • 爆発音が誤っていたのを修正

industrialcraft-2_2.2.745-experimental
  • 爆発のときサウンドエフェクトが再生されていないのを修正。

industrialcraft-2_2.2.744-experimental
  • 再生成されたマシンレシピの入力量を持つ設定ファイルを追加。
  • いくつかのクリーンアップ。

industrialcraft-2_2.2.743-experimental
  • より多くのコメントを追加しました。
  • 不要なコメントを削除。
  • 小さなスペルの間違いを修正しました。
  • いくつかの圧縮機と粉砕機レシピが間違っていたのを修正。

industrialcraft-2_2.2.742-experimental
  • 潜在的なレシピの競合を無視します。#30001629を修正。

industrialcraft-2_2.2.741-experimental
  • #0001527の修正。
  • 設定ファイルに説明を追加しました。

industrialcraft-2_2.2.740-experimental
  • ドームのクリーンアップとドキュメント。
  • ケーブルに複数のデフォルト値を追加しました。
  • 設定ファイルにマシンのレシピを追加しました。クローズ#0001626

industrialcraft-2_2.2.739-experimental
  • 変圧器も同様に変換するように。
  • ドームのクリーンアップとドキュメント。

industrialcraft-2_2.2.738-experimental
  • 絶縁スズケーブルがペイント可能に。
  • #0001619、#0001192を修正。

industrialcraft-2_2.2.737-experimental
  • 変圧器が間違った電圧を出力していたのを修正。

industrialcraft-2_2.2.736-experimental
  • インベントリの相互作用を修正。

industrialcraft-2_2.2.735-experimental
  • 掘削機・磁化のクリーンアップ
  • エナジウムダストを、電源にすることを可能にした(16K EUずつ)

industrialcraft-2_2.2.734-experimental
  • 掘削機が、充填材料を受け付けないように修正。

industrialcraft-2_2.2.733-experimental
  • 鉄のフェンスの境界を改善。

industrialcraft-2_2.2.732-experimental
  • RTGのツールチップが間違っているのを修正。
  • クリーンアップと磁化を改善。

industrialcraft-2_2.2.731-experimental
  • 作物の滴が丸めの問題を修正。

industrialcraft-2_2.2.730-experimental
pullingアップグレードの仕上げ(レシピ+ rclick)

industrialcraft-2_2.2.729-experimental
  • #1612の修正。
  • #1602、作物のコードのクリーンアップ、潜在的に収穫量が減ってしまうのを修正。
  • #1599を仮修正。

industrialcraft-2_2.2.728-experimental
  • アップグレードを追加、クリーンアップして、ドロップを修正。

industrialcraft-2_2.2.727-experimental
  • #0001609の修正。

industrialcraft-2_2.2.726-experimental
  • 磁気発生装置のためのいくつかの基本的なアップグレードを追加

industrialcraft-2_2.2.725-experimental
  • 鉄のフェンスがグラフィカルに接続できていないのを修正
  • ツールチップのGUItextが後ろにある不具合を修正
  • 磁気発生装置のテクスチャの更新

industrialcraft-2_2.2.724-experimental
  • 磁気発生装置にGUIを追加。

industrialcraft-2_2.2.723-experimental
  • アイテム/液体排出機アップグレードに間違ったテクスチャが使用されていたのを修正

industrialcraft-2_2.2.722-experimental
  • バッテリ充電モードを切り替えるときにチャットメッセージを追加

industrialcraft-2_2.2.721-experimental
  • #0001603を修正する必要がある
  • #0001604を修正
  • ブランクを少し回すための数値の状態を最適化
industrialcraft-2_2.2.720-experimental
  • いくつかのクリーンアップ
  • マシンのレンダリングの最適化

industrialcraft-2_2.2.719-experimental
  • #0001594の修正
  • 周波数送信機にツールチップを追加

industrialcraft-2_2.2.718-experimental
  • #0001583の修正

industrialcraft-2_2.2.717-experimental
  • ハンマーとカッターの耐久値が使った時に通常より1以上多く減っていたのを修正

industrialcraft-2_2.2.716-experimental
  • #1574, #1575の修正

industrialcraft-2_2.2.715-experimental
  • 手回し発動機を更に弱めた

industrialcraft-2_2.2.714-experimental
  • #0001515の修正

industrialcraft-2_2.2.713-experimental
  • 手回し発動機にFakeplayerを実装

industrialcraft-2_2.2.712-experimental
  • #0001516を修正。
  • 原子炉コンデンサを充電することができないのを修正。

industrialcraft-2_2.2.711-experimental
  • #0001462を修正
  • 言語ファイルのクリーンアップと#0001494の修正
  • #0001451を修正
  • #0001442を修正

industrialcraft-2_2.2.710-experimental
  • Make the previous change non-silent.

industrialcraft-2_2.2.709-experimental
  • 無効なレシピを無視できるようにした。

industrialcraft-2_2.2.708-experimental
  • #0001557を修正
  • 電解槽の入力スロットが1つしか無いのを修正
  • #0001565と#0001566を修正

industrialcraft-2_2.2.707-experimental
  • configフォルダを作成しない不具合を修正、RPCハンドラを注入するための追加のデバッグ出力を追加。
industrialcraft-2_2.2.706-experimental
  • 行列ではない四捨五入に正定値まで終了した場合のフォールバックとして線形ソルバーを使用

  • 水力発動機の角度調整
  • #0001507の修正
  • #0001571の修正

industrialcraft-2_2.2.704-experimental
  • LogOutputStreamの改善
  • ejmlを更新。失敗した場合のログを改善

industrialcraft-2_2.2.703-experimental
  • 水力発動機の問題を修正

industrialcraft-2_2.2.702-experimental
  • 水力発動機を追加
  • ローターの名前を変更

industrialcraft-2_2.2.701-experimental
  • #0001570を修正
  • エネルギーの計算の仕方を改善

industrialcraft-2_2.2.700-experimental
  • 他のmodの影響を減らした

industrialcraft-2_2.2.699-experimental
  • スキャナーの処理を改善

industrialcraft-2_2.2.698-experimental
  • 手回し発動機を使用する際に今よりも少し多く空腹度を使用するように
  • 水力発動機が指定した作業を多くやるように(?)

industrialcraft-2_2.2.697-experimental
  • EnergyNet: Better logging for failed calculations

industrialcraft-2_2.2.696-experimental
  • Reduce memory usage for /ic2 uu-world-scan — player / detail
  • Detect and prevent bogus armor damage (for #1481)

industrialcraft-2_2.2.695-experimental
  • Optimize explosion code to be faster.

industrialcraft-2_2.2.694-experimental
  • Made fancy graphics disable itself when low graphics settings.

industrialcraft-2_2.2.693-experimental
  • The beginning of some fancy rendering and adjustability.

industrialcraft-2_2.2.692-experimental
  • Accelerate UU graph calculation

industrialcraft-2_2.2.691-experimental
  • fix #1549
  • Reorganize gradual items, fix #1546.
  • Fix warnings.
  • Fix graudal item damage bars

industrialcraft-2_2.2.690-experimental
  • Make BasicMachineRecipeManager scale better.

industrialcraft-2_2.2.689-experimental
  • Fix #1553 (tentatively)

industrialcraft-2_2.2.688-experimental
  • Fix crop crossing not properly taking similarity into account

industrialcraft-2_2.2.687-experimental
  • Fix crop crossing selection being off by one

industrialcraft-2_2.2.686-experimental
  • fix #1550

industrialcraft-2_2.2.685-experimental
  • Fix #1546

industrialcraft-2_2.2.684-experimental
  • Slightly tweaked Charging Batteries again.

industrialcraft-2_2.2.683-experimental
  • EnergyNet: Potentially fix Node.setGrid()
  • Improve crop backwards compatibility

industrialcraft-2_2.2.682-experimental
  • Strip byte order marks from config lines.
  • Include a sanitized version of the raw config input line if needed.

industrialcraft-2_2.2.681-experimental
  • Added CESU tier Charging Battery and changed the way they work.

industrialcraft-2_2.2.680-experimental
  • Added Charging Batteries

industrialcraft-2_2.2.679-experimental
  • Reduce startup console output.
  • Support fully custom translation keys for crops.
  • Migrate crops to not use IDs anymore

industrialcraft-2_2.2.678-experimental
  • Work around CoFHCore resetting the vanilla language map.
  • Change iridium to have harvestlevel 100.
  • Change crops to be localized properly.

industrialcraft-2_2.2.677-experimental
  • fix #1535
  • Centralize log handling.

industrialcraft-2_2.2.676-experimental
  • Respect doTileDrops game rule from explosions.
  • Fix texture dumps using invalid characters for windows.

industrialcraft-2_2.2.675-experimental
  • We should show the Localized name as tooltip, not the unlocalized one.

industrialcraft-2_2.2.674-experimental
  • Update the gate trigger code to the latest BuildCraft API.

industrialcraft-2_2.2.673-experimental
  • fix #1526

industrialcraft-2_2.2.672-experimental
  • Allow painting hardened clay, glass and glass panes with painters.

industrialcraft-2_2.2.671-experimental
  • Whitelist certain materials and blocks for the suitable tool classes.

industrialcraft-2_2.2.670-experimental
  • Fix tool queries for the chain saw, fix enet assertion.

industrialcraft-2_2.2.669-experimental
  • Change tool class handling to be more in line with Forge's

industrialcraft-2_2.2.668-experimental
  • Clear texture load cache to save some memory.
  • Reject invalid item stacks from armor slots.
  • translation updates

industrialcraft-2_2.2.667-experimental
  • Slightly buff basic machine base speed, double oc upgrade recipe yield
  • Populate the entities properly for point explosion

industrialcraft-2_2.2.666-experimental
  • Add point explosions to the explosion event

industrialcraft-2_2.2.665-experimental
  • Implement ic2 dumpLargeGrids command

industrialcraft-2_2.2.664-experimental
  • Avoid crashing on null-world TEs when generating debug output for them.

industrialcraft-2_2.2.663-experimental
  • Add a cancellable explosion event

industrialcraft-2_2.2.662-experimental
  • Suppress extra energy net logging by default

industrialcraft-2_2.2.661-experimental
  • Reduce memory usage for very large grids.
  • fix #1498
  • fix #1505
  • fix #1502, some crop code cleanup

industrialcraft-2_2.2.660-experimental
  • Added more tooltips.

industrialcraft-2_2.2.659-experimental
  • Added Iron Turning Blank and gave it a use.

industrialcraft-2_2.2.658-experimental
  • Fix kinetic wind gen leaking display lists.

industrialcraft-2_2.2.657-experimental
  • fix #1489

industrialcraft-2_2.2.656-experimental
  • potentially fix #1484

industrialcraft-2_2.2.655-experimental
  • Add interface checking for #1486

industrialcraft-2_2.2.654-experimental
  • Added NEI info to Lathe
  • Added recipes for stuff.
  • Localization and some *TEMPORARY* textures.
  • Enabled stuff, it should be working...

industrialcraft-2_2.2.653-experimental
  • Basically done with Lathe stuff. just waiting for textures

industrialcraft-2_2.2.652-experimental
  • More work on thing before, quick two GUIs and some Localization.

industrialcraft-2_2.2.651-experimental
  • Added two new kinetic generators and first steps towards a Lathe (will use kinetic powaaaaaaaaar)

industrialcraft-2_2.2.650-experimental
  • Update Localization
  • Update Miner

industrialcraft-2_2.2.649-experimental
  • fix MantisID: 0001425
  • fix MantisID: 0001429
  • fix MantisID: 0001430

industrialcraft-2_2.2.648-experimental
  • fix MantisID: 0001419
  • fix MantisID: 0001424
  • fix MantisID: 0001417
  • fix MantisID: 0001413
  • fix MantisID: 0001405
  • fix MantisID: 0001406
  • fix MantisID: 0001418

industrialcraft-2_2.2.647-experimental
  • fix MantisID:0001410
  • add Missing Weeding Trowel recipe
  • add Compressor Recipe blaze_powder -> blaze_rod
  • change MOX in FluidReactor
  • Update Solar Destiller add UpgradeSlots

industrialcraft-2_2.2.646-experimental
  • fix MantisID: 0001402

industrialcraft-2_2.2.645-experimental
  • various preparations and backups

industrialcraft-2_2.2.644-experimental
  • fix Mantis ID:0001393
  • fix Manits ID: 0001390
  • fix MantisID :0001386
  • fix MantisID:0001392


industrialcraft-2_2.2.643-experimental
  • cleanup, some tweaks

industrialcraft-2_2.2.642-experimental
  • fix build

industrialcraft-2_2.2.641-experimental
  • add /ic2 debug dumpTextures command
  • Minor performance improvements

industrialcraft-2_2.2.640-experimental
  • Fix #1385
  • fix #1384
  • Improve thread queueing

industrialcraft-2_2.2.639-experimental
  • Fix #1383

industrialcraft-2_2.2.638-experimental
  • EnergyNet: Reset node stats as well.

industrialcraft-2_2.2.637-experimental
  • fix uu-world-scan not working from the console
  • EnergyNet: Reset node currents if inactive

industrialcraft-2_2.2.636-experimental
  • fix "mining condensators gives a machine casing, which is an infinite iron bug."
  • fix Coolant duped Bug from scooping coolant out 5³ reactor

industrialcraft-2_2.2.635-experimental
  • Fix fluid localization

industrialcraft-2_2.2.634-experimental
  • Adv Miner add support for TE Ore Typs
  • disabled old Windmill recipe..

industrialcraft-2_2.2.633-experimental
  • Fix excessive removeTileEntity warnings
  • EnergyNet: Add current tracking.
  • Fix obscurated walls not rendering the log texture rotated.

industrialcraft-2_2.2.632-experimental
  • some performance tweaks

industrialcraft-2_2.2.631-experimental
  • EnergyNet fixes, add useLinearTransferModel config option

industrialcraft-2_2.2.630-experimental
  • fix Mantis ID:0001367
  • update Korean translation @y207702
  • update spanish translation @francogp
  • update Turkish Translation @ toltol
  • update Russian Localization @ Adapt
  • fix MantisID:0001369
  • fix fix ManitisID:0001369
  • fix Rotor Item icon

industrialcraft-2_2.2.629-experimental
  • fix MantisID: 0001364

industrialcraft-2_2.2.628-experimental
  • Ignore more items removed previously.
  • Potential fix for #1358.

industrialcraft-2_2.2.627-experimental
  • internal Struktur change
  • Crop cleaup

industrialcraft-2_2.2.626-experimental
  • Same as before, for the liquid heat exchanger

industrialcraft-2_2.2.625-experimental
  • Fix shift-click transfers into slots which accept less than 64 items.

industrialcraft-2_2.2.624-experimental
  • Better fix for #1321.

industrialcraft-2_2.2.623-experimental
  • Fix #1351

industrialcraft-2_2.2.622-experimental
  • Work around MCPC NoSuchFieldError in getOwnTe
  • Fix double chest support for ejector upgrade + sorting machine

industrialcraft-2_2.2.621-experimental
  • fix some Crop bugs and add 2 new crops
  • fix MantisID: 0001344
  • change biomass_per_fertilizier from 2000 -> 500

industrialcraft-2_2.2.620-experimental
  • fix MantisID: 0001338
  • fix MantisID:0001337
  • make radioactive debuff stack overtime
  • TerraWart cure more Potions Effects like Weakness or Poisen
  • add Ingot -> Block Compressor recipe
  • add Crop-Havester recipies
  • add smallDust -> Dust Compressor recipe
  • TerraWart reduced radiation debuff my 30sec

industrialcraft-2_2.2.619-experimental
  • Properly ignore legacy items

industrialcraft-2_2.2.618-experimental
  • fix MantisID:0001331
  • Work on Crops Part 1:

industrialcraft-2_2.2.617-experimental
  • remove Kinetic Water Genrator unitl is ready for public testing
  • fix MantisID: 0001321
  • fix MantsID: 0001326
  • add Brazilian Portuguese Localization IC2Forum@fakegermano
  • fix MantisID:0001330

industrialcraft-2_2.2.616-experimental
  • Fix cables not rendering faces towards non-solid blocks
  • Fix SI prefixes for very small/large numbers.

industrialcraft-2_2.2.615-experimental
  • fix MantisID:0001318
  • small Tool EU Meter Gui Upgrade

industrialcraft-2_2.2.614-experimental
  • fix MantisID: 0001314
  • fix MantisID:0001313
  • fix MantisID: 0001282

industrialcraft-2_2.2.613-experimental
  • Added Kinetic Water Generator.

industrialcraft-2_2.2.612-experimental
  • fix ManitsID:0001309
  • fix MantisID:0001268
  • fix MantisID:0001307

industrialcraft-2_2.2.611-experimental
  • Gracefully handle invalid tier values.

industrialcraft-2_2.2.610-experimental
  • Another fix for #1303.

industrialcraft-2_2.2.609-experimental
  • Possibly fix #1303.

industrialcraft-2_2.2.608-experimental
  • Add debug info and workaround for #1303.

industrialcraft-2_2.2.607-experimental
  • move IC2 Build to Use Forge 1.7.10-10.13.0.1200
  • fix ManitsID:0001297

industrialcraft-2_2.2.606-experimental
  • fix #1292, #1293

industrialcraft-2_2.2.605-experimental
  • More energy net advancements

industrialcraft-2_2.2.604-experimental
  • Fix build

industrialcraft-2_2.2.603-experimental
  • fix 1289

industrialcraft-2_2.2.602-experimental
  • Remove debug output

industrialcraft-2_2.2.601-experimental
  • More debugging

industrialcraft-2_2.2.600-experimental
  • Debug build

industrialcraft-2_2.2.599-experimental
  • Fix BlockElectric.func_149709_b crash

industrialcraft-2_2.2.598-experimental
  • Implement safer block->te lookups.

industrialcraft-2_2.2.597-experimental
  • fix MantisID :0001279
  • fix MantisID: 0001280
  • first try fix MantisID:0001231

industrialcraft-2_2.2.596-experimental
  • fixMantisID: 0001273
  • fix MantisID:0001277
  • fix MantisID:0001274
  • BuffLead WorldGen to match consumption in new System

industrialcraft-2_2.2.595-experimental
  • add missing Recipe
  • fix MantisID: 0001271

industrialcraft-2_2.2.594-experimental
  • add sec.Mode to Fluid Distributor
  • add Item Buffer Machine (need more Testing)

industrialcraft-2_2.2.593-experimental
  • Fix faulty energy net caching.

industrialcraft-2_2.2.592-experimental
  • fix MantisID:0001257
  • fix WindSim... prevend negative WindStength
  • fix Steam Turbine Livetime now 24h

industrialcraft-2_2.2.591-experimental
  • tentative fix for the negative energy bug

industrialcraft-2_2.2.590-experimental
  • Populate the recycler white-/blacklist later in the mod loading process.

industrialcraft-2_2.2.589-experimental
  • fix #235
  • fix #1244
  • fix #1233

industrialcraft-2_2.2.588-experimental
  • Improve config error handling.

industrialcraft-2_2.2.587-experimental
  • fix Windmeter display - WindStr
  • Buff Woodrotor Livetime from 1h-3h
  • change Iron Rotor Recipe need Iron Shaft
  • fix MantisID:0001254
  • add MFE->MFSU Upgrade Kit

industrialcraft-2_2.2.586-experimental
  • minor fixes

industrialcraft-2_2.2.585-experimental
  • fix MantisID:0001247
  • fixMantisID: 0001202
  • add Refind Iron Shaft

industrialcraft-2_2.2.584-experimental
  • fix Pump now check canDrain befor pump Fluid out of Tanks
  • fix MantisID:0001242

industrialcraft-2_2.2.583-experimental
  • Fix meter client side reference.

industrialcraft-2_2.2.582-experimental
  • partially fix #1218
  • Extend debug item functionality.

industrialcraft-2_2.2.581-experimental
  • Add Electric Sorting Machine(first implentation need Testing)
  • fixed MantisID:0001235
  • fix MantisID:0001236
  • fix MantisID:0001237
  • add some Localization from IC2_Localization_Forum

industrialcraft-2_2.2.580-experimental
  • Make hologram slots more robust.

industrialcraft-2_2.2.579-experimental
  • fix Centrifuge NEI Ouput offset
  • rebalance Electric Heat Generator EU use up to 200%
  • Adv Miner move to Tier 3
  • working on HologramSlot

industrialcraft-2_2.2.578-experimental
  • Fix printing some values with 1 extra digit.
  • Fix output rounding

industrialcraft-2_2.2.577-experimental
  • Sync Commit...
  • (DEV Build not for public use)

industrialcraft-2_2.2.576-experimental
  • Implement meter container

industrialcraft-2_2.2.575-experimental
  • Remove windmill dbg setting
  • Fix cell interactions.

industrialcraft-2_2.2.574-experimental
  • More enet debugging options

industrialcraft-2_2.2.573-experimental
  • Fix #1037.
  • fluid tweaks

industrialcraft-2_2.2.572-experimental
  • Fix fluid cell sync issue.
  • More progress for fixing #1218


industrialcraft-2_2.2.571-experimental
  • Fix enet tile removal checking against the wrong te

industrialcraft-2_2.2.570-experimental
  • fix #1222

industrialcraft-2_2.2.569-experimental
  • some work towards #1218

industrialcraft-2_2.2.568-experimental
  • Add liquid placement support to cells

industrialcraft-2_2.2.567-experimental
  • fix MantisID:0001219

industrialcraft-2_2.2.566-experimental
  • fix fluid translations

industrialcraft-2_2.2.565-experimental
  • Tentatively fix #536.

industrialcraft-2_2.2.564-experimental
  • fix #1220

industrialcraft-2_2.2.563-experimental
  • Wind generator adjustments.

industrialcraft-2_2.2.562-experimental
  • Fix #1205, partially fix #1213.

industrialcraft-2_2.2.561-experimental
  • fix obscurated surface saving

industrialcraft-2_2.2.560-experimental
  • cleanup

industrialcraft-2_2.2.559-experimental
  • Fix scanner sync, cleanup

industrialcraft-2_2.2.558-experimental
  • misc fixes

industrialcraft-2_2.2.557-experimental
  • fix Scanner Crash on SMP

industrialcraft-2_2.2.556-experimental
  • add Gui to OV/OD Scanner
  • fix MantisID:0001201

industrialcraft-2_2.2.555-experimental
  • EnergyNet: Fix incorrect result measured with more than 1 source

industrialcraft-2_2.2.554-experimental
  • fix obscurator

industrialcraft-2_2.2.553-experimental
  • fix Condenser Steam:Water rate
  • fix MantisID:0001199

industrialcraft-2_2.2.552-experimental
  • add Containmentbox
  • add Contaiment Box Recipe
  • fix MantisID: 0001198

industrialcraft-2_2.2.551-experimental
  • fix MantisID: 0001193
  • fix MantisID:0001187
  • fix MantisID: 0001178
  • adapt Condenser to new Steam Turbine Mechanic
  • add Fluid Distributor(first implementation)

industrialcraft-2_2.2.550-experimental
  • More energy net work

industrialcraft-2_2.2.549-experimental
  • Update RU and IT Localization IC2Forum@ TheVikingWarrior and Adapt
  • Balance chance on Condenser and Fluid Reactor
  • rewrite Part of Steam Kinetic Genrator Code (need more Testing)
  • Steam Generator developed from scratch...(need more Testing)

industrialcraft-2_2.2.548-experimental
  • fix Angelblock Wind Generator Bug
  • add WindMeter Tool

industrialcraft-2_2.2.547-experimental
  • Fix Wind Generator Stop if Y>=148

industrialcraft-2_2.2.546-experimental
  • fix MantisID:0001186
  • Set temperature(Kelvin) for all IC2 Fluid
  • add new Function into LiquidUtil (distributeFluid)
  • fix Condenser Gui Bug
  • fix MantisID:0001185
  • fix MantisID:0001188

industrialcraft-2_2.2.545-experimental
  • update Localization RU & DE
  • fix small AdvMiner Bug
  • Balance changes Part 1

industrialcraft-2_2.2.544-experimental
  • balance: Block Cutter Output/Speed
  • fix MantisID:0001180 (Adv Miner Crash at Mininglevel 0)
  • fix MantisID:0001177
  • fix MantisID:0001178 (remove Overclocker ability from Pump otherwise perfectly OP with new Pump mechanic)
  • fix MantisID:0001179

industrialcraft-2_2.2.543-experimental
  • Update BC API
  • EnergyNet advancements

industrialcraft-2_2.2.542-experimental
  • add need Forgeversion 1180 check
  • Update Russian Localization by PIPITON@ic2forum
  • fix BlockCutter Lapiore->Lapiblock
  • rework UpgradeSlot mechanic
  • fix MantisID:0001170
  • fix MantisID: 0001174
  • add missing dust OreDictionary entry
  • fix Adv.Miner Silketouch Blacklist Bug

industrialcraft-2_2.2.541-experimental
  • Spelling + Grammar — Thunderdark / detail
  • add Refined Iron Block -> 9 Refined Iron Ingot recipe — Thunderdark / detail
  • add missing recipes
  • add Iron Shaft Item for recipes
  • add NEI Support (Block Cutting Machine)
  • add NEI Support (Blast Furnace)
  • add Solar Desiller
  • fix MantisID:0001166
  • add Upgradeslot to Induction Furnace

industrialcraft-2_2.2.540-experimental
  • fix MantisID:0001161
  • add RefineIron Block
  • add Block Cutting Maschine (no recipe (testing phase))
  • fix MantisID:0001163

industrialcraft-2_2.2.539-experimental
  • fix MantisID: 0001160
  • fix MantisID:0001082

industrialcraft-2_2.2.538-experimental
  • fix MantisID:0001158
  • add Silk Touch option for Adv Miner
  • update Pumpcode with help of Foghrye4@ic2forum
  • fix MantisID: 0001153

industrialcraft-2_2.2.537-experimental
  • fix MantisID: 0001156
  • fix Science Error 404@Chocohead
  • fix Fluid Regulator bug (canfill over output face)

industrialcraft-2_2.2.536-experimental
  • add option Output per tick/sec to Fluid Regulator Gui
  • add option Output per tick/sec to Fluid Regulator Gui
  • Balance Liquid Heat Exchanger MaxOutput 200hU and Balance Lava Use to match Geothermal Generator
  • work on Balance Steam Generator:
  • chance Kinetic Steam Genertor

industrialcraft-2_2.2.535-experimental
  • fix MantisID:0001148
  • add alternative Recipe for Coolant in Canning Maschine 8 Lapidust + Water

industrialcraft-2_2.2.534-experimental
  • fix MantisID:0001145
  • fix MantisID:0001143
  • add missing translate option for Steam Generator
  • update Simplified Chinese Translation Localization from IC2Forum@arition
  • work on Kintic Steam Generator implementation (no recipe ..add if Steam Generator is extensively tested)

industrialcraft-2_2.2.533-experimental
  • fix MantisID: 0001139
  • fix MantisID:0001142
  • fix MantisID:0001140
  • fix MantisID:0001138
  • change Kinetic Wind Generator check area overlaps

industrialcraft-2_2.2.532-experimental
  • add Steam Turbine (first implementation)

industrialcraft-2_2.2.531-experimental
  • update Russian Localization from IC2Forum@PIPITON
  • fix MantisId:0001133
  • fix MantisID:0001136
  • balance chance for MantisID:0001132
  • fix Gui Tooltip for MantisID:0001132
  • balance chance for MantisID:0001131
  • remove log Spam from Chargepads
  • move Generator config values to final variables on startup.. better performance as read config every tick
  • balance Rotor Livetime: Wood 15m->60m, Iron 8h -> 24h, Carbon 1d-> 7d

industrialcraft-2_2.2.530-experimental
  • fix MantisID:0001130
  • fix MantisID:0001129
  • fix some Spelling + Grammar
  • update SteamGenerator now 10x more time before broke if use regular Water

industrialcraft-2_2.2.529-experimental
  • fix MantisID:0001123
  • fix MantisId:0001125
  • fix MantisID: 0001124
  • fix part of ManitsID:0001127

industrialcraft-2_2.2.528-experimental
  • fix Transformer NEI/Creative
  • add double getReactorEUEnergyOutput()... return Current Energy output
  • fix IC2Biogas not Burn in SemiFluidGenerator
  • small Texutures Update by SirusKing
  • add more Info to Transformer Gui

industrialcraft-2_2.2.527-experimental
  • remove Itemmigration is no longer necessary
  • reborn RefineIron (will register as Steel in OreDic)
  • fix Centrifuge Gui graphic error if Heat > Maxheat
  • fix MantisID:0001120
  • Add Blast Furnace

industrialcraft-2_2.2.526-experimental
  • fix MatisID:0001116
  • fix MantisID:0001118
  • fixed ManisID:0001117
  • fix MantisID:0001114
  • Update (Simplified Chinese Translation) THX@IC2forum:arition

industrialcraft-2_2.2.525-experimental
  • fix WindMill graphic error

industrialcraft-2_2.2.524-experimental
  • Support synchronizing InvSlot directly

industrialcraft-2_2.2.523-experimental
  • Add new Windmill

industrialcraft-2_2.2.522-experimental
  • Fix fluid cell ignoring the liquid's color.

industrialcraft-2_2.2.521-experimental
  • update Condenser from Tier2 -> Tier 3
  • Change ElectricItem Tooltips for better readability
  • update Russian Localization from IC2 Forum by@PIPITON
  • add more Explosions to Steam Generator

industrialcraft-2_2.2.520-experimental
  • fix MantisID: 0001113
  • fix InvSlotConsumabledID

industrialcraft-2_2.2.519-experimental
  • Tentative fix for #1111

industrialcraft-2_2.2.518-experimental
  • Adjust InvSlotConsumableId

industrialcraft-2_2.2.517-experimental
  • remove SteamGenerator dev Breakpoints

industrialcraft-2_2.2.516-experimental
  • add Steam Generator

industrialcraft-2_2.2.515-experimental
  • !!! Developers Build !!!!

industrialcraft-2_2.2.514-experimental
  • !!! Developers Build !!!!

industrialcraft-2_2.2.513-experimental
  • !!! Developers Build !!!!

industrialcraft-2_2.2.512-experimental
  • !!! Developers Build only not for Users!!!

industrialcraft-2_2.2.511-experimental
  • minor fluid container refactoring

industrialcraft-2_2.2.510-experimental
  • warning cleanup

industrialcraft-2_2.2.509-experimental
  • !!! Developers Build only not for Users!!!

industrialcraft-2_2.2.508-experimental
  • fix MantisID: 0001105
  • fix MantisID:0001106
  • fix MantisID: 0001104

industrialcraft-2_2.2.507-experimental
  • Revert "fix MantisID:0001100"
  • fix api->core dep in Recipes
  • Fix discharge slots handling high tier items improperly

industrialcraft-2_2.2.506-experimental
  • Update IT/RU localization (base on IC2 Localization Forum )
  • fix MantisID:0001098
  • fix MantisID:0001100
  • fix MantisID:0001097
  • fix MantisID: 0000995
  • add x,y offset parm. to GuiTooltiphelper (constructor)
  • fix MantisID:0001101
  • fix MantisID:0001083

industrialcraft-2_2.2.505-experimental
  • fix crash if FluidRegulator tank are empty

industrialcraft-2_2.2.504-experimental
  • work on Nuclear Reactor Cooling System

industrialcraft-2_2.2.503-experimental
  • fix translations
  • fix heat gen textures

industrialcraft-2_2.2.502-experimental
  • very hot hotfix (MantisID: 0001095) fix Reactor self-heating and BBBOOOOMMMM

industrialcraft-2_2.2.501-experimental
  • fix Mantis ID:0001092
  • work on Liquid Heat Exchanger
  • add UpgradeSlot to Reactor Fluid Port
  • add UpgradeSlot to LiquidHeatExchanger
  • Update Water Heater Gui ;-)

industrialcraft-2_2.2.500-experimental
  • Big Update for Nuclear Reactor

industrialcraft-2_2.2.499-experimental
  • Italian localization THX@TheVikingWarriorn & Vecna from IC2 Forum
  • fix Mantis:0001089
  • Jetpack now use Biogas as fuel (refill use fermenter or bottling
plant)
  • add Universal Fluid Cell (with all Fluids in Creative Mode and NEI)
  • fix Nuclear Reactor Fluid Tooltip
  • remove useless Items (like Fuel Can,..)
  • preparations for of new things


industrialcraft-2_2.2.498-experimental
  • fix Nuclear Reactor Gui

industrialcraft-2_2.2.497-experimental
  • Italian localization THX@TheVikingWarriorn & Vecna from IC2 Forum
  • Update mod-dev to 1.7.10
  • Update Reactor Gui
  • small textures update

industrialcraft-2_2.2.496-experimental
  • Update Korean translation Thx@y207702
  • Update some block and item textures THX @ SirusKing for the nice images
  • add Electric Heat Generator

industrialcraft-2_2.2.495-experimental
  • work on structural modification Lang file

industrialcraft-2_2.2.494-experimental
  • remove Compr.Plentball
  • add Fermenter

industrialcraft-2_2.2.493-experimental
  • fix Liquid Heat Exchanger stack Bug (MantisID: 0001080)
  • add Basalt
  • missing texures


industrialcraft-2_2.2.492-experimental
  • fix Stirling Generator buffersize bug

industrialcraft-2_2.2.491-experimental
  • add missing recipe for new Parts

industrialcraft-2_2.2.490-experimental
  • first implementation (nissing recipe and balace) of:

industrialcraft-2_2.2.489-experimental
  • Reactor: Don't consume te blocks
  • Fix enet api migration issues.

industrialcraft-2_2.2.488-experimental
  • add Pahoeho Lava as Fluid (Cold Lava)

industrialcraft-2_2.2.487-experimental
  • fix/ add missing Textures

industrialcraft-2_2.2.486-experimental
  • fix redstone upgrade meta

industrialcraft-2_2.2.485-experimental
  • Use container items for damaging cutter+hammer instead of a crafting
handler.
  • Reduce vanila resource leaking for IC2's block textures.
  • Add partial support for decoupling el. items from IElectricItem
  • Consolidate Random instances.
  • 1.7.10 update
  • el. item api changes: double for eu values, externally parameter for
IElectricItemManager.discharge
  • energynet api changes: int->double, voltage, tiers


industrialcraft-2_2.1.484-experimental
  • remove outdated getAABBPool() function (need for 1.7.10+)

industrialcraft-2_2.1.483-experimental
  • Bug crushing marathon Day 1:

industrialcraft-2_2.1.482-experimental
  • Prototype build (only for Testing not balance in every sense ) fix 1

industrialcraft-2_2.1.481-experimental
  • Prototype build (only for Testing not balance in every sense )

industrialcraft-2_2.1.480-experimental
  • work on Advanced Reactor Cooling System Part2

industrialcraft-2_2.1.479-experimental
  • work on Advanced Reactor Cooling System

industrialcraft-2_2.1.478-experimental
  • Work on Redstone Upgrade

industrialcraft-2_2.1.477-experimental
  • Fix uu comparison for empty nbt vs missing nbt.

industrialcraft-2_2.1.476-experimental
  • UU: Further tweaking

industrialcraft-2_2.1.475-experimental
  • UU: Accelerate UU Graph calculation

industrialcraft-2_2.1.474-experimental
  • UU: Add some transformation cost for recipes, to be refined later

industrialcraft-2_2.1.473-experimental
  • potential fix for weird drill behavior with high net latency

industrialcraft-2_2.1.472-experimental
  • handle null-stacks received from nei's tooltip handler

industrialcraft-2_2.1.471-experimental
  • fix nei

industrialcraft-2_2.1.470-experimental
  • try not to deploy the unfinished standard jar on maven

industrialcraft-2_2.1.469-experimental
  • select dev artifact, mby?

industrialcraft-2_2.1.468-experimental
  • fix #1052
  • publish to a maven repository

industrialcraft-2_2.1.467-experimental
  • tentative fix for #1023

industrialcraft-2_2.1.466-experimental
  • Fix reactor chambers potentially loading chunks

industrialcraft-2_2.1.465-experimental
  • tolerate vanilla crafting recipes with a null item list

industrialcraft-2_2.1.464-experimental
  • fix #1021

industrialcraft-2_2.1.463-experimental
  • fix api -> core dependency

industrialcraft-2_2.1.462-experimental
  • ignore invalid itemstacks (for #1019)

industrialcraft-2_2.1.461-experimental
  • EnergyNet: Avoid calling methods on removed TEs

industrialcraft-2_2.1.460-experimental
  • EnergyNet: Try to fix a race condition caused by delayed onChunkUnload

industrialcraft-2_2.1.459-experimental
  • try to fix tooltip render issues

industrialcraft-2_2.1.458-experimental
  • modify uu constants

industrialcraft-2_2.1.457-experimental
  • Fix crop biomes not using the biome dictionary

industrialcraft-2_2.1.456-experimental
  • bump forge to 10.12.0.1056

industrialcraft-2_2.1.455-experimental
  • improve config handling

industrialcraft-2_2.1.454-experimental
  • NEI: Fix some recipes being displayed incorrectly

industrialcraft-2_2.1.453-experimental
  • fix scanner crash, fence rendering

industrialcraft-2_2.1.452-experimental
  • fix scaffolds suffocating, improve metal posts

industrialcraft-2_2.1.451-experimental
  • Fix Keyboard input while GUIs are open

industrialcraft-2_2.1.450-experimental
  • add missing manifest attributes

industrialcraft-2_2.1.449-experimental
  • fully migrate build process to gradle

industrialcraft-2_2.1.448-experimental
  • fix chainsaw and nano saber damage

industrialcraft-2_2.1.447-experimental
  • detect invalid item stacks in RecipeInputItemStack
  • Fix potential issues with output slots not copying stacks


industrialcraft-2_2.1.446-experimental
  • fix audio

industrialcraft-2_2.1.445-experimental
  • fix build, clear unneeded uu data after the calculation to save memory

Build 444
  • Notepad++ loves missing keyboard shortcuts

industrialcraft-2_2.1.443-experimental
  • Remove Jolly Roger from this branch as well

industrialcraft-2_2.1.442-experimental
  • container/gui code cleanup

industrialcraft-2_2.1.441-experimental
  • fix keybinds not working with mouse buttons

industrialcraft-2_2.1.440-experimental
  • fix boats

industrialcraft-2_2.1.439-experimental
  • fix issues when reconnecting

industrialcraft-2_2.1.438-experimental
  • Add a config option to replace all smelted items with ic2's if available
  • add prev commit's setting to the config template

industrialcraft-2_2.1.437-experimental
  • fix uu scan acceptance being checked on the client

industrialcraft-2_2.1.436-experimental
  • uu scan: initialize World.difficultySetting

industrialcraft-2_2.1.435-experimental
  • fix itemstack tag comparison

industrialcraft-2_2.1.434-experimental
  • fix armor name display
  • fix fuel handler not checking the item properly
  • fix liquid cell rendering
  • uu continued

industrialcraft-2_2.1.433-experimental
  • isLeaves now returns true for Rubber Leaves Blocks

industrialcraft-2_2.1.432-experimental
  • fix keyboard synchronziation

industrialcraft-2_2.1.431-experimental
  • minor refactor
  • write uu world scan values to the user config

industrialcraft-2_2.1.430-experimental
  • safer uu scanning
  • add progress output

industrialcraft-2_2.1.429-experimental
  • uu: validate itemstacks

industrialcraft-2_2.1.428-experimental
  • fix build

Build 427
No changes.

Build 426
  • more uu work

industrialcraft-2_2.1.425-experimental
  • fix enum synchronization (for #975)
  • fix chainsaw harvest check (for #980)

industrialcraft-2_2.1.424-experimental
  • fix warnings
  • more uu work
  • fix rubber tree leaves rendering

industrialcraft-2_2.1.423-experimental
  • fix missing localizations (e.g. creative tab name)
  • minor server-side localization fix
  • Energy Net: Protect against modifications of the internal state during calculations
  • new config format

industrialcraft-2_2.1.422-experimental
  • fix build some more..

Build 421
  • fix build

Build 420
  • cleanup
  • minor network optimization
  • add some debugging capabilities

industrialcraft-2_2.1.419-experimental
  • fix version number

Build 418
  • minor documentation fix

Build 417
  • preparations to make crafting recipes fully configurable

industrialcraft-2_2.1.416-experimental
  • Fixed unnecessary "else" Blocks, redundant Semikolons, undeclared static Functions and 3 or 4 cases of Field hiding.

industrialcraft-2_2.1.415-experimental
  • Fixed Dead Code according to Eclipse.
  • Fixed invalid Access to private Functions.

industrialcraft-2_2.1.414-experimental
  • Fixed the 3 Recipes which I forgot to set to use Wildcard.

industrialcraft-2_2.1.413-experimental
  • fix el. tools working regardless of their charge for #949

industrialcraft-2_2.1.412-experimental
  • fix 950
  • fix cable texture alignment
  • fix electric tool name displaying for #949

industrialcraft-2_2.1.411-experimental
  • fix controls menu crashing

industrialcraft-2_2.1.410-experimental
  • energy net: allow null for emitter/acceptor in the connectivity evaluation methods
  • remove redundant announceBlockUpdate method from the api

industrialcraft-2_2.1.409-experimental
  • network: fix world identification

industrialcraft-2_2.1.408-experimental
  • fix translations

industrialcraft-2_2.1.407-experimental
  • fix item event s->c sync

industrialcraft-2_2.1.406-experimental
  • fix networking issues

industrialcraft-2_2.1.405-experimental
  • fix block texture loading

industrialcraft-2_2.1.404-experimental
  • rename Items to IC2Items

industrialcraft-2_2.1.403-experimental
  • fix version
  • bump forge version requirement

Build 402
  • fix some misc porting bugs

industrialcraft-2_2.0.401-experimental
  • fix the jenkins build

Build 400
  • partial submod update

Build 399
No changes.

Build 398
  • initial 1.7 port

industrialcraft-2_2.0.397-experimental
  • So I dont know why it was like that but obiously someone thought resetting the Adv Miner on Chunk Load is a good Idea...

industrialcraft-2_2.0.396-experimental
  • Fixed some Recipes

industrialcraft-2_2.0.395-experimental
  • Fixed HV Transformer accepting Infinite Voltage, that is the Job of the EV Transformer.

industrialcraft-2_2.0.394-experimental
  • Fixed some Bugs

industrialcraft-2_2.0.393-experimental
  • Lets try it again!

industrialcraft-2_2.0.392-experimental
  • A second attempt at fixing the Batteries stackability

industrialcraft-2_2.0.391-experimental
  • Fixed emptied RE Batteries not stacking together. Note: this applies only to freshly decharged ones, not to the ones inside your Chests.

industrialcraft-2_2.0.390-experimental
  • Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose.

industrialcraft-2_2.0.389-experimental
  • Forgot to fix it for Shapeless Recipes too...

industrialcraft-2_2.0.388-experimental
  • Fixed Bug in the NEI Plugin causing all Electric Items to be considered Identical, even though they have Subtypes.

industrialcraft-2_2.0.387-experimental
  • Added Option to use OreDict for Circuits.

industrialcraft-2_2.0.386-experimental
  • Made Aurelia and Ferru compatible with Gold and Iron Blocks, since some Mods disable vanilla Ores.

industrialcraft-2_2.0.385-experimental
  • And the price for melting Bedrock goes to THE NUCLEAR REACTOR!

industrialcraft-2_2.0.384-experimental
  • Changed something in these two Crops to be able to hook into them with GT.

industrialcraft-2_2.0.383-experimental
  • Fixed ambiguous Recipe regarding Iron and Gold in Macerator.

industrialcraft-2_2.0.382-experimental
  • Fixed some Recipes, which didn't use OreDict.

industrialcraft-2_2.0.381-experimental
  • Fixed Bug in Pattern Storage

industrialcraft-2_2.0.380-experimental
  • Fixed Thermal Centrifuge Spam.

industrialcraft-2_2.0.379-experimental
  • Oh man, seems SOMEONE has forgotten to update a few references, when adding the tiny Dusts. No wonder why Ferru drops tiny Ender Pearl Dust...

industrialcraft-2_2.0.378-experimental
  • Fixed not copying the cardinal IC2 ItemStacks, before registering them at the OreDictionary.

industrialcraft-2_2.0.377-experimental
  • Some OreDict work

industrialcraft-2_2.0.376-experimental
  • energy net: add some extra checks if assertions are enabled

industrialcraft-2_2.0.375-experimental
  • energy net: optimize removal discovery

industrialcraft-2_2.0.374-experimental
  • Gah, fixed Recycler being inverted...

industrialcraft-2_2.0.373-experimental
  • Oops, the Whitelist has read the Blacklist as Parameters from the Config instead of creating its own value.

industrialcraft-2_2.0.372-experimental
  • Added Recycler WhiteList. Disabled per default unless you add Items to it using the Config. Also overrides the Blacklist.

industrialcraft-2_2.0.371-experimental
  • Fixed Ore Wahsing Plant not checking if it has enough Water. And I thought the Error was on my Side...

industrialcraft-2_2.0.370-experimental
  • Added 2 Convenience Compressor Recipes.

industrialcraft-2_2.0.369-experimental
  • Removed freshly created Dead Code.
  • Fixed a minor mistake happening when copypasting Code.
  • Hydrated Coal Dust now uses OreDict properly (aka now also in Crafting Recipes)

industrialcraft-2_2.0.368-experimental
  • only check recipes mirrored if required
  • more partial work on uu

industrialcraft-2_2.0.367-experimental
  • disabled QSuit Coloring until it is working.

industrialcraft-2_2.0.366-experimental
  • I don't know what I missed, but I don't get any Color on that damn Suit. If this doesn't work then I don't know what to do to fix it.

industrialcraft-2_2.0.365-experimental
  • And it crashed ofcourse. NEXT TRY.

industrialcraft-2_2.0.364-experimental
  • Now it should either work or crash.

industrialcraft-2_2.0.363-experimental
  • Added QSuit dyeing. Dunno if it works, but if not, you will see me in the next Changelog again

industrialcraft-2_2.0.362-experimental
  • Fixed regular Trees growing into Wiring. That was a really stupid Bug.

industrialcraft-2_2.0.361-experimental
  • Made Reinforced Doors a little bit Stackable

industrialcraft-2_2.0.360-experimental
  • Fixed RTG outputting higher Voltages than 16 when being full.

industrialcraft-2_2.0.359-experimental
  • Fixed Rubber Wood Registrations not using Wildcard

industrialcraft-2_2.0.358-experimental
  • Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won't need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn't have a Tree Farm? There is way too much Wood.

industrialcraft-2_2.0.357-experimental
  • Cleaned up old Code. No Functional Changes.

industrialcraft-2_2.0.356-experimental
  • This should fix the Crops not being Upgradable.

industrialcraft-2_2.0.355-experimental
  • Fixed Crops being clickable Clientside causing stupid glitches.

industrialcraft-2_2.0.354-experimental
  • Added: Energy Crystals can now be macerated to get the Energium back.

industrialcraft-2_2.0.353-experimental
  • Added a few useful Recipes to the Extractor and fixed a Macerator Recipe.

industrialcraft-2_2.0.352-experimental
  • Fixed: Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items.

industrialcraft-2_2.0.351-experimental
  • So that should have fixed all of the Localization and the resulting Texture Problems

industrialcraft-2_2.0.350-experimental
  • Fixing Language Support Step 3

industrialcraft-2_2.0.349-experimental
  • Fixed Infinite Loop on Startup

industrialcraft-2_2.0.348-experimental
  • Oops, caused Nullpointer.

industrialcraft-2_2.0.347-experimental
  • Fixing Language System Step 2.

industrialcraft-2_2.0.346-experimental
  • Fixed Energy Crystal being without Damage Bar when coming out of Compressor.

industrialcraft-2_2.0.345-experimental
  • Fixed Parts of the Recipe System, because Output ItemStacks have to be copied.
  • Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver.

industrialcraft-2_2.0.344-experimental
  • That should work

Build 343
  • Lets hope this readdition doesnt fail.

industrialcraft-2_2.0.342-experimental
  • It happened here, lets see...

Build 341
  • Well I think I broke something. Lets find out what it was.

Build 340
  • Fixed Chainsaw aswell.

Build 339
  • Fixed Drill in adventure Mode.

Build 338
  • Fixed electric Tools not recharging from batpack on Rightclick

Build 337
  • Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don't wanna encurage large laggy Scrap Factories.
  • These all had to be changed after I added some Error Warnings in eclipse. No real changes.

industrialcraft-2_2.0.336-experimental
  • Changed Bronze to 3+1=4

industrialcraft-2_2.0.335-experimental
  • Fixed Obsidian Dust Recipe

industrialcraft-2_2.0.334-experimental
  • Added compatibility for Plutonium Ingots in MOX and RTG Recipes
  • Added compatibility for Uranium Ingots in Reactor Component Recipes as replacement for U238.

industrialcraft-2_2.0.333-experimental
  • Added percentual Config to Energy Storage Block Wrenching Item.

industrialcraft-2_2.0.332-experimental
  • Fixed copypasta Error in the Config
  • Made Energy Storage Blocks unstackable, since they would be able to store way too much Energy per Stack.

industrialcraft-2_2.0.331-experimental
  • Added Configuration to make it possible to disable (still default enabled) the Storing of Energy within wrenched Energy Storage Blocks
  • Added reverse Recipes for Tin Cans and Fuel Rods in the Macerator.

industrialcraft-2_2.0.330-experimental
  • add persistent EU Storage for batbox,cesu,mfe,mfsu if remove with wrench

industrialcraft-2_2.0.329-experimental
  • add AdvMiner Recipe

industrialcraft-2_2.0.328-experimental
  • Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones).

industrialcraft-2_2.0.327-experimental
  • fix #818, followup-issue

industrialcraft-2_2.0.326-experimental
  • fix #800
  • same as before, for smelting

industrialcraft-2_2.0.325-experimental
  • fix #829
  • fix #818
  • fix #822

industrialcraft-2_2.0.324-experimental
  • Fixed an Error Message in my Dev Environment.

industrialcraft-2_2.0.323-experimental
No changes.

Build 322
  • fix build script some more

Build 321
No changes.

Build 320
  • fix build script

Build 319
  • fix coal->diamond recipe
  • Revert "Revert "update bc integration""

Build 318
No changes.

Build 317
  • update build script
  • some work towards fully featured uu

industrialcraft-2_2.0.316-experimental
  • Added 2 additional convenience Recipes to compress Bricks (regualar and nether) into their Brick Blocks.

industrialcraft-2_2.0.315-experimental
  • Added a few useful Recipes to the Compressor and the Extractor.

industrialcraft-2_2.0.314-experimental
  • Doubled needed amount of Seeds (only Seeds) for Plantballs.

industrialcraft-2_2.0.313-experimental
  • Revert "update bc integration"

Build 312
  • Added a bit of sanity to the Plantball Maceration Recipe.
  • Added additional Recipes for Compressed Plantballs.
  • Fixed some Issues for people who are not copying their Output ItemStacks.

Build 311
  • Fixed the one Pixel Offset of the Industrial Diamond compared to all other Diamond alike Items. OCD!!!
  • Fixed a refined Iron Recipe and added 4 Glowstone Dust => Glowstone Block Recipe to the Compressor.

Build 310
  • fix the recycler recipe manager returning inconsistent results
  • implement recipe mirroring, much faster matching

Build 309
  • Add Advanced Miner (for Beta Testing no ingame Recipe, use NEI or Creative)

Build 308
  • update bc integration

industrialcraft-2_2.0.307-experimental
  • Deprecated the Refined Iron Ingot entirely. Any API or OreDictionary call will result in a regular Iron Ingot.

industrialcraft-2_2.0.306-experimental
  • Fixed Canner not accepting OreDict Input.

industrialcraft-2_2.0.305-experimental
  • Fixed finally the "tiny" and "small" Dust Problem in the Lang File

industrialcraft-2_2.0.304-experimental
  • Refresh Lang File
  • And reuploading

industrialcraft-2_2.0.303-experimental
  • disable machine explosions until the energy net is capable of simulating the voltage properly
  • merge bottler code with InvSlotConsumableLiquid

industrialcraft-2_2.0.302-experimental
  • try to fix machine inventories being erased, may cause dupe bugs

industrialcraft-2_2.0.301-experimental
  • Added colored CFoam Wall Blocks to Creative Menu

industrialcraft-2_2.0.300-experimental
  • (hopefully) fix losing initial te updates (rotation etc.) in smp when blocks are placed by another player

industrialcraft-2_2.0.299-experimental
  • partial plasma launcher implementation
  • some basic source+sink improvements
  • fix rejecting some fluid containers
  • transformer: clear internal energy buffer when being rotated or the redstone setting changes
  • more work on the plasma launcher
  • fix machine manager conflict message

industrialcraft-2_2.0.298-experimental
  • fix Fluid Bottler crash Bug

industrialcraft-2_2.0.297-experimental
  • reactor hotfix.. is a experimental Version

industrialcraft-2_2.0.296-experimental
  • fix Bottling Plant world crash bug

industrialcraft-2_2.0.295-experimental
  • fix Scuba Helmet again

industrialcraft-2_2.0.294-experimental
  • Sirus Texture Update

industrialcraft-2_2.0.293-experimental
  • This wrongly Insulated Cable Texture has been bugging me a looooong time.

industrialcraft-2_2.0.292-experimental
  • Added Forge Hammers and Wire Cutters under a crafting-only Prefix to the OreDict to make adding IC²-alike-Tools easier.

industrialcraft-2_2.0.291-experimental
  • Just a test release

industrialcraft-2_2.0.290-experimental
  • Fixed Diamond Drill (And Iridium Drill) not being able to mine things a Diamond Shovel could.

industrialcraft-2_2.0.289-experimental
  • add misssing translate option for mausover tooltips in machine gui

industrialcraft-2_2.0.288-experimental
  • Warning Change Reactor API can break mods the use IReactorComponet

industrialcraft-2_2.0.287-experimental
  • Rubber Logs are now registered with Wildcard Damage to the OreDict in case of Glitches, so that they can still be extracted.

industrialcraft-2_2.0.286-experimental
  • improve inventory interaction code

industrialcraft-2_2.0.285-experimental
  • add Mausover Tooltip to many machines GUI

industrialcraft-2_2.0.284-experimental
  • minor cleanup

industrialcraft-2_2.0.283-experimental
  • Add Tooltip helper class

industrialcraft-2_2.0.282-experimental
  • add Recipe for Bottling Plant

industrialcraft-2_2.0.281-experimental
  • nei: fix various issues

industrialcraft-2_2.0.280-experimental
  • Added crushed and purified Ores to the OreDict under two new Prefixes. Not the same ones as Factoryzation, because we agreed that its Ore Processing is too magic for us.

industrialcraft-2_2.0.279-experimental
  • add T.Centrifuge function (Redstone for preheat)

industrialcraft-2_2.0.278-experimental
  • fix ic2 recipe bug with vanilla Items

industrialcraft-2_2.0.277-experimental
  • fix Gui Overlay crash bug

industrialcraft-2_2.0.276-experimental
  • Forgot to adjust the Crafting Recipes as well.

industrialcraft-2_2.0.275-experimental
  • Fixed usage of OreDictionary regarding Diamonds and their Dust.

industrialcraft-2_2.0.274-experimental
  • disable unused version check handler
  • metal former: fix alignment of the progress bar

industrialcraft-2_2.0.273-experimental
  • fix scuba helmet not consuming compressed air Bug

industrialcraft-2_2.0.272-experimental
  • fix tier calculation

industrialcraft-2_2.0.271-experimental
  • nei: fix some sneaky npe..

industrialcraft-2_2.0.270-experimental
  • nei: fix recipes showing the wrong input stack size

industrialcraft-2_2.0.269-experimental
  • update sprites

industrialcraft-2_2.0.268-experimental
  • nei: fix another issue (ty mistaqur)

industrialcraft-2_2.0.267-experimental
  • nei: fix various issues

industrialcraft-2_2.0.266-experimental
  • fix chainsaw not breaking mod blocks properly, add noshear mode

industrialcraft-2_2.0.265-experimental
  • add Output info to Generator

industrialcraft-2_2.0.264-experimental
  • increase nano/quantum suit charge rate, move nano to t3, rebalance energy per damage

industrialcraft-2_2.0.263-experimental
  • lower the energy crystal requirements on several recipes

industrialcraft-2_2.0.262-experimental
  • fix nei not showing shapeless recipes

industrialcraft-2_2.0.261-experimental
  • add Gui Transformer Info

industrialcraft-2_2.0.260-experimental
  • allow the less processed dusts in the bronze recipe

industrialcraft-2_2.0.259-experimental
  • add a config setting to remove vanilla ender chests

industrialcraft-2_2.0.258-experimental
  • fix small Bugs

industrialcraft-2_2.0.257-experimental
  • add Sulfur from Gunpowder (Extractor)

industrialcraft-2_2.0.256-experimental
  • add iridium drill

industrialcraft-2_2.0.255-experimental
  • update sprites
  • translation update

industrialcraft-2_2.0.254-experimental
  • fix Wind Mill Gui

industrialcraft-2_2.0.253-experimental
  • remove extra debug prints

industrialcraft-2_2.0.252-experimental
  • fix issue with writeToNBT and delegates

industrialcraft-2_2.0.251-experimental
  • use the original tileentity methods in prefab basicsource/sink

industrialcraft-2_2.0.250-experimental
  • minor build script adjustment
  • add ingot to ic2's ingot names
  • git manifest

industrialcraft-2_2.0.249-experimental

industrialcraft-2_2.0.248-experimental
  • extend library loading support

industrialcraft-2_2.0.247-experimental
  • Added: Way to set Ejectors to "use first possible Side" after they have been set once.

industrialcraft-2_2.0.246-experimental
  • Changed the name of Small Dusts to Tiny Dusts, and registered the tiny piles to the OreDict.

industrialcraft-2_2.0.245-experimental
  • fix NuclearReactor Crash Bug with Steam

industrialcraft-2_2.0.244-experimental
  • fix E Stroge Blocks not output Restone in 1.6.4 with forge > 901

industrialcraft-2_2.0.243-experimental
  • Add Upgrade System to Replicator

industrialcraft-2_2.0.242-experimental
  • Fixed Rubberwood updating Clientside.

industrialcraft-2_2.0.241-experimental
  • Removed final modifier from the baseUUCost, so that it actually makes sense to have that variable.

industrialcraft-2_2.0.240-experimental
  • register Material.sand to Drill (fix bug with gravel ore or quicksand)

industrialcraft-2_2.0.239-experimental
  • Disabled Mobspawns ontop of most IC² Blocks and Machines. It wouldn't make sense to spawn Mobs in obviously playermade Structures.

industrialcraft-2_2.0.238-experimental
  • fix FuelRod Stacking in Nuclear Reaktor if use Pipe

industrialcraft-2_2.0.237-experimental
  • fix Scanner 5% done Bug

industrialcraft-2_2.0.236-experimental
  • add compatiblewith to UpgradeItem..

industrialcraft-2_2.0.235-experimental
  • fix Typo

industrialcraft-2_2.0.234-experimental
  • Fixed: 250 Liters of Snow (snowball) giving 1000 Liters of Water (Ice) in Compressor and adjusted the Ice related Recipes. Also added Waterbucket -> Ice Recipe.

industrialcraft-2_2.0.233-experimental
  • Fixed the problems RE-Batteries and partially charged RE-Batteries have in some Recipes.

industrialcraft-2_2.0.232-experimental
  • add FluidEjectorUpgrade

industrialcraft-2_2.0.231-experimental
  • detect if the user used dev-deobf outside mcp and use a more understandable error msg

industrialcraft-2_2.0.230-experimental
  • upgrade refactor

industrialcraft-2_2.0.229-experimental
  • BasicSource: add charge method

industrialcraft-2_2.0.228-experimental
  • source sync & clean up

industrialcraft-2_2.0.227-experimental
  • avoid an edge case with block drops
  • jetpack: fix npe if the jetpack is not in the right armor slot
  • hazmat suit: fix damage absorption

industrialcraft-2_2.0.226-experimental
  • add tincan fill Recipes

industrialcraft-2_2.0.225-experimental
  • enet api: clarify meta delegate usage
  • cell: fix various issues

industrialcraft-2_2.0.224-experimental
  • fix Replicator (no Output Bug)

industrialcraft-2_2.0.223-experimental
  • Fixed wrongly checked Burnvalues causing all the new MetaCells to be worth as much as Lava Cells (100x Smelting!) in a furnace/generator.

industrialcraft-2_2.0.222-experimental
  • Update API Items add all you Suff

industrialcraft-2_2.0.221-experimental
  • Fixed broken IC2 API by giving the empty Cell its old Name back.

industrialcraft-2_2.0.220-experimental
  • fix Replicator Output (Item Meta Value)

industrialcraft-2_2.0.219-experimental
  • Maschine Textur Update @SirusKing

industrialcraft-2_2.0.218-experimental

industrialcraft-2_2.0.217-experimental
  • fix minor Bug on the Scanner (switch item during scan reset the prozess)

industrialcraft-2_2.0.216-experimental
  • change CF Sprayer Icon (@SirusKing)

industrialcraft-2_2.0.215-experimental
  • The Day of second tries...

Build 214
  • Fixed old Items being still visible in NEI.

industrialcraft-2_2.0.213-experimental
  • Second try.

Build 212
  • Fixed Two Items occupying same ID

industrialcraft-2_2.0.211-experimental
  • Changed Lithium Dust to be a real Dust Item

industrialcraft-2_2.0.210-experimental
  • change RTG recipes

industrialcraft-2_2.0.209-experimental
  • miner: fix charge indicator display

industrialcraft-2_2.0.208-experimental
  • cf sprayer: fix cfpack usage

industrialcraft-2_2.0.207-experimental
  • Fixed Enchantability of Electric Tools.

industrialcraft-2_2.0.206-experimental
  • fix handling container items with stacksize > 1 in InvSlotConsumable

industrialcraft-2_2.0.205-experimental
  • fix cfpack

industrialcraft-2_2.0.204-experimental
  • update sprites
  • update translations

industrialcraft-2_2.0.203-experimental
  • fix obscurated blocks rendering rotated and without the color multiplier
  • canner: fix partially filling containers

industrialcraft-2_2.0.202-experimental
  • add NEI Subset info

industrialcraft-2_2.0.201-experimental
  • Fixed some NEI thing in the Gradual Recipe Handler. Needs Testing
  • Devs can call Classes however they want, so guess what.

industrialcraft-2_2.0.200-experimental
  • Fixed Off-By-One Error in the Semifluid Gen.

industrialcraft-2_2.0.199-experimental
  • Fixed Damage Bar for Electric Items with large EU capacities.

industrialcraft-2_2.0.198-experimental
  • Removed: Iridium Ore from Bonus Chest

industrialcraft-2_2.0.197-experimental
  • Fixed ginormous amounts of Iridium in Dungeon Chests.

industrialcraft-2_2.0.196-experimental
  • semi fluid gen: fix load order issues

industrialcraft-2_2.0.195-experimental
  • minor cleanup

industrialcraft-2_2.0.194-experimental
  • nuke: fix explosion power calculation

industrialcraft-2_2.0.193-experimental
  • cf sprayer: improve behavior when used on cables
  • sprayer: add single spray mode, let foam follow wires if they were the first block

industrialcraft-2_2.0.192-experimental
  • add Missing SemifluidGenerator recipe

industrialcraft-2_2.0.191-experimental
  • fix Nuke stacksize bug...now full Booommm Power more core fuel = more boomm

industrialcraft-2_2.0.190-experimental
  • add Nei Plugin for OreWashingplant

industrialcraft-2_2.0.189-experimental
  • sprite update

industrialcraft-2_2.0.188-experimental
  • nei: template code for multi-output

industrialcraft-2_2.0.187-experimental
  • add NEI Plugin for Metalformer

industrialcraft-2_2.0.186-experimental
  • fix sprite-face assignment/rotation

industrialcraft-2_2.0.185-experimental
  • add SemifluidGenerator can use: BC Oil,BC Fuel, forestry Biomass, forestry ethanol

industrialcraft-2_2.0.184-experimental
  • fix explosive npe

industrialcraft-2_2.0.183-experimental
  • add Maschine Tooltips

industrialcraft-2_2.0.182-experimental
  • update storage/transformer sprites

industrialcraft-2_2.0.181-experimental
  • miner: fix energy display

industrialcraft-2_2.0.180-experimental
  • integrate the semi fluid generator with the new liquid handling

industrialcraft-2_2.0.179-experimental

industrialcraft-2_2.0.178-experimental
  • minor cleanup
  • fix fluidtank typo

industrialcraft-2_2.0.177-experimental
  • formatting, minor bugs

industrialcraft-2_2.0.176-experimental
  • canner: implement some missing features

industrialcraft-2_2.0.175-experimental

industrialcraft-2_2.0.174-experimental
  • invslot liquid: implement drain
  • water gen: adjust for invslot change

industrialcraft-2_2.0.173-experimental
  • fix crash bug if open Replicator or Matter Fab.

industrialcraft-2_2.0.172-experimental
  • fix Nightvison Nano/QuantumSuit

industrialcraft-2_2.0.171-experimental
  • no milk for you

industrialcraft-2_2.0.170-experimental
  • scanner: ignore null-itemstacks, typically due to disabled ores

industrialcraft-2_2.0.169-experimental
  • energy net: fix another side effect with parallel links

industrialcraft-2_2.0.168-experimental
  • energy net: fix parallel configurations

industrialcraft-2_2.0.167-experimental
  • more canner work
  • rubber trees: fix airblocks during generation

industrialcraft-2_2.0.166-experimental
  • add 18 new Recipes to Scanner ( all mining Stuff like Ores, Redstone, Diamonts,...)

industrialcraft-2_2.0.165-experimental
  • change canner Gui

industrialcraft-2_2.0.164-experimental

industrialcraft-2_2.0.163-experimental

industrialcraft-2_2.0.162-experimental
  • fix BC Integration

Build 161
  • canner: more work on the recipe implementation

industrialcraft-2_2.0.160-experimental
  • add abstract IC2FluidContainer class

industrialcraft-2_2.0.159-experimental
  • Change CF Mechanic(work in Progress)

industrialcraft-2_2.0.158-experimental
  • trade-o-mat: fix missing effects in infinite mode
  • canner: implement some of the processing logic, still highly wip

industrialcraft-2_2.0.157-experimental
  • add new Canning Maschine Gui *not yet functional*

industrialcraft-2_2.0.156-experimental
  • sprites: update mfe and mfsu
  • energy net: add BasicSource and BasicSink for better and easier addon compatibility

industrialcraft-2_2.0.155-experimental
  • Fixed: Scaffolds leftclicking in Adventure Mode.

industrialcraft-2_2.0.154-experimental
  • *Only for Internal Use*

industrialcraft-2_2.0.153-experimental
  • change Storage Block "Emit redstone if full" from energy >= 100% to energy >=100% - maxoutput*20... prevent redstone bounce

industrialcraft-2_2.0.152-experimental
  • nano saber: fix damage

industrialcraft-2_2.0.151-experimental
  • energy net: implement better caching

industrialcraft-2_2.0.150-experimental
  • audio: improve culling

industrialcraft-2_2.0.149-experimental
  • energy net: fix losing energy to secondary inactive grids

industrialcraft-2_2.0.148-experimental
  • fix bc submod build

Build 147
No changes.

Build 146
  • fix forge download script

Build 145
  • update to latest mappings

industrialcraft-2_2.0.144-experimental
  • fix NEI recipe glitch for Scanner and Replicator

industrialcraft-2_2.0.143-experimental
  • ignore invalid fluid stacks while checking crafting recipes

industrialcraft-2_2.0.142-experimental
  • reactor: fix dropping depleted fuel rods
  • reactor: fix missing energy output multiplier

industrialcraft-2_2.0.141-experimental
  • Removed any usage of refined Iron, by turning the Forge Hammer Recipe by 90° and making it use regular Iron.

industrialcraft-2_2.0.140-experimental
  • Fixed just the Name of the insulatedTinCableItem reference

industrialcraft-2_2.0.139-experimental
  • energy net: add some type asserts in the node ctor
  • nano suit: leave it at tier 2 as the most basic el. armor

industrialcraft-2_2.0.138-experimental
  • Adjusted the Tiers of Electric Tools, as there is the new Tier 2 pushing everything else one Tier up.

industrialcraft-2_2.0.137-experimental
  • textures: new mfe and cesu textures

industrialcraft-2_2.0.136-experimental
  • fix wrench inventory drops

industrialcraft-2_2.0.135-experimental
  • fix last commit

industrialcraft-2_2.0.134-experimental
  • recipes: display the source for recipe errors

industrialcraft-2_2.0.133-experimental
  • cell: properly handle stack sizes > 1

industrialcraft-2_2.0.132-experimental
  • miner: fix mining pipe collisions
  • lead ore: lower cluster size for worlgen by 1
  • cell: improve rendering, allow direct tank interaction through right clicking

industrialcraft-2_2.0.131-experimental
  • fix uv texture mapping in the cable renderer, reduce duplicate code
  • energy net: preparations for further adjustments

industrialcraft-2_2.0.130-experimental
  • fix texture colors

industrialcraft-2_2.0.129-experimental
  • improve cable migration code

industrialcraft-2_2.0.128-experimental
  • Add Texures to Scanner,Replicator,PatternStorage

industrialcraft-2_2.0.127-experimental
  • reduce the lead ore spawn rate
  • more work on block grouping
  • add migration code mfe -> cesu, mfsu -> mfe

industrialcraft-2_2.0.126-experimental
  • fix nuke (missing Gui)

industrialcraft-2_2.0.125-experimental
  • Added: Recipes for the Lead Casings which I forgot.

industrialcraft-2_2.0.124-experimental
  • !!! Build Only for Internal Use !!! can destroyed save worlds !!!

industrialcraft-2_2.0.123-experimental
  • Warning: Might be a bit broken. Use the Version before this.

industrialcraft-2_2.0.122-experimental
  • Add Recipi for Scanner, PatternStorage, Replicator

industrialcraft-2_2.0.121-experimental
  • Fixed IC2 Explosives being unbreakable in Adventuremode even though it is intended to break them by Hand.

industrialcraft-2_2.0.120-experimental

industrialcraft-2_2.0.119-experimental
  • lang: add support for I don't know's en_IC
  • mcmod: update authors
  • implement block animation support

industrialcraft-2_2.0.118-experimental
  • Add "fillfromTank" to InvEmptyLiquidConatainer

industrialcraft-2_2.0.117-experimental
  • Fixed usage of IBoxable

industrialcraft-2_2.0.116-experimental
  • change OreWashinPlant to use new FluidTank master class

industrialcraft-2_2.0.115-experimental
  • change Geo and Fluid Generator to new InvSlotSystem

industrialcraft-2_2.0.114-experimental
  • fix Bug in LiquidElectricMaschine

industrialcraft-2_2.0.113-experimental
  • fix painters
  • energy net: draw energy within the same tick if it's likely to be consumed

industrialcraft-2_2.0.112-experimental
  • change Matter,Pump, Repicator -> LiquidTankElectircMaschine

industrialcraft-2_2.0.111-experimental
  • Fixed Painter not working at all

industrialcraft-2_2.0.110-experimental
  • adjusted all Gui´s with Fluid Indicator

industrialcraft-2_2.0.109-experimental
  • Fixed Lead Plates in the Reactor Chamber Recipe. Use OreDict Thunderdark!

industrialcraft-2_2.0.108-experimental
  • canner: fix filling nuclear fuel rods

industrialcraft-2_2.0.107-experimental
  • work on Replicator

industrialcraft-2_2.0.106-experimental
  • fix 1 Typo and small Bug

industrialcraft-2_2.0.105-experimental
  • move ScannerRecipes to extra Class File

industrialcraft-2_2.0.104-experimental
  • adjust ore washing machine and centrifuge energy demand

industrialcraft-2_2.0.103-experimental
  • PatternStorage save Data persistent in Block and if use Wrench in Item
  • metal former: try to fix gui lighting issues

industrialcraft-2_2.0.102-experimental
  • ore washing: add crushed silver ore

industrialcraft-2_2.0.101-experimental
  • Got rid of most refined Iron requirements. Refined Iron is going to be removed soon ,as its sole purpose was preventing Recipe conflicts.

industrialcraft-2_2.0.100-experimental
  • fix textures broken by the previous commit

industrialcraft-2_2.0.99-experimental
  • fix build

Build 98
  • adjust ore processing yield

industrialcraft-2_2.0.97-experimental
  • fix PattermStorage Gui

industrialcraft-2_2.0.96-experimental
  • update sprites
  • nei: fix build

Build 95
  • recipes fix

Build 94
  • small Recipes Balance change

Build 93
  • fix duplicate cf entry in the en lang file
  • recipies: allow machine recipies to use the ore dictionary directly

industrialcraft-2_2.0.92-experimental
  • littel adjustment for Transformer Gui

industrialcraft-2_2.0.91-experimental
  • Update PatternStorage Code

industrialcraft-2_2.0.90-experimental
  • prework for Pattern Storage

industrialcraft-2_2.0.89-experimental
  • lang: update german, korean and russian translations

industrialcraft-2_2.0.88-experimental
  • energy net: extra debugging options, increase generator output buffers

industrialcraft-2_2.0.87-experimental
  • Fixed Painter to use onItemUseFirst instead of onItemUse.

industrialcraft-2_2.0.86-experimental
  • fix missing Icon for Uran238

industrialcraft-2_2.0.85-experimental
  • check basic machine recipes for conflicts during registration

industrialcraft-2_2.0.84-experimental
  • recipies: fix cell recipe

industrialcraft-2_2.0.83-experimental
  • energy net: fix a bug with some specific setups

industrialcraft-2_2.0.82-experimental
  • add missing Reactor Chamber Recipie

industrialcraft-2_2.0.81-experimental
  • transformer: query redstone signal only if needed

industrialcraft-2_2.0.80-experimental
  • fix typos

industrialcraft-2_2.0.79-experimental
  • metal former: set the mode properly after loading the te

industrialcraft-2_2.0.78-experimental
  • Recipies change vor Nano- und Q-Helm

industrialcraft-2_2.0.77-experimental
  • prework...for new Maschines

industrialcraft-2_2.0.76-experimental
  • miner: improve direction accuracy

industrialcraft-2_2.0.75-experimental
  • fix typo

industrialcraft-2_2.0.74-experimental
  • Change GeoGenerator Gui to match Semifluid Generator Gui

industrialcraft-2_2.0.73-experimental
  • Add 2 Recipe (cell and ore washing plant)

industrialcraft-2_2.0.72-experimental
  • change Mass Fabricator

industrialcraft-2_2.0.71-experimental
  • Add 3 controlmode to Tranformer

industrialcraft-2_2.0.70-experimental
  • energy net: put extra neighbor nodes in a new grid

industrialcraft-2_2.0.69-experimental
  • energy net: fix creating extra neighbor nodes

industrialcraft-2_2.0.68-experimental
  • debug item: send console output to the client
  • metal former: fix sync bug
  • energy net: fix sources/sinks connected to multiple tiles

industrialcraft-2_2.0.67-experimental
  • prewok for UU-Mater change

industrialcraft-2_2.0.66-experimental
  • Energy Net: improve debug into

industrialcraft-2_2.0.65-experimental
  • Just renamed the Iridium Plate to avoid Name conflicts.

industrialcraft-2_2.0.64-experimental
  • api: remove reflection use for keys, move to util package

industrialcraft-2_2.0.63-experimental
  • miner: fix wasting energy if the drill isn't sufficiently charged

industrialcraft-2_2.0.62-experimental
  • miner: fix pipe render npe

industrialcraft-2_2.0.61-experimental
  • more work on te block merging

industrialcraft-2_2.0.60-experimental
  • meter: fix client-side npe
  • network: group tile entities
  • reactor: fix chamber lookup (enet)

industrialcraft-2_2.0.59-experimental
  • fix Typo

industrialcraft-2_2.0.58-experimental
  • Fixed a bunch of Recipes again. Hopefully the last time.

industrialcraft-2_2.0.57-experimental
  • Fixed even more OreDictionary mistakes...

industrialcraft-2_2.0.56-experimental
  • metal former: fix cutting<->rolling recipies

industrialcraft-2_2.0.55-experimental
  • Fixed the crafting Recipes related to Plates, and moved the last two Plates from the Compressor to the Metal Former.

industrialcraft-2_2.0.54-experimental
  • Fixed some Recipes of the Metal Former to use OreDict.

industrialcraft-2_2.0.53-experimental
  • fix crash NEI >>MetalFormer

Build 52
  • fix last commit (add missing file)

Build 51
  • change MetalFormer add Modi Switch

industrialcraft-2_2.0.50-experimental
  • Added more OreDict support for Plates

industrialcraft-2_2.0.49-experimental
  • invslot: allow changing the recipe manager

industrialcraft-2_2.0.48-experimental
  • energy net: fix an optimization bug

industrialcraft-2_2.0.47-experimental
  • mass fabricator: increase base energy cost to 10M EU
  • energy net: track optimized nodes
  • typo fixes, translations update

industrialcraft-2_2.0.46-experimental
  • turn energy net debugging back off, add active tps display

industrialcraft-2_2.0.45-experimental
  • energy net: fully separate calculation and effects, fix rounding issue

industrialcraft-2_2.0.44-experimental
  • energy net: fix concurrency issue during effect applying

industrialcraft-2_2.0.43-experimental
  • tps: format server-side

industrialcraft-2_2.0.42-experimental
  • fix extra ticking on nano saber and wind updating, add tps command

industrialcraft-2_2.0.41-experimental
  • energy net: fix transfers between multiple sources and 1 sink

industrialcraft-2_2.0.40-experimental
  • more work on NEI

industrialcraft-2_2.0.39-experimental
  • add NEI support for MetalFormer

industrialcraft-2_2.0.38-experimental
  • add part of missing recipies

industrialcraft-2_2.0.37-experimental
  • Fixed: Cell not picking up Liquids when rightclicking on updating Lava/Water Blocks, what was very annoying.

industrialcraft-2_2.0.36-experimental
  • bump version to reflect api/world compatibility issues

industrialcraft-2_1.118.35-experimental
  • Energy Net: make IMetaDelegate.getSubTiles return a List

industrialcraft-2_1.118.34-experimental
  • energy net: improve+update api documentation

industrialcraft-2_1.118.33-experimental
  • library loader: use the ic2 jar location to determine the library folder path
  • energy net: let IMetaDelegate sub-tiles specify their connectivity rules individually by optionally implementing IEnergyAcceptor/IEnergyEmitter.

industrialcraft-2_1.118.32-experimental
  • energy net: implement IMetaDelegate support

industrialcraft-2_1.118.31-experimental
  • allow energy net calculations to span the full tick

industrialcraft-2_1.118.30-experimental
  • add null checking to BasicMachineRecipeManager
  • nei: fix background rendering for compressor, extractor and macerator
  • EnergyNet + EnergyNet api refactor, remove reflection

industrialcraft-2_1.118.29-experimental
  • fix library loading

industrialcraft-2_1.118.28-experimental
  • build: fix lib path

industrialcraft-2_1.118.27-experimental
  • execute ItemMigrate udpate on load
  • ejector upgrade: add compatibility for multiple output slots

industrialcraft-2_1.118.26-experimental
  • Add Ore Washing Plant (Gui, Textures, Recipes ,..) done

industrialcraft-2_1.118.25-experimental
  • Backup Files for "Ore Washing Plant" basic Implemt.

industrialcraft-2_1.118.24-experimental
  • Changed: Dense Plate Textures to be less "fat" and more "dense"

industrialcraft-2_1.118.23-experimental
  • Added: Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that.

industrialcraft-2_1.118.22-experimental
  • Add Purify Crushed Ore (prework for Ore Wasching Plant)

industrialcraft-2_1.118.21-experimental
  • Added: API for getting the Mode Keys and similar from IC2

industrialcraft-2_1.118.20-experimental
  • add Dense Plates for all Plate Typs

industrialcraft-2_1.118.19-experimental
  • Changed Default Block ID Range to 4000+ and sorted the Blocks a bit

industrialcraft-2_1.118.18-experimental
  • Change: Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don't have to copypaste every single Enet-API related change into 4 different Files.

industrialcraft-2_1.118.17-experimental
  • minor build script tweak, remove unused code
  • add lib dir to the output jars

industrialcraft-2_1.118.16-experimental
  • Fixed: Nullpointer when Ores are disabled via Config

industrialcraft-2_1.118.15-experimental
  • fix SemiFluidgenrator fill over pipe

industrialcraft-2_1.118.14-experimental
  • fix bc submodule build

Build 13
  • Commit test. Changed something rather unimportant, so that the Crafting Handler registers itself when getting created instead of doing so in the Mod File.

Build 12
  • fix build script to include the libs

Build 11
  • fix nei build

Build 10
  • document setup

Build 9
  • change Gui of RTG and Geo Generator

Build 8
  • fix SemifluidGenerator pipe can only fill valid liquid

Build 7
  • partial nei update
  • more enet dbg info, prevent purging all emitting nodes

Build 6
  • new energy distribution code, api changes (wip)

Build 5
  • fix merge conflict

Build 4
  • add new Items

Build 3
  • End of Day Commit:

Build 2
  • partially fix NEI Integration

Build 1
No changes.

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