「MOD解説/BuildCraft」の編集履歴(バックアップ)一覧はこちら

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 &font(red,b,100%){現在のこのページの情報は、BuildCraft 7.0.9 (for Minecraft 1.7.10)時のものに更新中です。}
 #ref(BuildCraftScreenShot.jpg)
 
 |MIDDLE:BGCOLOR(lightblue):MOD名|BuildCraft|
 |MIDDLE:BGCOLOR(lightblue):製作者|SpaceToad、BuildCraft Team|
 |MIDDLE:BGCOLOR(lightblue):配布場所|http://www.mod-buildcraft.com/|
 |MIDDLE:BGCOLOR(lightblue):前提MOD|【Minecraft Forge】|
-|MIDDLE:BGCOLOR(lightblue):最新バージョン|BuildCraft 7.1.20 &br() BuildCraft Compat 7.1.6 &br() 1.11.2版は、7.99.1|
+|MIDDLE:BGCOLOR(lightblue):最新バージョン|BuildCraft 7.1.20 &br() BuildCraft Compat 7.1.6 &br() 1.11.2版 &br() BuildCraft 7.99.1 &br() BuildCraft Compat 未対応|
 |MIDDLE:BGCOLOR(lightblue):使用BiomeID|2個|
 |MIDDLE:BGCOLOR(lightblue):SMP対応|○|
 |MIDDLE:BGCOLOR(lightblue):srg化|×|
 
 ----
 目次
 #contents
 ----
 
 *BuildCraftについて
 SpaceToad氏作成による、現代建築の為の様々な機械&設備を追加するMOD。通称BC 
 拡張MOD製作を助ける専門のAPIが公開されており、他作者の手のよる拡張MODが多いのも特徴。 
 方向性の似たIndustrialCraftと比べると、より土木建築関連に特化している。
 
 *更新情報
 &font(red,b){BuildCraft 7.1.13}
 &bold(){バグ修正}
 -[#3128] Fluid Tanks displaying liquids as white (even with their color set)  &br() 白のような液体を表示する液体タンク(しかし、それらの色は設定されている)。
 -[#3120] Gate triggers not taking the inventory's maximum stack size into account &br() ゲートトリガーは、アカウントにインベントリの最大スタックサイズを取っていない。
 -[#3119] Tinker Construct's Auto-Repair modifier not working properly with robots &br() Tinker Constructの自動修理修飾子は、ロボットに正常な動作をしていない。
 -Builders not placing floating tripwires &br() ビルダーは、浮いているトリップワイヤーを配置していない。
 
 &font(red,b){BuildCraft Compat 7.1.3}
 &bold(){追加}
 -Added option to disable facade recipe showing in NEI  &br() NEIに示すファサードレシピを無効にするオプションを追加。
 &bold(){バグ修正}
 -Crash with EnderStorage when BC Builders not present &br() BCビルダーが存在していないときEnderStorageがクラッシュする。
 -NEI crash when spawning item in full inventory  &br() いっぱいになったインベントリ内のアイテムをだすときNEIがクラッシュする。
 
 #region(close,過去の更新情報)
 過去の更新情報
 &font(red,b){BuildCraft Compat 7.1.2}
 &bold(){追加}
 -MineTweaker support for adding Programming Table recipes  &br() プログラミングテーブルのレシピを追加するためにMineTweakerへの対応。
 -WAILA support for the Creative Engine and Iron Kinesis Pipe  &br() クリエイティブエンジンと鉄伝導パイプのWAILA対応。
 
 &font(red,b){BuildCraft 7.1.13}
 &bold(){追加}
 -Clear Lens and Filter &br() クリアレンズのフィルター
 -Special triggers for Fuel and Coolant in Combustion Engines &br() 石エンジンにおける燃料と冷却水のための特別なトリガー
 &bold(){改善}
 -Default inventory triggers are now side-sensitive. &br() デフォルトのインベントリトリガーは今、外側の小文字が区別される。
 &bold(){バグ修正}
 -[#3112] Robot loading stuck in a race condition &br() ロボットのロードが競合状態で止まる。
 -[#3111] Rare NPE upon placing Pipe Wire  &br() パイプワイヤーを置く時にまれにNPE。
 -[#3102] Defective recipe handling with disabled items &br() [#3102]無効なアイテムを取り扱う不良レシピを削除。
 -[#3100] Strange FacadeRenderHelper crash  &br() 奇妙なFacadeRenderHelperクラッシュ。
 -[#3086] Stripes pipes not consuming energy  &br() エネルギーを消費していないストライプパイプ
 -"/buildcraft" command not working correctly &br() 「/ buildcraft」コマンドが正常に機能していない。
 -Improvements to robot pathfinding handling &br() ロボットの経路探索処理の改善
 -Robots not handling tools properly in some case &br() ロボットは、いくつかの場合には適切なツールを処理していない
 
 &font(red,b){BuildCraft 7.1.12}
 &bold(){改善}
 -[#3088] Miner Robots now support enchantments correctly. &br() マイナーロボットが正しくエンチャントに対応している。
 -Robots ignore broken tools and unload them when they break - think Tinkers' Construct here.  &br() 
 -Stained Glass Pipe recipes now support ore dictionary colored glass. &br() ステンドグラスパイプレシピが鉱石辞書の色ガラスに対応しています。
 &bold(){削除}
 -Pre-1.5 Auto Workbench loading code. &br() Pre-1.5の全自動作業台を読み込むコード。
 &bold(){バグ修正}
 -[#3092, #3087, #3085] Robot unstucking code being a terrible hack - removed it for now &br() ロボットのunstuckingコードがひどいハックだったのでそれを削除した。
 -[#3091, #3083] Various recipe disabling crashes  &br() 様々なレシピが無効でクラッシュ。
 -[#3090] Robots delete repairable tools after they break &br() ロボットがそれらを壊した後、修理可能なツールを削除する。
 -[#3089] Integration Table dupe  &br() インテグレーションテーブルデュープ。
 -[#3082] Void not killing robots &br() ボイドでロボットを倒せない。
 -[#3081] Emzuli Pipe behaviour bug &br() エメズリパイプの挙動のバグ。
 -Robot crash with TConstruct pickaxe on world reload &br() ワールドをリロードするとTinkers'Constructのつるはしを持つロボットがクラッシュ。
 
 &font(red,b){BuildCraft 7.1.11}
 &bold(){バグ修正}
 -[#3079] Emzuli pipe's round-robin extraction behaving incorrectly &br() エメズリパイプのラウンドロビンの抽出が間違った振る舞いをする。
 -[#3075] Rare crash in AIRobotGoAndLinkToDock &br() AIRobotGoAndLinkToDockでまれにクラッシュする。
 -Robot pathfinding using 100% CPU on fast CPUs &br() 高速CPUでCPUを100%使用してロボットが経路探索をする。
 -Robots flying up due to bugs in "un-stuck" code &br() ロボットが原因でバグ「アンスタック」コードを引き起こす。
 
 &font(red,b){BuildCraft Compat 7.1.1}
 &bold(){追加}
 -Builder: &br() ビルダー
 --"Is Supported?" debug option for WAILA  &br() 「対応されていますか?」 WAILAのデバッグオプション。
 --Experimental support for TE4's Machines and Lights &br() TE4の機械およびライトのための実験的な対応。
 --Improved support for RailCraft (more machines!)  &br() RailCraftの対応の向上(複数のマシン!)
 --Support for Remain in Motion frames &br()
 -MineFactory Reloaded's old 1.6 gate triggers, now with new fancy icons! &br() MineFactory Reloadedの古い1.6ゲートトリガを新しい派手なアイコンに。
 
 &font(red,b){BuildCraft 7.1.10}
 &bold(){バグ修正}
 -[#3072]PipeTransportFluids crash (proper fix) &br() [#3072]パイプで液体を輸送するとクラッシュする(適切な修正)。
 -[#3071] Filled cylinder pattern incorrect &br() [#3071]充填されたシリンダーのパターンが正しくない。
 -[#3069, #2865] Fluid pipe extraction speed ~25% lower than intended &br() [#3069、#2865]意図した速さよりも液体パイプの抽出スピードが25%遅い。
 -Filler not changing pattern on parameter change &br() フィラーは、パラメータの変化のパターンを変更しない。
 -Improvements to robot pathfinding logic  &br() ロボットの経路探索ロジックの改善。
 -Incorrect CoFHAPIProps RF API version &br() CoFHAPIProps RF APIのバージョンが不適切。
 -Rotated quarry not detecting its own frame &br() クアーリーが独自のフレームを検出しない。
 
 &font(red,b){BuildCraft 7.1.9}
 &bold(){改善}
 -Builder "Needed" list now shows exact amount of required blocks on hover &br() ビルダーは、必要な物のリストのホバーに必要なブロックの正確な量を示している。
 -More Builder optimizations &br() その他のビルダーの最適化。
 &bold(){バグ修正}
 -PipeTransportFluids crash &br() 液体をパイプで輸送するとクラッシュする。
 -Redstone Engines not heating up  &br() レッドストーンエンジンが温まらない。
 -Builder anti-hack system bug &br() ビルダーのアンチハッキングバグ。
 -Fluids in builder GUI not rendering correctly (for real this time!) &br() ビルダーGUIにある液体は、正しくレンダリングされていない(実際のこの時間のために!)
 -Hollow facades using wrongly calculated ambient occlusion &br() 誤って計算されたアンビエントオクルージョンを使用したためファサードが空中に浮いている。
 -Leaves and saplings having issues when built &br() 葉や苗木が建築する時に問題になる。
 -Random crashes with integrated server tile entity lookup &br() 統合サーバタイルエンティティの検索でランダムにクラッシュする。
 
 &font(red,b){BuildCraft 7.1.8}
 &bold(){改善}
 -Improvements to /buildcraft command &br() /buildcraftコマンドの改善。
 -New robot board texture &br() 新しいロボットのボードテクスチャ。
 &bold(){バグ修正}
 -Oil biome configs not changing from defaults &br() オイルバイオームの設定がデフォルトから変わらない。
 -Rare crash with engines &br() まれにエンジンでクラッシュする。
 -Rare crash with facade rendering &br() まれにファサードのレンダリングでクラッシュする。
 -Very rare rendering glitch with items in BC pipes  &br() 非常にまれにBCパイプ内のアイテムのレンダリングが抜けている。
 
 &font(red,b){BuildCraft 7.1.7}
 &bold(){改善}
 -"/buildcraft op" and "/buildcraft deop" commands, letting you easily op/deop the BuildCraft "fake player"  &br() 
 -New Quarry frame model &br() 新しいクアーリーのフレームモデル。
 -Quarry now rebuilds its own frame if it is removed &br() それが削除された場合クアーリーは、独自のフレームを再構築。
 &bold(){バグ修正}
 -Electronic Library crash &br() 電子書庫でクラッシュ。
 -Emerald Transport Pipes only changing setting after closing GUI &br() エメラルド輸送パイプのみGUIを閉じた後に設定を変更する。
 -Quarries not respecting a certain form of player-specific protection &br() クアーリーは、プレイヤー固有の保護の一定の形を尊重していない。
 -Biome config crashing instead of finding a new ID on setting ID past 256 &br() 
 -Crash in TileAssemblyTable upon removing a mod whose Assembly Table recipes were being used &br() MODを除去する際にTileAssemblyTableでアセンブリ表レシピが使用されていてクラッシュ。
 -Creative Engines only outputting 1/5th the advertised RF/t &br() 
 -Frame icon not rendering on Quarry frame building &br() フレームアイコンは建物の上のクアーリーフレームのレンダリングがされない。
 -Incorrect composite tank capacity calculation  &br() 不適切な複合タンク容量計算。
 -NullPointerException on invalid StackRequest saving &br() StackReques保存が無効のためNullPointerExceptionが発生。
 -Rare StackOverflowException on breaking Markers &br() マーカーを破壊したときStackOverflowExceptionが発生。
 -StackOverflowException when breaking large Quarry frames &br() 大きなクアーリーフレームを壊したときStackOverflowExceptionが発生。
 
 &font(red,b){BuildCraft 7.1.5}
 &bold(){追加}
 -Config option to disable showing every facade in Creative/NEI &br() Configオプションでクリエイティブ/ NEIのすべてのファサードを示すものを無効にできる。
 -Objects.cfg, a config file letting you enable/disable almost any block and item in BuildCraft individually! &br() Objects.cfg、設定ファイルで個別にBuildCraftのほぼすべてのブロックやアイテムを無効や有効にできる。
 &bold(){改善}
 -Slight item insertion optimization &br() わずかなアイテムの挿入を最適化。
 -Improved power transmission logic &br() 動力伝達ロジックを改良。
 -Restored proper engine breaking icons &br() 適切なエンジン破壊のアイコンを復元。
 &bold(){バグ修正}
 -GUI crash with Robot gate parameters &br() ロボットゲートパラメータを持つGUIのクラッシュ。
 -Server crash on corrupt BC map loading &br() 壊れたBC地図の読み込み中にサーバーがクラッシュする。
 -Builder GUI crash &br() ビルダーのGUIを開くとクラッシュ。
 -Cannot craft Pipe Plugs in rare cases &br() まれにパイププラグを作ることができない。
 -Filler breaking animation blocks being pickupable &br() フィラーはpickupableされたアニメーションブロックを壊す。
 -Cannot right-click on pipes &br() パイプで右クリックすることができない。
 
 &font(red,b){BuildCraft 7.0.26}
 &bold(){改善}
 -Slight item insertion optimization &br() わずかなアイテムの挿入を最適化。
 -Improved power transmission logic &br() 動力伝達ロジックを改良。
 &bold(){バグ修正}
 -GUI crash with Robot gate parameters &br() ロボットゲートパラメータを持つGUIのクラッシュ。 
 -Server crash on corrupt BC map loading  &br() 壊れたBC地図の読み込み中にサーバーがクラッシュする。
 -Builder GUI crash &br() ビルダーのGUIを開くとクラッシュ。
 
 &font(red,b){BuildCraft Compat 7.0.12}
 &bold(){追加}
 -EnderStorage support for Builders &br() エンダーストレージにビルダーが対応。
 -Improved Pam's HarvestCraft support for harvesting (right-click support!) &br() 収穫のためにPam'sHarvestCraftの対応を改善しました(右クリックに対応!)
 
 &font(red,b){BuildCraft 7.0.25}
 -BuildCraft 7.0.25 has been re-uploaded, now with fixed modules letting you use them without crashing the game. Sorry for not realizing this sooner! We really need better testing.
 
 &font(red,b){BuildCraft 7.0.24}
 &bold(){バグ修正}
 -AIRobotSearchBlock exception spam &br() AIRobotSearchBlock例外スパム
 -Fillers dropping strange blocks &br() フィラーは奇妙なブロックを落とす。
 -Crash if unable to extend stripes pipe &br() ストライプパイプを延長することができない場合クラッシュ。
 -Packager pulls from input only slots from adjacent machines &br() Packagerは隣接するマシンからの入力スロットのみを引っ張る。
 -Pipe wire does not activate when connecting by building through striped pipe &br() ストライプパイプを通して構築することにより、接続するときにパイプワイヤーはアクティブにならない。
 -PipePluggable leaking state on the client &br() PipePluggableは、クライアントで状態をリークする。
 -Obsidian Pipes not picking up certain items correctly &br() 黒曜石パイプは特定のアイテムを正しく拾わない
 
 &font(red,b){BuildCraft 7.0.23}
 &bold(){改善}
 -Rewritten robots request system &br() ロボット要求システムを書き換えた。
 -Changed the IRequestProvider api to be independent of robots. &br() IRequestProvider APIは、ロボットに依存しないように変更。
 -Delivery robots can now carry more than an item at a time. &br() 配達ロボットはアイテムをより多く運ぶことができる。
 -Builders, requesters and docking stations can now request more than one item at a time. &br() ビルダー、リクエスタとドッキングステーションは現在、一度に複数のアイテムを要求することができる。
 -Architect Tables are less server-intensive now &br() アーキテクトテーブルは少ないサーバーで集中的になるよう改善。
 -More Ore Dictionary support for recipes &br() ほかの鉱石辞書のレシピに対応。
 -Proper Docking Station renderer &br() 適切なドッキングステーションレンダラー。
 &bold(){バグ修正}
 -Rare crash on strange Minecraft world in MapChunk &br() MapChunkで奇妙なMinecraftのワールドがまれにクラッシュ。
 - "Energy Stored" trigger has incorrect behaviour &br() エネルギー格納されているトリガーが誤った動作をする。
 -NPE in RobotStationPluggableRenderer &br() NPEで RobotStationPluggableRenderer。
 -Composite blueprints not working &br() コンポジットブループリントが動作していない。
 -Fillers not liking certain blocks &br() フィラーは、特定のブロックを好きではありません。
 -Fillers and Builders not dropping item on inability to place &br() フィラーおよびビルダーはアイテムをドロップしない。
 -Quarry arm jitter on client side &br() クライアント側のクアーリーのアームの問題。
 -Robots not using the correct sides when accessing inventories/tanks &br() インベントリ/タンクへのアクセス時にロボットが正しい側面を使用していない。
 &font(red,b){BuildCraft Compat 7.0.11}
 &bold(){追加}
 -大きな原子炉、タービンなどをサポート。
 -Factorizationのほとんどをサポート。
 -Immersive Engineeringの(小ブロック、シングルブロック)部分をサポート。
 -RedLogicランプとボタンのサポート。
 &bold(){変更}
 -Immibis' Microblocksのビルダーの読み込みを高速化。
 
 &font(red,b){BuildCraft 7.0.22}
 -&bold(){バグ修正}
 -Robots only charge to 20% when "go to home" is true &br() 家に行くときロボットは20%までしかチャージしない。
 -DockingStationPipe crash &br() ドッキングステーションパイプのクラッシュ。
 -Dupe with just about anything that mines &br()
 -Carrier robots ignoring Provide Items filters &br() キャリアロボットはアイテムフィルタを無視する。
 -List sorting crash with flowers &br() リストをソートすると花によってクラッシュ。
 -Programming Table refusing to work after item removal &br() アイテムを除去した後に動作することをプログラミングテーブルが拒否する。
 -Assembly Table voiding excess energy (just made it not void it after all) &br() アセンブリテーブルは、過剰なエネルギー排出(ちょうどそれをすべて無効にしたあと)
 -Builder dupes &br() ビルダーをだます
 -Single Energy Pulse fix makes things worse - revert to previous code  &br() 単一のエネルギーパルスの修正が悪かったので前のコードに戻した。
 -Stamping Table overflow on multiple-output items  &br() 多出力アイテムのスタンプテーブルのオーバーフロー。
 -Crash when Silicon present without Transport &br() トランスポートなしでクラッシュ時シリコンが存在している。
 -Fluid/laser textures breaking on texture pack change &br() 液体/レーザーのテクスチャが破損していたためテクスチャパックを変更。
 
 &font(red,b){BuildCraft 7.0.21}
 &bold(){7.1からのバックポート}
 -ブループリントライブラリのGUIの改良。 &br()
 -粘土液体パイプ。 &br()
 -液体乗算器と液体配管容量のスケーリング。&br()
 -ゾーンプランナーの改善(動的テクスチャ、ズームイン)。&br()
 &bold(){バグ修正}
 -[#2939]クアーリーがサーバーをクラッシュさせた。
 -Builderは、OreDictを尊重。
 -ClassCastExceptionが植物の葦にしようとしたとき。
 -ランダムマイナークラッシュ。
 
 &font(red,b){BuildCraft 7.0.20}
 &bold(){バグ修正}
 -クリエイティブで作成したブループリントがサバイバルのワールドで部分的にしか働かないのを修正。
 -Forestry/RailCraftのエンジンが誤った動作をしていたのを修正。
 -ロジスティクスパイプが確認エラーでクラッシュするのを修正。
 -水が暗くなりすぎるのを修正。
 
 &font(red,b){BuildCraft 7.0.18}
 &bold(){変更}
 -[#2941]を変更
 -[#2926]を変更
 &bold(){バグ修正}
 -[#2942]を修正。
 -[#2935]を修正。
 -[#2929]を修正。
 -[#2921]を修正。
 -[#2914]を修正。
 -[#2898]を修正。
 -[#2862]を修正。
 -Builderで間違ってタンクの液体をレンダリングしていたのを修正。
 -ナイト/肉屋はForgeの攻撃イベントを発しなかったのを修正。
 -ロボットのブロック破壊の状態を復元すると、失敗する可能性があるのを修正。
 -ストライプが余分なブロックを配置する、ストライプロボットが設置したブロックの挙動を修正。   
 
 &font(red,b){BuildCraft Compat 7.0.10}
 &bold(){追加}
 -AquaTweaksのサポート。
 &bold(){バグ修正}
 -MineFactoryReloadedとの接続の問題を修正。
 
 &font(red,b){BuildCraft Compat 7.0.10}
 &bold(){バグ修正}
 -BluePowerメソッドの修正。
 -BuilderのFMPのサポートが機能していないのを修正。
 
 &font(red,b){BuildCraft 7.0.17}
 &bold(){変更}
 -パッケージはディスペンサーとストライプパイプを経由してスローすることができるように。
 &bold(){バグ修正}
 -[#2904]を修正。 
 -[#2892]を修正。
 -[#2891]を修正。
 -フルスクリーンにしたときとゾーン·プランナーGUIの領域を誤って設定するのを修正。
 -CompactLens->フィルタ「ダイオード」が正しく機能していなかったのを修正。
 -ゲートコピー機が正常にクリアしていないのを修正。
 -完全に使用されていない場合は、再染色可能絵筆になってたのを修正。
 -ロボットが壁を通過し到達不能なステーションに行くのを修正。
 -ストライプパイプは、液体ブロックを破壊するのを修正。
 -レンチがダブルチェストとベッドを回転するのに失敗してしまうのを修正。
 
 &font(red,b){BuildCraft 7.0.16}
 &bold(){バグ修正}
 -[#2890]の修正。
 -[#2889]の修正。
 -Stamping Tableの無効なレシピと潜在的なバグを修正。
 -パラメータなどの非地図上の位置項目を可能にする領域と、ロード/アンロード領域での仕事を修正。
 -液体パイプの動作を戻した。
 -Integrated hollow facade becoming non-hollow
 -回転パイプは青写真ではうまく動作しないのを修正。
 -虚空液体パイプが間違った色をしていたのを修正。
 
 &font(red,b){BuildCraft 7.0.15}
 &bold(){バグ修正}
 -[#2883]の修正。
 -[#2882]の修正。
 -PackagerのGUIでShiftキーを押しながらクリックしたときに発生した問題
 を修正。
 
 &font(red,b){BuildCraft Compat 7.0.8}
 &bold(){追加}
 -カーペンターのブロック障壁、トーチと折りたたみブロックのサポート。
 &bold(){バグ修正}
 -ImmibisMicroblocksのTEチェックコードに対する改善 
 -BC Transport がインストールされていない場合にBuildCraft Compat 7.0.5がクラッシュするのを修正。
 
 &font(red,b){BuildCraft 7.0.14}
 &bold(){変更}
 -クアーリーが液体を掘ると停止するように(あとでこの動作は変更される可能性あり)。
 &bold(){バグ修正}
 -[#2880]の修正。 
 -[#2878]の修正。
 -[#2877]の修正。
 -[#2841]の修正。
 -[#2837]の修正。
 -[#2831]の修正。
 -[#2825, #2618, #1777]の修正。
 -ビルダーは、IPathProvidersの使用を許可するように。
 -ブロック破壊ロボットが空中で停止するのを修正。
 -ロボットのAIローディング中にエラーが発生するのを修正。
 -必要なアイテムのアクション名を誤って要求していたのを修正。
 -Minecraftのクラッシュパッケージが削除されていたのを修正。
 -アイテムを装備する際、そのリンクされたステーションにゲートの設定をロボットが無視していたのを修正。
 
 &font(red,b){BuildCraft 7.0.13}
 &bold(){変更}
 -建設マーカーからの青写真は取り外すように。
 -コードの最適化。
 &bold(){バグ修正}
 -[#2852]の修正。 
 -[#2850]の修正。 
 -[#2849]の修正。 
 -[#2842]の修正。 
 -[#2835]の修正。
 -[#2753]の修正。
 -送信アイテムパイプ内のパケットによるクラッシュを修正。 
 
 &font(red,b){BuildCraft 7.0.12}
 &bold(){追加}
 -ロボットに革(染色済みも可)を装備させることができるように。
 -マイニングロボットはGregTech鉱石でも動作するように。
 -ロボットが強制的にフィルタリングすることができるのをウェアラブルだけではなく、タイプ別によって禁止します。
 &bold(){変更}
 -ロボットのヘルメットオーバーレイをレンダリングするのを、サポートするようになりました。
 -受け入れアイテムアクションは今リストをサポートするように。
 -ビルダーロボットは、クリエイティブの世界で材料をピックアップしません。
 &bold(){バグ修正}
 -[#2833]の修正。
 -[#2828]の修正。
 -[#2822]の修正。
 -[#2820]の修正。
 -プランターロボットは予約ブロックを解放していないのを修正。
 -BuilderのロボットでNPEを修正。(?)
 -ゾーンプランナーが発生しないマップを修正。
 
 &font(red,b){BuildCraft 7.0.11}
 &bold(){追加}
 -フィラーで発掘ができるように(?)
 &bold(){変更}
 -ダイヤモンドパイプGUIの色補正
 -エメラルド輸送パイプ内のツールチップ
 &bold(){バグ修正}
 -rotateLeftでクラッシュ
 
 &font(red,b){BuildCraft 7.0.10}
 &bold(){追加}
 -新しいフィラーパラメータ:ピラミッド、センターや階段を追加。
 -黒曜石パイプでトロッコをインベントリに送れるように。
 &bold(){変更}
 -ビルダーは、今までの99Kの代わりに、必要なアイテムの量を999で示すように。
 -ビルダー/フィラーのコードの最適化。
 -エンジンの微調整
 &bold(){バグ修正}
 -特定のパイプを壊した時にサーバーがクラッシュするのを修正。
 -液体パイプネットワークの同期を修正。
 -サーバーの起動時に大釜によるクラッシュを修正。
 -レンチで右クリックしたときにクラッシュするのを修正。
 -フィラーで階段を作るときの無効な高さを修正。
 -黒曜石パイプはアイテムのためのエネルギーを使用していない。
 -ストライプパイプ内のバケットを修正。
 -ゲートにフィラーパターンアイコンレンダリングを修正。
 -ストライプパイプの修正。
 -フィラーGUIのツールチップレンダリングを修正。
 
 
 &font(red,b){BuildCraft 6.4.18}
 -特定のパイプを壊した時にサーバーがクラッシュするのを修正。
 -黒曜石パイプはアイテムのためのエネルギーを使用していない。
 -ストライプパイプ内のバケットを修正。
 -ストライプパイプの修正。
 -フィラーGUIのツールチップレンダリングを修正。
 
 
 &font(red,b){BuildCraft 7.0.9}
 &bold(){追加}
 -ロボットがmobの頭をつけることができるように。
 &bold(){変更}
 -エネルギーパイプのレンダリングにわずかなラグがある。
 -Shiftキーを押しながらレンチで右クリックすることでウェアラブルを削除できるように。
 -鉄や木などのパイプはレンチでクリックした方向へ設定するように
 -自動作業台はレシピ関連の項目を受け付けるように
 -チップセットにOreDictionary IDを追加。
 &bold(){バグ修正}
 -水のスプリングが正しく生成されていないのを修正
 -EntityTracker関係を修正。
 -RailCraftのレールとBCのタンクでクラッシュするのを修正。
 -Mojangのアンビエントオクルージョンは、完全なブロックを想定しているのを修正(?)
 -パケット送信元とCMEを修正
 -無効なパイプがドッキングステーションを保っていたのを修正
 -MapRegionにクラッシュする問題を修正。
 -液体パイプの同期を修正。
 -テンプレートの拡張の取り扱いを修正。
 -Java6との互換性を修正。
 -Logistics Pipesとの互換性を向上
 
 &font(red,b){BuildCraft 7.0.7}
 &bold(){バグ修正}
 -無効なホバーテキストを修正。
 -大きいリアクターとの接続の問題を修正。
 -充電積み上げロボットは、ロボット1台として同量のエネルギーを必要とするのを修正。
 -スタンパにケーキパッケージを置くことだけで1ミルクバケツの代わりに3を返すように。
 -エメラルドの液体パイプには、GUIテクスチャを持っていない。
 -ブロック破壊と配置の間の競合状態で、クライアント側は、グリッチをレンダリングさせるように。
 -Builderが回転していないのを修正
 -ダイヤモンド液体パイプのテクスチャを修正。
 
 &font(red,b){BuildCraft Compat 7.0.6}
 &bold(){追加}
 -[Builder]MODで追加されるすべての種類の装飾ブロックを扱えるように
 -[Builder]Immibis' Microblocks(すべてのTEの)を扱えるように。
 -[Builder]RailCraftのエンジンを扱えるように。
 -[Builder]RedLogicのワイヤ、アレイ·セルとゲートを扱えるように。
 -エンジン用EnderIO絶縁レッドストーンの改善。
 &bold(){バグ修正}
 -Forestry3.5.xでパイプがクラッシュするのを修正。 
 
 &font(red,b){BuildCraft 7.0.6}
 &bold(){追加}
 -フィラー/ビルダードロップブロックを作るために設定オプションを復元。
 -クアーリーにループモードを追加。
 -ロボットはプログラムされた後、少量のエネルギーで動くように。
 -ドッキングステーションのための色盲のテクスチャを追加。
 -光センサは、現在のテクスチャを持っているので、利用可能。
 -プレステーブルのコンテナ項目のサポート
 -パッケージャは、レシピに関連する項目が挿入されることを可能に。
 -作業時にビルダーは点灯しない。
 -禁止/強制ロボットのパラメータをスクロールする機能を追加。
 &bold(){改善}
 -LEDとフィラーパターンアイコンがリフレッシュ遅れをしているのでTESRsを使用するように。
 -パイプは、色補正されている。
 -パイプは今より良い内部にシェーディング/深さを有してる。
 -ダイヤモンドパイプを使用すると、同時に複数のラウンドロビンソートを追跡することができる。
 -テーブルテクスチャを充電する残りの部分よりも明るくなるしないように修正。
 -リストは、より高価になった - これの「改善」は議論の余地があるもの。
 &bold(){引っ越し}
 -燃焼機関の溶岩はスターリングエンジンを使用してください。
 -花は収穫のために取扱い。原因となったバグ。
 &bold(){バグ修正}
 -無効な乱数生成用のコードを修正。
 -ロボットのヘルメットのレンダリングを修正。
 -無効なレシピを持っているときに、エネルギーを使用してしまうレーザー合成台を修正。
 -ゲート複写項目にあるクライアント/サーバDESYNCを修正。
 -入力のスタックサイズを無視する、ゲート拡張レシピを修正。
 -植栽の代わりにアイテムをドロップするプランターを修正。
 -レーザーブロックのテクスチャを修正。
 -パイプのレシピをOreDictを使用するように。
 -再プログラムされたときにそのエネルギーを維持していないロボットを修正。
 -作業領域を尊重しないビルダーロボットを修正。
 -アイテムを装備することができない場合、いくつかのロボットがスリープ状態になるのを修正。
 -テクスチャリロード後パイプの内容のレンダリングの問題を修正。
 -新しい設定ファイルの生成時にクラッシュする問題を修正。
 -到達不能な項目に掛かったピッカーロボットを修正。
 
 &font(red,b){BuildCraft 6.4.17}
 &bold(){バグ修正}
 -タンクを充填する際に液体を変換するロボットを修正
 
 &font(red,b){BuildCraft 6.4.16}
 &bold(){バグ修正}
 -TileGenericPipeでクラッシュするのを修正。
 -RailCraftアンカーロボットの修正を試みる。
 -はさみによるバグを修正。
 
 &font(red,b){BuildCraft 6.4.15}
 &bold(){バグ修正}
 -プログラミングテーブルロジックが壊れていたのを修正
 -アセンブリレシピアドオンのIMCが動作していないのを修正
 -エメラルド液体パイプはNBTが正しく液体フィルタリングされていなかったのを修正
 
 &font(red,b){BuildCraft 6.4.14}
 &bold(){変更点}
 -FMLはブループリントのサポートを再マッピングする。今のmodのアップグレードをサポートする必要がある。
 &bold(){バグ修正}
 -一部アイテムのローカライズが欠落していたのを修正
 -ランダムアイテムのフィルター処理を修正
 -ゲートの修正
 -液体パイプの搬出速度が遅くなっていたのを修正
 -岩盤などによってロボットがエラーを引き起こすのを修正
 -タンクの修正
 
 &font(red,b){BuildCraft 6.4.12and6.4.13}
 &bold(){改良点}
 -ゲート上のフィルタは単にクリックするだけではずせるように
 &bold(){バグ修正}
 -ネザーでオイルを置くことによってサーバーがクラッシュするのを修正
 -ホライゾンパターンでサーバーがクラッシュするのを修正
 -液体関連のバグを修正
 -木パイプに大規模なエネルギーが必要になっていたのを修正
 -ストライプパイプが適切にブロックを配置することができないのを修正
 -その他のビルダー/ブループリントの問題を修正
 -クライアント側でポンプのentityがスパムになっていたのを修正
 
 &font(red,b){BuildCraft 6.4.11}
 -Forge1355以降における互換性問題の修正
 
 &font(red,b){BuildCraft 6.4.10}
 -互換性の修正
 
 &font(red,b){BuildCraft 6.4.9}
 &bold(){バグ修正}
 -Forge1355+でFluidStackでクラッシュするのを修正
 -無効なマッピングによるクラッシュはコンソールにエラーを報告するように
 -ポンプロボットが液体関係でクラッシュするのを修正。
 
 &font(red,b){BuildCraft 6.4.8}
 &bold(){改良点}
 -パイプがチャンクの再描画の原因になっていたのを改善
 -液体パイプのコードを書き直した
 -FakePlayerでUUIDをログにし、出力するように
 &bold(){バグ修正}
 -精密作業台を特定の用途で使用するとクラッシュするのを修正
 -ロボットが葉ブロックを拾ったあとに色を変えてしまうのを修正
 
 &font(red,b){BuildCraft 6.4.7}
 &bold(){改良点}
 -液体パイプの抽出、フィラーおよびパイプアイコンの取り扱いの改善
 &bold(){バグ修正}
 -BCパイプに液体を混在させるとその液体を失うのを修正
 -内燃エンジンが燃料RF/t値を更新していないのを修正
 -ロボットがリソースを読み込むときにエラーが発生していたのを修正
 -エンジンの描画サイズが無効になっていたのを修正
 
 &font(red,b){BuildCraft 6.4.6}
 &bold(){改良点}
 -無意味なアイテムがクリエイティブタブに表示されていた
 &bold(){バグ修正}
 -ビルダー/フィラーが耐えがたいラグの原因になっていたのを修正
 -ストライプパイプのバグを修正
 -プランターが一定の条件下で停止してしまうバグを修正
 -ロボットが特定の環境で停止してしまうバグを修正
 
 &font(red,b){BuildCraft 6.4.5}
 &bold(){Bugfixes}
 -Thermal ExpansionのDupeのバグを修正
 -レーザーのレンダリングが正常に動作していなかったのを修正
 -フィラーにラグが発生していたのを修正
 -フィラー/ビルダーのエフェクトに大規模なFPSのラグが発生していたのを修正
 
 &font(red,b){BuildCraft 6.4.4}
 &bold(){Bugfixes}
 -建設マーカーの問題を修正
 -プランターでConcurrentModificationExceptionが問題を起こしていたのを修正
 -防水材のレシピ設定ファイルが壊れていたのを修正
 -プランターが時々有効なブロックではなくなっていたのを修正
 -空気ブロックでハングアップしてしまうブロック破壊ロボットの潜在的なバグの修正
 -Ender IOの非アイテム導管が導管として扱われていなかったのを修正
 
 &font(red,b){BuildCraft 6.4.3}
 :Changes &br() |
 -Robot energy usage lowered by about 4-10 times, depending on task (asie, Kubuxu)
 -Robot carriers now try to fill their inventory before changing stations (Kubuxu)
 
 #region(close,Bugfixes)
 -[#2541] Refinery not accepting biomass (warlordjones)
 -[#2537] Knights don’t attack certain mobs (Thog)
 -[#2528] Block-breaking robots go into sleep mode after destroying just one block (marcin212)
 -Charging table storing negative RF (asie)
 -Minor energy cooling fixes (viliml)
 -Picker robots try to move to the same block they’re in (Kubuxu)
 -Planters ignoring Zone Planner areas (hea3ven)
 -Robot dupe when linked to non-main station (hea3ven)
 -Robot recharging slightly buggy (asie)
 -Robot sleep energy usage too high (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.4.2}
 :Additions &br() |
 -IList, IMapLocation APIs for modders in the new buildcraft.api.items (asie)
 -Updated Russian (Adapativity) and Chinese (crafteverywhere) translations
 -New French Canadian translation (DragonsLover)
 
 #region(close,Bugfixes)
 -[#2518] Exceptions in Pump Robots (hea3ven)
 -[#2517] Programming Table crash in certain Java configurations (asie)
 -[#2510] Entity stripes handler duplicating items (hea3ven)
 -{#2509] Robot gets stuck in recharge mode (asie)
 -[#2506] Builder causes lag in 6.4.1 (asie)
 -[#2502] Combustion Engine not recognized as tank from front (asie)
 -Incorrect Forge version dependency (Vexatos)
 -Infinite loop when looping through direction parameters and no pipes are connected (hea3ven)
 -Invalid power scale for laser colours (asie)
 -Low/High Energy Stored trigger works as expected again (asie)
 -Robots fly away when searching for a station to recharge (hea3ven)
 -Robots are charged wirelessly (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.4.1}
 :Added &br() |
 -Minimum Forge version bumped to build 1236. You’re probably on that version or higher by now either way.
 -Programming Table! Use it to program Redstone Boards. (The old, random way is now gone!)
 :Removed &br() |
 -dropBrokenBlocks config option (was broken either way)
 
 #region(close,Fixed)
 -[#2496] Spawning a quarry with a Stripes Pipe crashes the game if chunkloading is enabled (asie)
 -[#2495] Incorrect energy overflow rendering (asie)
 -[#2492] Robot charging crash on world join (AEnterprise)
 -[#2490] Refinery only fills one of two tanks with oil (asie)
 -[#2489] Builder allows overly free ore dictionary conversion (asie)
 -[#2486] Crash after setting Go To Station with robots (hea3ven)
 -[#2476] Builders not respecting player permissions (asie)
 -[#2457] “Missing Texture” error in console (asie)
 -[#2339] Incorrect Builder inventory checks (asie)
 -Incorrect Filler texture (asie)
 -Ledger open/close speed being FPS dependent (asie)
 -“Low/High Energy Stored” trigger behaving in unexpected ways (asie)
 -Maximum energy per tick not respected on multiple insertions per tick (asie)
 -Minor energy bug (asie)
 -Pipe items now emit sound on placement (asie)
 -Random crash bugs from OpenEye (asie)
 -Robots crashing upon attempt to charge if not programmed (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.4.0 Beta}
 :Additions &br() |
 -Robots now actually use energy. Watch out. (hea3ven, asie)
 - Filler parameters. You can now configure patterns in more detailed ways! [WIP] (asie)
 -Additional pipe sealant recipe using slimeballs. (warlordjones)
 -Massive robot pathfinding improvements. (hea3ven)
 -Stripes pipe retraction with void pipes (hea3ven)
 -Stripes pipes can now put on armor and items on entities. (hea3ven)
 -Stripes robot. Yes. (hea3ven)
 
 #region(close,Bugfixes)
 -All the power bugs. (CovertJaguar, indirectly)
 -[#2472] Gravestones don’t drop contents when mined (asie)
 -[#2469, #2456] Further crashes on pipe corruption (asie)
 -Many robot bugfixes (hea3ven)
 #endregion
 
 &font(red,b){BuildCraft 6.3.7}
 #region(close,Bugfixes)
 -[#2454] Direction parameter incorrect behaviour (hea3ven)
 -[#2443] Wooden Pipe and Solid Facade issues (hea3ven)
 -[#2424] Architect Table crash (hea3ven)
 -[#2417] Quarry not chunkloading properly (hea3ven)
 -Robot smoke particles cause FPS drops (hea3ven)
 -Robots do not drop inventory when destroyed (hea3ven)
 #endregion
 
 &font(red,b){BuildCraft 6.3.5}
 :Additions &br() |
 -[#2430] Support for most BuildCraft Factory blocks in the Builder (warlordjones hea3ven)
 -Update for Polish localization (nister6000)
 
 #region(close,Bugfixes)
 -[#2445] Edge case bugs in Auto Workbenches
 -[#2428] Massive Refinery bandwidth usage
 -[#2426] Refinery accepts fuel as input (warlordjones)
 -[#2422] Lists only use the first stack in each line (hea3ven)
 -[#2411] Accept Equivalents button does not sync properly in Lists (hea3ven)
 -[#2408] Too high oil viscosity (warlordjones)
 -[#2345] Partial localization for BC commands (warlordjones)
 -Assembly Table GUI synchronization broken
 #endregion
 
 &font(red,b){BuildCraft 6.3.4}
 #region(close,Bugfixes)
 -[#2425] Crash with Artifice (asie)
 -[#2423] Builders use uncolored pipes for colored pipes (asie)
 -[#2419] No RecipeSorter configuration for PipeColoringRecipe (asie)
 -[#2418] Searchbar crash in creative mode (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.3.3}
 :Additions &br() |
 -[#2381] Individual robot blacklist (asie)
 -[#2377] Make swimming in oil a lot harder (Vexatos)
 -[#2376] Make oil behave like lava? (asie)
 -Add block description support to facades (asie)
 -Add fluid/power number hiding support (immibis/asie)
 -Add support for connected textures using getIcon() in facades (asie)
 -Make facade lookups much less strict (asie)
 :Improvements &br() |
 -Performance optimization for auto workbenches (immibis)
 -Performance optimization for block breaking robots (hea3ven)
 
 #region(close,Bugfixes)
 -[#2404] Bug in energy consumption routine (asie)
 -[#2397] Inventory not updating properly when removing pluggables (asie)
 -[#2389] Facades added through IMC only allow crafting of metadata 0 in multiplayer (asie)
 -[#2388] add-facade IMC checks block.getRenderType() on server (asie)
 -[#2386] Vanilla logs not facadeable (asie)
 -[#2385] Robot registry NPE (asie)
 -[#2370] Planter robot can’t plant potato and carrot (hea3ven)
 -[#2350] Picker robot won’t drop items in pipe (hea3ven)
 -Check if another mod added fluids before us (asie)
 -Fix docking stations staying linked when changing a robot’s main link (hea3ven)
 #endregion
 
 &font(red,b){BuildCraft 6.3.1}
 :Improvements &br() |
 -Pluggables, when removed, go directly into your inventory
 
 #region(close,Bugfixes)
 -[#2368] Cannot place torches on facades (asie)
 -[#2366] Startup crash in Blueprint Library (asie)
 -[#2362] No construction marker recipe (asie)
 -Pluggables can be removed more freely again (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.3.0 Beta}
 :Additions &br() |
 -Lenses! Crafted from an iron ingot, a dye and a piece of glass in an Assembly Table, they are used to color items passing through them on pipes. (asie) 
 --Yes, you can stick them on the sides of pipes. Fancy!
 -Filters! Replace an iron ingot with a bar in the lens recipe to filter items passing through by color.
 -Facade rework: hollow facades are now explicit, separate items, craftable in the Assembly Table. (You can also turn existing regular facades to hollow facades and back.) (asie)
 -More machines can now be controlled with gate actions (asie)
 -Lapis and Daizuli pipes can have their colour set with a dye (asie)
 -Multiple pulses with Autarchic Pulsars are now back (asie)
 -Quartz Gates! Inbetween Iron and Emerald gates, they contain 2 trigger/action sets with 1 parameter for each! (asie)
 -Fuel energy production rate config option (marcin212)
 -Gate and chipset recipe cost multiplier options for modpack developers (asie)
 -Gates and wires now glow in the dark when active (ganymedes01)
 -Pipe wires have a slightly improved texture (CyanideX)
 -GUI improvements: 
 --You can now use the scrollwheel in Gates (to scroll through triggers and actions) and Zone Planners (to zoom in and out) (asie)
 --F5 now refreshes the zone planner map (asie)
 -Chutes can now be powered with Engines, much like wooden pipes, to extract items; however, they have a 10 RF/t cap (asie)
 :Improvements &br() |
 -Adjusted quarry speed to return pre-RF speeds (asie)
 -Massive rendering improvements (especially in terms of shading) (ganymedes01)
 -Reduced pipe item network packet size (asie)
 -Optimized TileEntity lookups (asie – with thanks to skyboy)
 -Optimized blueprint loading from NBT (asie)
 :Removed &br() |
 -The pipe item/fluid exclusion lists – they were broken for quite a few versions now anyway (asie)
 
 #region(close,Bugfixes)
 -[#2353] Liquid dupe bug with BlockTank (asie – with help from mezz)
 -[#2348] NPE when removing a docking station of an unloaded robot (hea3ven)
 -[#2344] NPE on opening GUI (asie)
 -[#2340] Quarry did not drop items from inventories (asie)
 -[#2331] Filler world corruption (asie)
 -[#2247] BuildCraft entities do not render more than 40 blocks away (ganymedes01)
 -[#2201] SMP Robots break to item or disapear when a chunk is unloaded (hea3ven)
 -Facades of coloured blocks using item colour instead of block colour (ganymedes01)
 -Fixes in robot pathfinding algorithm (hea3ven)
 -Fluid pipes now connect to tankless FluidHandlers, fixes HQM Liquid QDS (asie)
 -Hollow facades have broken textures on one side (ganymedes01)
 -Miner robot’s harvest level being reset on world close/unload. (hea3ven)
 -NPE in ColorUtils (asie)
 -NPE in ResourceId (asie)
 -Rare NPE in Assembly Tables (asie)
 -Wooden pipes used 10 RF too many in rare edge cases (asie)
 -Wooden power pipes could not have gates for checking energy in nearby machines (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.2.4}
 :Additions &br() |
 -[#2288] Heavily optimized Zone Planners (both in CPU and network usage) (asie)
 -[#2270] Blueprint Libraries now refresh on GUI open (asie)
 -Pipes can now be colored with any tool implementing the Forge recolourBlock API, for example IC2 Painters or AE2 Color Applicators (asie)
 -Pipes can now have their color bleached with a water bucket (asie)
 -List buttons now have descriptive tooltips (asie)
 -Huge improvements to Robot rendering, especially at night (ganymedes01)
 -Translation updates: German (Vexatos), Slovak (leSamo)
 :Misc &br() |
 -Better color choice for Blueprint Library GUI (asie)
 -Further preparations for BuildCraftCompat (asie)
 -More detailed builder error messages (asie)
 
 #region(close,Bugfixes)
 -[#2298] Lists do not save settings (asie)
 -[#2295] The Tank runs the onBlockActivated() also on the client side (asie)
 -[#2289] Blueprints over ~32k do not work (asie)
 -[#2243] Builder excavation broken (asie)
 -[#2198] Robots can’t break very soft blocks – might fix Harvesters! (Hea3veN)
 -Fluid blocks not autodetected correctly by Builder (asie)
 -IFluidContainerItem logic broken (asie)
 -Invalid coordinates for FakePlayers (asie)
 -Mining Well, Quarry and Spring sounds not restored since 4.2.2 (asie)
 -Minor blueprint bug (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.2.4}
 :Additions &br() |
 -[#2248] Relicense BuildCraft API under MIT (asie)
 -[#1923] Quarry chunkloading can now be disabled (asie)
 -Updated translations: Japanese (tokoku-11), Portuguese (al-myr), Slovak (leSamo), Taiwanese (unoya)
 
 #region(close,Bugfixes)
 -[#2275] Crash with ChickenChunks (asie)
 -[#2274] Builder requirements list only gets loaded when power is supplied (asie)
 -[#2271] Combustion Engines cannot be fixed with wrench (asie)
 -[#2197] Stripes pipes do not pick up water and lava (asie)
 -Broken gate rendering for ItemStacks with color multipliers in slots (asie)
 -Quarries drop a frame block when broken (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.2.2}
 #region(close,Bugfixes)
 -[#2257] Regression: some RF engines do not connect to wooden power pipes (asie)
 -[#2256] Templates in Construction Marker crash server (asie)
 -[#2253] NPE in fluid container checking can crash servers (asie)
 -Added missing Charging Table recipe (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.2.1}
 :Additions &br() |
 -If you set fullBoundingBoxLadders to true in forge.cfg, you can climb Mining Well pipes now!
 -Minor optimizations via IntelliJ code coverage tools.
 -Shift-hover over more advanced pipe items to get additional tips.
 
 #region(close,Bugfixes)
 -[#2250] Duplication bug with BuildCraft tanks (asie)
 -[#2246, #2244] RF API update causing serious issue – update reverted (asie)
 -[#2241] Server crashes and world state corrupted because of Robot Trigger (asie)
 -[#2234] Facades added through IMC only allow crafting of first metadata
 -Fix API versioning, we’re following semver for the API now! (asie)
 -Many small bugfixes found via IntelliJ’s code coverage tools (asie)
 -Un-nerf Mining Wells (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.2.0}
 :Additions &br() |
 -&bold(){Pipe improvements!}
 --Clay Transport Pipes – insertion pipes, now in official BC!
 --Diamond Liquid Pipes – sort liquids.
 --Emerald Liquid Pipes can now filter liquids as an option.
 --Sandstone Kinesis Pipes, which offer more throughput but do not connect to machines.
 --Rebalanced liquid pipe capacities.
 -&bold(){Charging Table}
 --charge RF items with lasers!
 -&bold(){Huge networking code improvements!}
 --Major rewrite of networking – instead of 3 networking subsystems, we now only use one.
 --Small improvements in packet size.
 -&bold(){Quarry changes!}
 --Quarries and Mining Wells now dynamically calculate the energy required to break a block based on its hardness.
 --They also render a fancy block breaking animation when breaking a block.
 --Quarry arms move slower in rain, unless the rain is covered by a roof.
 -&bold(){New APIs for modders}
 --IEngine – send energy between engines!
 --IHeatable – control the heat of a block
 -Stirling engines can now burn paper at 1 RF/t.
 -Engine centipedes are back! You can now connect engines to each other.
 -Improved error messages for Schematics (CovertJaguar)
 -OreDictionary support for almost all BuildCraft recipes (ganymedes01)
 -Robot Miners respect BlockBreakEvents now (useful for MCPC+/Cauldron)
 -Updated RF API to latest version (discerns between Providers and Receivers)
 
 #region(close,Bugfixes)
 -[#2236] Tanks consume water bottles and don’t support IFluidContainerItem (asie)
 -[#2225] Crash with blueprints (asie)
 -[#2222] Add support for Blocks that use a color multiplier for rendering (nulano, asie)
 -[#2218] Can’t dismantle Landmarks (Gyro)
 -[#2213] Message for receiving an invalid IMC is not formatted (asie)
 -[#2210] Crash when changing dimensions with robots (asie)
 -[#2208] Server-side crash when opening BuildCraft list (asie)
 -[#2199] Pipes call interface methods on invalid tiles (asie)
 -Fix builder packet spams (asie)
 -Fix gate powering causing crashes (asie)
 -Fluid pipe multipliers now respect fixing the travel delay as well (asie)
 -Important severe blueprint bugfix! Server admins – this is SERIOUS! Update!
 #endregion
 
 &font(red,b){BuildCraft 6.1.8}
 :Additions &br() |
 -New Slovak translation (leSamo), updated Japanese translation (tokoku_11)
 
 #region(close,Bugfixes)
 -[#2192] Emerald gate recipe invalid (asie)
 -[#2185] Unable to load world after crash (asie)
 -[#2184, #2177] Robots may crash SMP server (asie)
 -[#2179] Crash on world load (asie)
 -[#2175] Add better facade detection heuristics – fixes RotaryCraft crashes! (asie)
 -[#2174] Incorrect mB/t fluid pipe value reported after changing baseFlowRate (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.1.7}
 :Additions &br() |
 -Quarries and Mining Wells emit BlockBreakEvents now (asie)
 -Completely new and improved Japanese translation by (tokoku_11)!
 -Updates to Italian and Russian translations (TheVikingWarrior, fewizz)
 
 #region(close,Bugs fixed)
 -[#2171] NPE with null-returning ISidedInventory tiles (asie)
 -[#2167] Abnormal Emzuli pipe extraction speed (asie)
 -[#2165] Flood Gate crashes if on y = 0 (asie)
 -[#2159] Robot station gate crash (asie)
 -[#2154] Blueprint crash (asie)
 -[#2153] Crash with Facades in creative mode and NEI (asie)
 -[#2150] Robots not spawning in SMP (Kubuxu)
 -[#2145] Oil generation bugs (asie)
 -[#2143] IndexOutOfBoundsException on startup (asie)
 -Crash in hashCode() with CoFHCore (asie)
 -Energy triggers not respecting neighbor side (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.1.5}
 :Additions &br() |
 -Recipes for two new blocks: the Requester (used by robots to take requests for specific items) and Zone Planner (a highly advanced block used to mark large areas of land for robos to work on).
 -[#2127] Architect Tables now have a “Mode” option. Setting it to Survival makes it ignore all unsupported/creative-only blocks when creating a Blueprint. (asie)
 -[#2124] Added debug options to print out the list of all registered schematics and facades. (asie)
 -[#2107] Gate/pipe/tile API changes – refer to the PSA! (asie)
 -Autodetection of simple blocks and fluids for schematics (asie)
 -Further improved miner robot ore detection (asie)
 -Gate Expansion IMC to let modders add custom gate expansion recipes (asie)
 -Huge network optimizations in the builder and laser, as well as general improvements in the mod (asie)
 -Improve redstone input handling (asie)
 -Improved translations for German (Vexatos), Italian (TheVikingWarrior) and Chinese (crafteverywhere)
 
 #region(close,Bugfixes)
 -[#2139] Fully covered non-stained pipes crash the client (asie – with input from immibis)
 -[#2135] Certain facades which are Tile Entities crash Minecraft (asie – please note, however, that this will not whitelist any facades which are Tile Entities – some facades may disappear)
 -[#2134] Server crash when using the Builder (and Robots, etc.) in negative dimensions (asie)
 -[#2131] Stacked ice does not cool Combustion Engine (Prototik)
 -[#2130] Library on server gives only creative blueprints (also: broken builder schematic loading) (asie)
 -[#2129] Builder causes lag (also: too many packets sent by Builder) (asie)
 -[#2128] BuildCraft sends massive amounts of packets – important networking bugfix! (asie)
 -[#2126] Pipes with Gates may vanish and/or disappear in rendering when restarting world (asie)
 -[#2122] tile.requester.name translation missing (asie)
 -[#2119] Blueprint folder paths not fixed if loading config on another OS (asie)
 -[#2118] Diamond gate parameters are not assigned in the correct order in GUI (asie)
 -[#2117] Blueprint Library does not write schematics over a certian size to blueprint (asie)
 -[#2116] Blueprint Library does not drop items when destroyed (asie)
 -[#2112] Kicked from server when installing robot (asie)
 -[#2111] Obsidian pipe crashes when arrow is shot onto it (asie)
 -[#2105] Proper Java 6 compatibility (asie)
 -[#2104] NPE TriggerParameterItemStack (asie)
 -[#2044] Oil generation not working (asie – with assistance from CovertJaguar)
 -Builder in survival mode did not send list of requirements until after it started building (asie)
 -Gate OR/AND logic swaps revert gates to Basic Gates (asie)
 -Hungarian translation broken (AEnterprise)
 -Lasers emit too many packets when idle (asie)
 -Requester GUI was off-center (asie)
 -Statement Parameters don’t handle Builder rotation properly (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.1.4 Beta}
 :Additions &br() |
 -[#2085] Sided redstone I/O! With a special parameter (Gate Side Only), redstone will only input (or output) from/to the side of the gate! [asie]
 -Stained glass pipes! Use stained glass instead of glass in the crafting recipe. You can also use a dye with 8 pipes, as well as a bucket of water as bleach. [asie]
 -[#2081] Gate Copiers! You can use them to copy gate settings and paste them to other gates. [asie]
 -Quartz Pillars and Chiseled Quartz are now supported as Facades. [asie]
 -Builder behaviour change: They are now much more strict in terms of what can be copied with an Architect Table. This is to stop any potential dupe bug. Support for more mods and combinations will be added with time. [asie]
 -Miner robots can now mine any ore defined in the OreDictionary. [asie]
 -[#2005] Quarry Frames now decay properly. [asie]
 -Updated localizations: German [Vexatos], Italian [TheVikingWarrior], Polish [asie]
 
 #region(close,Bugfixes)
 -Fixed remaining strings saying MJ instead of RF. [asie]
 -Fixed emerald gate tooltip. [asie]
 -Fixed facade cycling [asie]
 -Fixed a Docking Station crash in certain dimensions. [asie]
 -Fixed a Java 7 requirement that should not have been there. [asie]
 -[#2083] Fixed Redstone Faders not working properly. [asie]
 -[#2093] Fixed emerald pipes pulling out too many items at a time. [asie]
 -[#2095] Fixed gate dupe bug when upgrading from 6.0.x to 6.1.x. [asie]
 -[#1995] Fixed getDrops() dropping pipe items by itself. [asie]
 -Fixed robots flying up, up and away when hit. [asie]
 -Fixed a crash in PipeColoringRecipe – if you’re getting it, please re-download! [asie]
 #endregion
 
 &font(red,b){BuildCraft 6.1.3 Beta}
 :Additions &br() |
 -Stripes Pipes now support using any liquid with buckets.
 -Restored pre-6.1.2 Redstone Engine behaviour.
 -Tweaks to wooden item pipe behaviour.
 :Optimizations &br() |
 -[#2072] Optimized power transport pipes a bit (adudney)
 -Heavily optimized idling Chutes (asie)
 :API changes &br() |
 -[#2078] Addtional getter methods in IFlexibleRecipe (asie)
 -[#2071] Improve error handling in FlexibleRecipe (asie)
 -[#1949] Enhancement in Builder API – refactors in SchematicBlock (asie)
 -[#1946] IFacadeItem API – the beginning of a facade API! (asie with input from AlgorithmX2)
 -[#1670] Stripes Pipe API (asie with input from anti344)
 
 #region(close,Bugfixes)
 -[#2073] Changed Math.min call to outside the loop so as to split power evenly (adudney)
 -[#2071] Improve error handling in FlexibleRecipe (asie)
 -[#2062] Crash with combustion engine (asie)
 -[#2061] Gate expansions are broken on the server side (asie – fixed by #1901)
 -[#2056] Wooden kinesis pipes don’t show certain connections as sources until a block update (adudney)
 -[#2055] Fixed Engines not using continuous power when their initial rotation is valid (adudney)
 -[#2054] Fixed redstone engines being 1/10th as effective as they should be (adudney)
 -[#2052] Fixed engines storing energy for all time when unpowered (adudney)
 -[#2051] Fixed stone engines discharging energy too slowly (adudney)
 -[#2047] Laser table items are registered as “null” (AEnterprise, adudney, asie)
 -[#2043] Random client-side lag with AbstractBuilder implementators –quarries, fillers, builders (asie)
 -[#1962] Fix incorrect door hinge placement (kremkrem)
 -[#1901] Gates created twice (asie)
 -[#1599] Stripes eating pipe items (asie)
 -fix important dupe bug (asie)
 -fix NPE in BlockGenericPipe (asie)
 -quarries now properly dispose of tile entities (asie)
 -re-add BuildCraft-Localization files (asie)
 -some error messages were not logged (asie)
 -use IEnergyConnection for rendering kinesis pipe connections (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.1.2 Beta}
 :Additions &br() |
 -[#2007, #2015, #2016, #2018, #2019, #2022] Redstone Flux conversion across the entire mod (asie, SpaceToad, AEnterprise, magik6k, Kubuxu)
 -Mods using the BuildCraft 5 MJ API (such as RailCraft 9.3.3.0 and below) are still supported!
 -This also fixes the severe energy bugs caused when using non-BC MJ engines (Forestry’s, RailCraft’s).
 -[#2007] Add Emerald Power Pipes [asie]
 -[#2024] add event to detect and prevent the placement of robots (AEnterprise)
 -[#2014] create events for external research (AEnterprise)
 -[#2011] Quartz Fluid Pipe and Flow Rate Multiplier (RufusStark)
 -[#2001] Rewrite fuel/coolant api for iron engine (Prototik)
 -[#1999] Implement a “list” item (SpaceToad)
 -[#1971] Adjust speed of builder / filler (SpaceToad)
 -[#1544] Composite Blueprints (SpaceToad)
 -new pipe sealant texture (AEnterprise)
 -assembly/refinery recipe removal IMC message support (asie)
 
 #region(close,Bugfixes)
 -[#2042] cannot craft facades in multiplayer (asie)
 -[#2037] Incorrect oil generation code (smariot)
 -[#2034] Buildcraft 6.1 PipeTransportItems.getPossibleMovements error (asie)
 -[#2027] idle lasers using a lot of CPU time (asie)
 -[#2026] Set toolClass of ItemWrench to “wrench” (ShetiPhian)
 -[#2025] few fixes for the eureka system to work (AEnterprise)
 -[#2023] fix game crashing when placing robot without a redstone board installed (AEnterprise)
 -[#2020] fix progressbar in the lasertables (AEnterprise)
 -[#2017] fixes for construction marker (AEnterprise)
 -[#1988] Fixed a crash on dedicated servers with EnumColor (darkevilmac)
 -[#1985] Implement fluid-interacting robots (fluids transporter and pump) (SpaceToad)
 -[#1941] Frames pumped out of a quarry (SpaceToad)
 -[#1896] Redstone engine tweaks (SpaceToad)
 -[#1895] Gates extensions not passed to client (SpaceToad)
 -fixed NPE in WorldProperty (marcin212)
 -miscellanous localization/spelling fixes (asie)
 #endregion
 
 &font(red,b){BuildCraft 6.1 Early Version}
 -#1960 crash when placing a blueprint on the construction maker [ninehous]
 -#1950 more accurate aiming of the lasers [AEnterprise]
 -#1942 interface to select area from map [SpaceToad]
 -#1937 redesigned texture state system [Itaros]
 -#1932 add support for giving items a color when calling injectItem [simon816]
 -#1930 schematic for pipe miss support for sided gates [SpaceToad]
 -#1928 update BC to MC 1.7.10 [adudney]
 -#1926 “Bucher” Robot should be called “Butcher” [SpaceToad]
 -#1925 implement robot butcher [SpaceToad]
 -#1924 implement robot shovelman [SpaceToad]
 -#1922 implement a harvester robot [SpaceToad]
 -#1921 implement robot lifecyle [SpaceToad]
 -#1916 fixed Unix builds [Prototik]
 -#1915 implement a miner robot [SpaceToad]
 -#1913 implement a bomber robot [SpaceToad]
 -#1911 implement a knight robot [SpaceToad]
 -#1910 fix ghost facades from pre-6.0.x worlds [tambry]
 -#1908 implement a builder robot [SpaceToad]
 -#1907 implement a carrier robot [SpaceToad]
 -#1903 fix triggers with parameters [SpaceToad]
 -#1902 implement closing pipe action [SpaceToad]
 -#1897 Split implementation of “energy requested” trigger [SpaceToad]
 -#1892 improve style with generic parametrization [tambry]
 -#1886 support for multiple gates per pipe [Prototik]
 -#1885 use ItemStack sensitive version of hasContainerItem() [tambry]
 -#1883 code cleanup [tambry]
 -#1882 implement a special paper to record a location + side [SpaceToad]
 -#1880 implement a emerald gate [SpaceToad]
 -#1879 update to new version of Forge [tambry]
 -#1877 implement a robot control station [SpaceToad]
 -#1876 implement a robot cutting leaves [SpaceToad]
 -#1874 implement a planter robot [SpaceToad]
 -#1873 improve robots performance and safety [SpaceToad]
 -#1869 implement lumberjack robot [SpaceToad]
 -#1868 implement robot station mutual exclusion [SpaceToad]
 -#1867 Implement robot energy requirements [SpaceToad]
 -#1864 fix builder fluid support [Prototik]
 -#1863 fix transparent facade item texture [Prototik]
 -#1862 make Builder support fluids via containers/pipes [Prototik]
 -#1861 cleanup in recipe code enhancement [SpaceToad]
 -#1859 fixed oil and fuel opacity [tambry]
 -#1858 add advanced integration recipe [Prototik]
 -#1856 INBT serializable for @NetworkData [Prototik]
 -#1850 next impovements of MjAPI [Prototik]
 -#1846 implement a first test framework [SpaceToad]
 -#1835 fix in EntityRobotPicker [viliml]
 -#1834 further enhancements to energy system [Prototik]
 -#1819 add support for transparent facades [Prototik]
 -#1818 really advanced phased facades [Prototik]
 -#1817 minor graphical problems with half activated gates [SpaceToad]
 -#1797 migrate engines / wooden kinesis pipe to new MjAPI [Prototik]
 -#1776 fixes wire flicker when changing redstone output of gates [Humungus]
 -#1732 implement robots [SpaceToad]
 
 &font(red,b){BuildCraft 6.0.18}
 -#1982 remove landmark’s levitation. [Prototik]
 -#1979 fixed crashes with third party mods and facades [tterrag1098]
 -#1969 fix builder/filler not rendering if player is too far away [ganymedes01]
 -#1967 fixed US grammar [61352151511]
 -#1961 fixed US grammar [61352151511]
 
 &font(red,b){BuildCraft 6.0.17}
 -5.0.7と同一記事の為不明
 
 &font(red,b){BuildCraft 6.0.16}
 -#1854 fix tile marker crash [Prototik]
 -#1852 fix pump crash [Prototik]
 -#1848 energy converter crash [Prototik]
 -#1842 take into account blueprints with no ids [SpaceToad]
 -#1833 fix canFill/canDrain in tanks [Prototik]
 -#1831 Fix possible NPE in FacadeItemRenderer [Prototik]
 
 &font(red,b){BuildCraft Beta 6.0.15}
 -#1827 fixed power distribution [SpaceToad]
 -#1826 fixed wooden engines not powering pipes [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.14}
 -#1824 wooden pipes should be able to interract again with older power machines [SpaceToad]
 -#1823 possible issues with Facades [Prototik]
 -#1821 fix potential NPE in AssemblyTable [Prototik]
 -#1820 fix potential NPE in blueprints bug-minor [Prototik]
 -#1815 fixed minor crashes with blueprints [SpaceToad]
 -#1812 errors when removing blueprint too early from library [SpaceToad]
 -#1811 problems with the blueprint deployer [SpaceToad]
 -#1810 make Converter block works with pipes [Prototik]
 -#1808 “Phased” Facades localization [dmillerw]
 -#1746 fixed various power transmission issues [SpaceToad] 
 
 &font(red,b){BuildCraft Beta 6.0.13}
 -#1799 fix drain method causing dupe glitches [M3gaFr3ak]
 -#1794 glass should be considered standalone block [SpaceToad]
 -#1792 remove unnecessary extends for ISidedBatteryProvider [Prototik]
 -#1791 refinery doesn’t get emptied in blueprints [SpaceToad]
 -#1790 blueprints don’t remove liquid from pumps [SpaceToad]
 -#1789 quarries should not remove bedrock [SpaceToad]
 -#1786 migrate to Forge’s fake player management [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.12}
 -#1785 improve consistency of schematic API naming [SpaceToad]
 -#1784 fix crashes when using reflexion with pipes [undergroundminer3]
 -#1783 fix NPE in Box.extendToEncompass [SpaceToad]
 -#1782 fix tile marker crashes [SpaceToad]
 -#1781 support for IO modes in MjAPI enhancement [Prototik]
 -#1780 fix possible crash while scrolling through facades [SpaceToad]
 -#1779 improve blueprint behavior when blocks are missing [SpaceToad]
 -#1778 enhance default behavior of id translation [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.11}
 -#1771 fixed engines orientation when building [SpaceToad]
 -#1769 minor tweaks in schematic containing liquid [SpaceToad]
 -#1768 add kind selection to the MJ Api providers [Prototik]
 -#1767 add fallback facade loading for support migration from 5.0.x [Prototik]
 -#1765 add support for sided batteries in MJ API [Prototik]
 -#1761 fix partial state info glitches in AND gates bug-minor [Prototik]
 -#1760 fix stacking of blueprints [Prototik]
 -#1757 extract battery interface into IBatteryObject enhancement [Prototik]
 -#1756 added possibility of implementing different energy kinds [SpaceToad]
 -#1753 white-listed blocks for Applied Energetics enhancement [SpaceToad]
 -#1750 add configuration to allow to remove certain block recipes [SpaceToad]
 -#1749 draw half of indicator for AND gates when not all triggers active [Prototik]
 -#1745 fixed inventories in BuildCraft schematics [SpaceToad]
 -#1744 fix comparator requirements for builder [Prototik]
 -#1743 fix energy load and save in builders [Prototik]
 -#1742 update MJ API doc and improve implementation [Prototik]
 -#1739 fix server crash while drop items in stripes pipe [Prototik]
 -#1738 disable/enable page buttons in blueprint library enhancement [tambry]
 -#1736 fix GuiBlueprintLibrary.java style error [ninehous]
 -#1735 fix redstone lamp deleted by builder [SpaceToad]
 -#1734 enable/disable delete button in library [tambry]
 -#1733 fix blueprints not being uploaded when shift-clicked [tambry]
 -#1730 removed handling of custom items in TravelingItem [SpaceToad]
 -#1729 removed tallgrass recording in blueprints [SpaceToad]
 -#1728 implement On/Off actions for all tables enhancement [Prototik]
 -#1727 using XDG for retrieving downloads dir on Linux/Mac [Prototik]
 -#1724 dont’ break other mods’ gui s when holding a pipe [undergroundminer3]
 -#1207 quarry arm sides using wrong textures [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.10}
 -#1722 fix server crash when dropping objects [SpaceToad]
 -#1721 allow architect GUI textbox to receive repetitive keys [tambry]
 -#1720 focus textfield when opening architect GUI [tambry]
 -#1719 make some blueprint library slots output slots enhancement [tambry]
 -#1718 temporary re-install old architect graphics [SpaceToad]
 -#1717 added library blueprint folders and allow configuration [SpaceToad]
 -#1716 change visibility for the things in TravelingItem [Prototik]
 -#1715 localize update messages [Prototik]
 -#1713 use regular textbox for architect and more flexible naming [SpaceToad]
 -#1712 architect doesn’t store any air blocks [SpaceToad]
 -#1711 fix average power consumption computation [Prototik]
 -#1710 fix library eating stacked blueprints [SpaceToad]
 -#1709 reactivating version check messages [SpaceToad]
 -#1708 architect output is not writable anymore [tambry]
 -(#1705 ignore some Eclipse preferences [tambry])
 -(#1704 fixed a typo [tambry])
 -#1702 fixed crash when building a blueprint with missing blocks [SpaceToad]
 -#1701 fixed starting position for builder [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.9}
 -#1700 make blocking gate triggers by plugs enhancement [Prototik]
 -#1699 make all blank blueprints and templates stack to 16 enhancement [tambry]
 -#1698 fix rendering of blueprints and templates in player hands [tambry]
 -#1697 fixed laser dot created when placing a laser [tambry]
 -#1695 improved code style checker [jk-5]
 -#1691 fix for the blueprint deployer [AEnterprise]
 -#1690 improved auto style checks with travis [jk-5]
 -#1688 implemented convertors between the old and new energy APIs [Prototik]
 -#1687 fixed pumps [Prototik]
 -#1686 itegrated auto style checks with travis [Prototik]
 -#1685 enable style check in gradle [Prototik]
 -#1684 improved gradle build when no localisation installed [anti344]
 -#1682 architect options are now localized [SpaceToad]
 
 &font(red,b){BuildCraft Beta 6.0.8}
 -#1679 fix facade saving in worlds [SpaceToad]
 -#1676 reorganization of creative tabs [Prototik]
 -#1675 support splash potion and other objects in stripe pipes [SpaceToad]
 -#1673 added a blueprint expander for modders in the API [SpaceToad]
 -#1672 fix direction for dropped items bug-minor [Prototik]
 -#1671 fix errors when recording grass in blueprints [SpaceToad]
 -#1668 fix location of block placement by stripe pipes [SpaceToad]
 -#1667 removed final on TravelingItem class [SpaceToad]
 -#1666 add MjAPI.getEnergyStored()/maxCapacity() [Prototik]
 -#1664 added possibility to require specific energy in schematics [SpaceToad]
 -#1662 implemented and enforced common coding standard [SpaceToad]
 -#1661 enhancements to stripe pipe, support shears, arrows and buckets [Prototik]
 -#1660 fixed building ordering for sand and gravel [SpaceToad]
 -#1659 fixed building ordering for liquid [SpaceToad]
 -#1658 added work-related integration table triggers [Prototik]
 -#1657 fixed iron pipes directing to void inventories [Prototik]
 -#1656 fixed building post-processing [SpaceToad]
 -#1655 fixed builder state load with paths [SpaceToad]
 -#1654 split api in a separate folder to check API build consistency [Prototik]
 -#1652 fixed builder trying to build outside of world limits [SpaceToad]
 -#1651 fixed redstone building [SpaceToad]
 -#1650 pipes are now building with other standalone blocks [SpaceToad]
 -#1618 builder save now works for filler and quarry [SpaceToad]
 -#1594 add ways to register explicit support for blocks / items in blueprints [SpaceToad]
 -#1587 builders now loose their power if not used for some time [SpaceToad]
 -#1578 moved all classes to the new energy framework [SpaceToad]
 -#1577 fixed quarry algorithms and network synchronization [SpaceToad]
 -#1564 stripe pipes are now more expensive [SpaceToad]
 -#1514 vertical paths now build properly [SpaceToad]
 -#1509 schematics can now block blueprints creation [SpaceToad]
 
 &font(red,b){BuildCraft 6.0.7}
 -#1642 implemented Phased/Advanced [dmillerw]
 -#1640 fixed quarry arm building [SpaceToad]
 -#1639 fixed stalling graphic [SpaceToad]
 -#1632 fixed quarry dropping frames [SpaceToad]
 -#1629 fixed laser animation [SpaceToad]
 -#1626 fixed various fillers [SpaceToad]
 -#1625 fixed NPE in energy API [AlexIIL]
 -#1623 builders now save their destroying items [SpaceToad]
 -#1622 builders properly clear out location of flowing water [SpaceToad]
 -#1620 fixed building sequence for the builder [SpaceToad]
 -#1617 fix support for bed in blueprints bug-minor [SpaceToad]
 -#1615 removed innerclass references in API [SpaceToad]
 -#1614 blueprint library now properly support templates [SpaceToad]
 -#1610 fix server crash bug-major [robin4002]
 -#1607 added NextGen achievements [TXX59]
 -#1606 added creative engines [dmillerw]
 -#1604 fixed cylinder filler crash [SpaceToad]
 -#1603 implemented first elements of new graphic blocks [dmillerw]
 -#1601 implemented bucket emptying in survival [SpaceToad]
 -#1598 fix horizon filler pattern [SpaceToad]
 -#1597 fix support for cactus in blueprint [SpaceToad]
 -#1585 fix top of doors not properly cleared [SpaceToad]
 -#1580 fix support for trip wire, skull, anvil and ender chests [SpaceToad]
 -#1575 builder now save the items in process of being built [SpaceToad]
 -#1562 architect now allows to cancel clearing out air blocks [SpaceToad]
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.6}
 -#1602 fixed latest forge load crash (EXTER7)
 -#1592 fixed rendering of partially transparent facades enhancement (dmillerw)
 -#1579 improved box selection for engines and lasers (anti344)
 -#1478 fixed pipe transparency bug (dmillerw)
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.5}
 -#1571 block breaking takes different energy depending on hardness
 -#1565 fixed item id translation for inventories
 -#1561 fixed quarry
 -#1558 fixed ore behavior in builder, now recorded as stone
 -#1555 builder now accepts items coming from pipes
 -#1546 fixed achitect UI when not connected
 -#1545 fixed blueprint names in SMP
 -#1503 builders now consume items in survival
 -#1501 non-replaceable blocks aren’t replaced by builder anymore
 -#1497 building animation has been changed
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.4}
 -#1557 inventories are now properly processed in blueprints
 -#1541 added blueprints recording options, rotation and “simple” blueprints
 -#1539 fixed handling of corps and land in blueprints
 -#1538 fixed engine direction when building blueprints
 -#1536 pipes are emptied when recorded by blueprints
 -#1535 fixed doors in blueprints
 -#1517 added support for entities in blueprints, such as frames or minecarts
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.3}
 -#1527 added support for fire blocks in blueprints
 -#1522 fixed some crashes when using the builder
 -#1521 added protection against certain categories of world corruption, related to wrong tiles
 -#1519 added support for comparator in blueprints
 -#1518 added support for hopper in blueprints
 -#1516 added support for rails in blueprints
 -#1515 added support for direction pipe actions in blueprints
 -#1513 (re)fixed the filler. Note that the filler doesn’t use items provided yet, but creates bricks. To be fixed in the next release.
 -#1510 added support for flowing water in blueprints
 -#1508 added support for portals in blueprints
 -#1491 finished the re-implementation of the stripes pipe
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.2}
 -#1507 Inventories are now properly processed by blueprints, keeping their contents and adding these in requirements
 -#1506 Fixed wooden buttons
 -#1494 Fixed stairs handling
 -#1492 Fixed filler
 -#1490 Re-implemented path markers
 -#1489 Re-implemented templates
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.1}
 -#1487 builders requirements now show properly in the builder (but are ineffective)
 -#1484 large blueprint take much less memory
 -#1482 library actions (next, prev, delete) now work properly
 -#1481 wood rotation is now fixed
 -#1477 large blueprint take much less time to process
 -#1476 nameless blueprints don’t crash anymore.
 
 &font(red,b){BuildCraft NextGen Pre Alpha 6.0.0}
 履歴不明(ビルダー関連追加)
 
 &font(red,b){BuildCraft 5.0.6}
 -#1855 massive packet leakage [SpaceToad]
 -#1707 inconsistent pipe connection bans [SandGrainOne]
 
 &font(red,b){BuildCraft 5.0.5}
 -#1637 Allow oil generation on more biome, with possible configuration [CrustyJew]
 -#1584 Added protection in case of world corruption [Robin4002]
 -#1583 Removed minor buildnumber [AbrarSyed]
 -#1576 Fixed fluid pipe crashing world [anti344]
 -#1569 Biome Ids are auto assigned [fabricator77]
 -#1568 Fix crash in BiomeInitializer when used in non standard WorldTypes [fabricator77]
 -#1563 Fix flood gates when creating finite liquids [Thutmose]
 -#1468 Tranceparency is not rendered correctly on facades [Cisien]
 
 &font(red,b){BuildCraft Beta 5.0.4}
 -#1530 Fix fluid icon ‘compressing’ (anti344)
 -#1505 Fix pipe middle-button pick (anti344)
 -#1495 Fix quarry chasing water (AEnterprise)
 -#1470 Restore bucket handler so empty buckets fill correctly (fabricator77)
 -Fix oil worldgen for stone-like blocks (CovertJaguar)
 -Fix flowing lava matching (CovertJaguar)
 
 &font(red,b){BuildCraft Beta 5.0.3}
 -#1462 – added support for more facades and implemented blacklist [Cisien]
 -#1459 – gates crashing on servers [Cisien]
 -#1458 – oil prevents village generation [fabricator77]
 -#1461 – incorrect name for lasers [Cisien]
 -#1414 – pipes shouldn’t drop facades or plugs in creative mods [SpaceToad]
 
 &font(red,b){BuildCraft Beta 5.0.2}
 -#1454 facades crash when loading with some mods like Mo’s creatures [SpaceToad]
 -#1447 can’t place a BuildCraft block on servers [SpaceToad]
 
 &font(red,b){BuildCraft Beta 5.0.1}
 -#1450 fixed facade names depending on their contents [viliml]
 -#1448 moved BuildCraft builds to gradle [AbrarSyed]
 -#1444 fixed bugs with facades in conjunction with some mods such as Mo’s Creatures [SpaceToad]
 -#1441 moved to an updated language asset structure [robin4002]
 -#1439 fixed problems related to graphical particles in oil [SpaceToad]
 -#1438 force new biome id [SpaceToad]
 -#1437 fixed crashes with filler [SpaceToad]
 -#1435 fixed text problems with gates and extensions [robin4002]
 
 &font(red,b){BuildCraft Beta 5.0.0}
 履歴不明(1.7.2対応)
 
 &font(red,b){Buildcraft 4.2.2}
 -New: Iron Fluid Pipes now get orientation triggers as well. (Speiger)
 -Fix: Engines no longer drop double the items. (CovertJaguar)
 -Fix: Filler Pattern selection is less derpy. (CovertJaguar)
 -Fix: Desert Oil Biome should decorate. (CovertJaguar)
 -Fix: Advanced Crafting Table now properly supports custom IRecipes with variable outputs. (CovertJaguar)
 
 &font(red,b){Buildcraft 4.2.1}
 -Fix: Gold and Void Item Pipes work properly again. (SandGrainOne)
 
 &font(red,b){Buildcraft 4.2.0}
 -New: Added Emzuli Pipe, a Gate controlled Extraction Pipe. (SandGrainOne/CovertJaguar)
 -Change: Fillers no longer have a "crafting" grid, and can be controlled via Gates. (CovertJaguar)
 -Change: Oil Springs produce 4x as much Oil as before. (CovertJaguar)
 -Change: Pumps can be disabled by applying a Redstone signal. (CovertJaguar)
 -Change: Allow draining of Fuel from Combustion Engines. (CovertJaguar)
 -Change: Renamed Lapis Pipe to Lazuli Pipe. (CovertJaguar)
 -Fix: Register all remaining Items properly with FML so that they will survive a 1.6->1.7 world upgrade. (CovertJaguar)
 -Fix: Players can now see pipes placed by other players. (CovertJaguar)
 -Fix: Block Harvesting now calls the appropriate new Forge Events. (DemoXin)
 -Fix: Fixed Oil and Fuel Fluid localizations. (CovertJaguar)
 -Fix: Diazuli Pipe should now better handle overflow situations similar to how the Diamond Pipe works. (CovertJaguar)
 -API: Added API package and dependency information for new FML features. Should reduce API conflicts going forward. (cpw)
 -API: Rewrote Filler Pattern API. (CovertJaguar)
 -API: Added a new function to the Assembly Table recipe API that supports the Ore Dictionary. (taelnia/CovertJaguar)
 -API: Moved ILaserTarget to the API so that addons can now create blocks that accept power from Lasers. (CovertJaguar)
 
 &font(red,b){Buildcraft 4.1.2}
 -Change: Filtered Buffer Triggers can now be applied to any inventory. (CovertJaguar)
 -Fix: Fix tiny derp that was causing massive net spam and chunk rerenders on pipes with plugs. (Player/CovertJaguar)
 -Fix: Optimize Pipe World Renderer to render less faces. (Player)
 
 &font(red,b){Buildcraft 4.1.1}
 -New: Massive rework of Pipe/Player interactions with improvements to selection, Gate/Wire/Facade/Plug placement and removal, Facade rendering and more. (CovertJaguar)
 -New: Added config options for fluid fuel values. (CovertJaguar)
 -Change: Move Gate/Wire rending to the Pipe TESR, should improve fps when lots of Gates are used. (CovertJaguar)
 -Change: Reduce burn time of fluid fuels. (Player)
 -Change: Fuel/Oil explode if placed in the Nether. (CovertJaguar)
 -Fix: Fix version check so it isn't giving wrong results. (CovertJaguar)
 -Fix: Add missing zero to Wooden Engine pump speed. (CovertJaguar)
 -Fix: Increase Gate response time. (CovertJaguar)
 
 &font(red,b){Buildcraft 4.1.0}
 -New: Added Iron Kinesis Pipe.  (CovertJaguar)
 -New: Added Non-Round Robin mode to Emerald Item Pipe. (Flow86)
 -New: Pipes have tool tips now. (CovertJaguar)
 -New: Added config option for update check (Prototik)
 -New: Added config option for Oil Well proclivity. (sadris)
 -New: Added config options for various Quarry/Mining Well tweaks/nerfs. (CovertJaguar)
 -New: Added config options for Colorblind mode. (Krapht)
 -Change: Reworked Combustion Engine heat mechanics. (CovertJaguar)
 -Fix: Fixed Quarries in the Nether (cpw)
 -Fix: Autarchic Gate single pulses are now more reliable. (cpw)
 -Fix: Laser's hadWork trigger should work correctly now. (CovertJaguar)
 -Fix: Refineries no longer forget their filters. (CovertJaguar)
 -Fix: Pumps can now pump Oil out of Oceans again. (CovertJaguar)
 -And: Various other small fixes/tweaks.
 
 &font(red,b){Buildcraft 4.0.2}
 -Changed: Pump will not remove water blocks if more than 9 blocks of water are available to improve performance. (CovertJaguar)
 -Changed: Refinery filters are now autoset by the first fluid inserted. They can be reset with wrench + shift-click. (CovertJaguar)
 -Changed: Power perdition on lasers halved. (CovertJaguar)
 -Changed: Transport pipes will not connect to sides without inventory access anymore. (ganymedes01)
 -Bugfix: Fix several issues related to setting doDaylightCycle=false. (Krapht)
 -Bugfix: Tweak to pipe rendering. (IteMeElConquistador)
 -Bugfix: Additional NPE check on pumps. (SandGrainOne)
 -Bugfix: Power tweaks. (Flow86, CovertJaguar)
 -Bugfix: Added flood gate recipe. (CovertJaguar)
 -Bugfix: Localization for assembly table. (enkunkun)
 -Bugfix: Minor tweaks and bugfixes to wrenches, pipe rendering, fluid icons. (CovertJaguar)
 
 &font(red,b){Buildcraft 4.0.1}
 -Bugfix: Fixed a critical issue with the safetime tracker.
 -Bugfix: Fixed a dupe glitch in the automatic work bench.
 
 &font(red,b){Buildcraft 4.0.0}
 -Updated: Newer Forge, fluid system and Minecraft 1.6.2. (CovertJaguar)
 -Added: Lapis Transport Pipe. Can colour-mark items passing through it. (CovertJaguar)
 -Added: Daizuli Transport Pipe. Acts similar to an iron pipe for colour-marked transport items. (CovertJaguar)
 -Added: Flood Gate. A reverse pump. (CovertJaguar)
 -Bugfixes: Several. (Several Contributors)
 -API: Improved and streamlined all APIs related to pipes and pipe connections. (CovertJaguar)
 
 &font(red,b){Buildcraft 3.7.2}
 -Added: Filtered Buffer. See http://www.youtube.com/watch?v=-Fusb7bEQW4 (SandGrainOne)
 -Changed: Added colour modifier support to facades. (CovertJaguar)
 -Changed: Tweaked selection box for plugs to make it easier to place plugs even on adjacent pipes. (CovertJaguar)
 -Bugfix: Fixed log rotation recipes for facades again. (cpw)
 -Bugfix: Fixed edge case where the ACT might not consider items as crafting equivalents if those were registered multiple times with the ore dictionary.
 
 &font(red,b){Buildcraft 3.7.1}
 -Changed: Reduced oil spawns in deserts. (CovertJaguar)
 -Bugfix: Fixed an issue with wooden conductive pipes. Pipes now only request when power when it is needed somewhere in the system.
 
 &font(red,b){Buildcraft 3.7.0}
 -Added: Horizontal filler pattern. (CovertJaguar)
 -Added: Quartz transport and conductive pipes. Transport has half the friction of stone and won't connect to stone or cobblestone. Conductive has 64 MJ/t capacity. (CovertJaguar)
 -Changed: Redone mechanics for conductive pipes. No more explosions, no more power loops, no more loss over distance. Type of pipe now determines max carried power. (CovertJaguar)
 -Changed: Buffed Automatic Crafting Table. (CovertJaguar)
 -Changed: Support for metadata >= 16 on facade calls. (Binnie)
 -Changed: Multiple engines can now connect to a single wooden pipe.
 -Changed: Some tweaks to oils, oil biomes. (CovertJaguar)
 -Changed: Combustion engines accept liquids via right-click. (CovertJaguar)
 -Changed: Flatten pattern now less stupid. (CovertJaguar)
 -Changed: Some filler changes. (immibis)
 -Bugfix: Mining well breaks pipes when invalidated. (CovertJaguar)
 -Bugfix: Wooden pipes now render power. (CovertJaguar)
 -Bugfix: Markers are now less derpy. (CovertJaguar)
 -Bugfix: Fixed minor AWB gui issue. (CovertJaguar)
 -Bugfix: Fixed ACT eating Minium Stones. (CovertJaguar)
 -Bugfix: Fixed dupe bug. (SandGrainOne)
 
 &font(red,b){Buildcraft 3.6.0}
 -Added: Oil biomes! Additional changes to oil generation. (CovertJaguar)
 -Added: Pump control list. Can be used to prohibit the pumping of specific liquids in specific dimensions. (immibis)
 -Changed: Rewrote the Auto Crafting Table from the ground up. Now called "Auto Workbench". 100 % compatible with vanilla hoppers. Items that cannot stack can't be used in them anymore. They will not pull from adjacent inventories anymore, use hoppers/chutes instead. Crafting now has a time cost, the auto workbench does however not require power. (CovertJaguar)
 -Changed: Improved oil physics to produce behaviour between water and lava. (CovertJaguar)
 -Changed: Oil is now flammable. (viliml, Krapht, CovertJaguar)
 -Changed: Stirling engine only accepts valid fuels from pipes. Combustion engines accepts liquids containers and ice.
 -Bugfix: Several fixes to the laser crafting table. (CovertJaguar)
 -Bugfix: Pipe wire state now persists on reload. (target-san)
 -Bugfix: Removed builder crafting recipe, builder from creative inventory. (mcrobin4002, SirSengir)
 -Bugfix: Disabled grass facades. (Krapht)
 -Bugfix: Fixed crash on facade removal. (Flow86)
 -Bugfix: Fixed addToRandomInventory. (Flow86, CovertJaguar)
 
 &font(red,b){Buildcraft 3.5.3}
 -Bugfix: Several fixes to behaviour of pipes. Fixed a crashbug. (CovertJaguar, Player)
 
 &font(red,b){Buildcraft 3.5.2}
 -Added: Pipe plugs. (Krapht)
 -Added: Config option to disable oil springs. (CovertJaguar)
 -Changed: Some more tweaks to oil spawn. Oil lakes now also spawn in taiga biomes. (CovertJaguar)
 -Changed: Fire is now considered a soft block. (CovertJaguar)
 -Changed: Pipes with missing info are now deleted. (CovertJaguar)
 -Changed: Vanilla ISided support for extraction pipes. (h/t immibis)
 -Bugfix: Filler flatten pattern no longer stopped by flowers. (CovertJaguar)
 -Bugfix: Possibly fixed power pipe load issues. (CovertJaguar)
 
 &font(red,b){Buildcraft 3.5.1}
 -Added: Oil springs. (CovertJaguar)
 -Changed: Several improvements to oil spawn. Oil lakes can now also spawn in other biomes. (CovertJaguar)
 -Changed: Better API for pipe connections. (Krapht, Flow86)
 -Changed: Moved block registration to FML. (CovertJaguar)
 -Changed: Decreased packet size for pipe synch. (Krapht)
 -Changed: Wrenches now also use Forge's rotation methods. (CovertJaguar)
 -Changed: Proper blending when rendering liquids in tanks or pipes. (CovertJaguar)
 -Changed: Several updates to fluid blocks. (CovertJaguar)
 -Changed: Added synching of NBT data for items in pipes. (davboecki)
 -Changed: Improved refinery render. (CovertJaguar)
 -Changed: Renamed the hopper to chute. (CovertJaguar)
 -Changed: Some minor optimizations to engines and their rendering. (CovertJaguar) 
 -Bugfix: Fixed redstone engine lockups. (CovertJaguar)
 -Bugfix: Fixed gate rendering. (Krapht)
 -Bugfix: Fixed NPE when destroying markers. (Prototik)
 -Bugfix: Added correct particle textures for engines. (viliml)
 -Bugfix: Include all metadata versions when generating facades. (Krapht)
 -Bugfix: Fix pipe textures not being refreshed correctly when switching texture packs. (Krapht)
 -Bugfix: Fixed several bad texture bindings in TESRs. (CovertJaguar)
 -Bugfix: Iterate over all inventory slots and do not stop on first invalid slot when inserting via pipes. (Need4Speed402)
 -API: IMC calls to ban oil from certain biomes or allow oil lakes in them. (CovertJaguar, h/t Aroma1997)
 
 &font(red,b){Buildcraft 3.5.0}
 -Updated: Minecraft 1.5.1. (Krapht/cpw/CovertJaguar/Flow86)
 -Changed: Hopper fill speed.
 -Bugfix: Block update is now triggered when placing/removing a facade. (Techjar)
 
 &font(red,b){Buildcraft 3.4.4}
 -Changed: Improved pipe interaction, pipe selection. Gate GUI will only open if the actual gate has been clicked. (Player)
 -Bugfix: Fixed pipes not respecting an inventory's maximum stack limit. (powercrystals)
 -Bugfix: Fixed a possible endless look when interacting with inventories. (immibis)
 -Bugfix: Fixed possible crash with other mods interacting with the advanced assembly table. (Player)
 
 &font(red,b){Buildcraft 3.4.3}
 -Added: Glass facades. (Krapht)
 -Changed: Autoarchic gates now always pulse at a single, fast rate. (cpw)
 -Bugfix: Vines now marked as soft blocks. (CovertJaguar)
 -Bugfix: Prevented crash if world gen is disabled. (CovertJaguar)
 -Bugfix: Fixed NPE when liquid in tank has ceased to exist. (Krapht)
 -Bugfix: Fixed /buildcraft not working in SSP. (viper283)
 -Bugfix: Fixed tank filling. (CovertJaguar)
 -Bugfix: Pipe items now registered with FML. (CovertJaguar)
 -Bugfix: Version check now threaded. (Pahimar)
 -Localization: Several updates to locations. (Contributors)
 
 &font(red,b){Buildcraft 3.4.2}
 -Added: Creative tab for BC items.
 -Added: 3D rendering of items in pipes. (cpw)
 -Removed: Functionality from builder until it can be fixed to prevent world corruption. (pahimar)
 -Bugfix: Fixed fuel burning in combustion engines. Yielded one tick too much energy before. (snyke7)
 -Bugfix: Fixed quarries breaking bedrock. (CovertJaguar)
 -Bugfix: Pipe gui closes when pipe is destroyed. (aznhe21)
 -Bugfix: Fixed display issues due to overflow on combustion engines. (psxlover)
 -Bugfix: Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
 
 &font(red,b){Buildcraft 3.4.1}
 -Added: Emerald transport and liquid pipes. (CovertJaguar)
 -Added: Spring water source blocks at bedrock level.
 -Changed: Wood pipe and redstone engine recipes now use wood from the ore dictionary.
 -Changed: Coordinates of invalid pipes are now logged. (agaricusb)
 -Bugfix: Fixed item drops on world load. (davboecki)
 -Bugfix: Proper side checking for liquid pipe connections. (King_Lemming)
 
 &font(red,b){Buildcraft 3.4.0}
 -Upgraded: MC 1.4.7
 -Changed: Filler function to stop its use asa mining tool. Empties from the top down, items dropped from it only last a second. (cpw)
 -Changed: Gates and pipe wires now available earlier for other mods. (Flow86)
 -Changed: Pipes now replace grass, vines, etc. when placed. (tcooc)
 -Changed: onInventoryChanged() now called when adding to an IInventory. (MrTJP)
 -Bugfix: Fixed issues with the hopper and NBT data. (CovertJaguar)
 -Bugfix: Fixed NBT data not synching in diamond pipe gui.
 -Bugfix: Pipe items should now display smoother. (aznhe21)
 -Bugfix: Filler flatten now works above 128 height. (DeliciousJaffa)
 -Bugfix: Stacked tanks will not store different liquids anymore. (kemurphy)
 
 &font(red,b){Buildcraft 3.3.0}
 -Updated: Minecraft 1.4.6.
 -Added: Oil and fuel to liquid dictionary. (CovertJaguar)
 -Added: Update version check. (SirSengir)
 -Changed: Improved performance of conductive pipes. (CovertJaguar)
 -Changed: Moved default block ids for oil to 1520 and 1521. (narc0tiq)
 -Changed: ACT now plays item breaking sound when a tool breaks. (pahimar)
 -Changed: Improved performance of all pipes in cpu and network bandwith usage. (CovertJaguar)
 -Bugfix: Updated ACT to correctly handle container items. (pahimar)
 -Bugfix: Partially fixed incorrect bee rendering in pipes. (SirSengir)
 -Bugfix: Fixed decrStackSize bug on the ACT. (CovertJaguar)
 -Bugfix: Fixed an issue that caused some combustion engines to refuse new fuel. (gishicrafter)
 -Bugfix: Fixed potential NPEs on engine. (Nevercast)
 -Bugfix: Fixed liquid pipes getting stuck client side. (Nevercast)
 -API: Refinery recipe list can now be queried. (narc0tiq)
 
 &font(red,b){Buildcraft 3.2.2}
 -Changed: Refactored quarry algorithm for efficiency to reduce CPU usage. (cpw)
 -Changed: Several improvements to the bandwith usage especially on liquid pipes. (CovertJaguar)
 -Changed: Pipes are slightly harder to break. Not quite as hard as in the 1.8.1 version though. (Nevercast)
 -Changed: Moved default item ids out of <4k range. Make sure to keep your configs for old saves! (CovertJaguar)
 -Bugfix: Fixed an issue that could cause negative stacksizes in engine inventories. (CovertJaguar)
 -Bugfix: Fixed an exploit which caused autarchic gates to be able to power wooden conductive pipes. (CovertJaguar)
 -Bugfix: Fixed minor lighting issue in some guis. (tcooc)
 -Bugfix: Several minor issues related to liquids with metadata. (Nevercast, gishicrafter)
 -Bugfix: Fixed a potential NPE when a mod liquid was removed but some of it still remained in pipes. (CovertJaguar)
 -Bugfix: Action state should be displayed correctly in gate gui. (Nevercast)
 -Bugfix: Fixed potential crash when addon liquid pipes do not conform to volume limits of BC pipes. (denoflions)
 -Bugfix: Resolved an issue with facade IMCs. (CovertJaguar)
 
 &font(red,b){Buildcraft 3.2.1}
 -API: Inventory triggers can now be ISided.
 -Changed: Improvements to reduce bandwith used for pipe updates and size of liquid pipe updates.
 -Changed: Localization definitions can now inherit from other definition files. (psxlover's PR.)
 -Bugfix: Fixed tooltips updating only on click in gate interface.
 -Bugfix: Fixed laser placement. (psxlover's PR.)
 -Bugfix: Combustion engine, refinery and pump should be able to handle metadata based liquids now. (gishicrafter's PR.)
 -Bugfix: Fixed incorrect handling of power providers on quarries. (tcooc's PR.)
 -Bugfix: Trees growing should not destroy pipes anymore. (tcooc's PR.)
 -Bugfix: Now using Forge autoassign for block and item ids. (AtomicStryker's PR.)
 #endregion
 
 *BuildCraftの導入方法
 &b(){◆シングルプレイ}
 前提として「[[MOD解説/MinecraftForge>MOD解説/MinecraftForge#InstallationSSP]]」に従って【Minecraft Forge】を導入する。 
 +指定されているフォルダの中に、ダウンロードしたBuildCraftを&b(){jarファイルのまま}コピー&貼り付けする。
 +マインクラフトを起動、ログインしてタイトル画面まで進めたなら導入成功。
 
 &b(){◆マルチプレイ(他人のサーバーにログインして遊ぶ場合)}
 +上記の手順に従って、シングルプレイ用に BuildCraftを導入する。
 +サーバー主側から指定がある場合は、指示通りにコンフィグファイルを修正し、BuildCraft以外のMODも導入する。
 +対象のサーバーにログイン。
  
 &b(){◆マルチプレイ(自分でサーバーを建てる場合)}
 &font(red){minecraft_server.jarのDL方法や、MOD導入以前の初期設定の仕方については「[[マルチプレイ]]」のページを参照。そもそもサーバー建てが初めての場合は、いきなりMODを導入せずに、バニラの状態で問題なく動作するかを確認する事。}
 前提として「[[MOD解説/MinecraftForge>MOD解説/MinecraftForge#InstallationSMP2]]」に従って【Minecraft Forge】を導入する。 
 +指定されているフォルダの中に、ダウンロードしたBuildCraftを&b(){jarファイルのまま}コピー&貼り付けする。
 +サーバーを起動。正常に起動し、MOD内容が反映されていれば導入は終了。
 
 **対応環境
 &font(red,b){Buildcraft 7.0.9}
 -◆Minecraft 1.7.10
 -Minecraft Forge 10.13.2.1230+
  
 &font(red,b){Buildcraft 4.2.2}
 -◆Minecraft 1.6.4
 -Minecraft Forge 9.11.1.953 ~ 9.11.1.965
 
 #region(close,過去の対応環境)
 &font(red,b){BuildCraft 6.1.1 Early Version}
 -◆Minecraft 1.7.10
 -Minecraft Forge 10.12.1.1079+
 
 &font(red,b){BuildCraft 6.0.18}
 -◆Minecraft 1.7.10
 -Minecraft Forge 10.13.0.1179+
 
 &font(red,b){BuildCraft 5.0.7}
 -◆Minecraft 1.7.10
 -Minecraft Forge 10.13.0.1179+
 
 &font(red,b){BuildCraft 4.1.2}
 -◆Minecraft 1.6.2, 1.6.4
 -Minecraft Forge 9.10.1.871 ~ 9.11.1.953
 
 &font(red,b){BuildCraft 4.0.2}
 -◆Minecraft 1.6.2
 -Minecraft Forge 9.10.0.807 ~ 9.10.1.871
 
 &font(red,b){BuildCraft 3.7.2}
 -◆Minecraft 1.5.2
 -Minecraft Forge 7.8.0.710 ~ 7.8.1.738
 
 &font(red,b){BuildCraft 3.4.3}
 -◆Minecraft 1.4.7
 -Minecraft Forge 6.6.0.507 ~ 6.6.2.534
 #endregion
 
 *追加ブロック・アイテム・レシピ一覧
 &font(b,150%){[[BuildCraft本体により追加されるアイテム&レシピ>MOD解説/BuildCraft/アイテムリスト]]}
 (→A-core、B-transport、B-factory、B-builders、B-energy、C-silicon)
 
 &font(b,150%){[[別作者製の拡張アドオンにより追加されるアイテム&レシピ(パイプ系)>MOD解説/BuildCraft/アイテムリスト2]]}
 (→AdditionalPipes、Additional BuildcraftObjects、ValvePipe、TransferPipes、GateCopy、Teleport Pipes、他)
 
 &font(b,150%){[[別作者製の拡張アドオンにより追加されるアイテム&レシピ(マシン系)>MOD解説/BuildCraft/アイテムリスト3]]}
 (→ExtraTanks、ThermalExpansion、AdvancedPowerSystems、QuarryPlus、他)
 
 &font(b,150%){[[拡張アドオンの中でも、特にIC2等の他MODとのコラボレート要素を含むもの>MOD解説/IC+BC系コラボアドオン]]}
 (→Power Converters、BC-IC Crossover Mod、Transformers、kuukai'sCrossConverter、他)
 
 &font(b,150%){◆LogisticsPipes解説(専用ページ)}
 
 &font(b,150%){[[LogisticsPipes レシピ一覧>MOD解説/LogisticsPipes]]}
 
 &font(b,150%){[[LogisticsPipes チュートリアル>MOD解説/LogisticsPipes/チュートリアル]]}
 
 &font(b,150%){[[LogisticsPipes 各GUIの詳細解説>MOD解説/LogisticsPipes/詳細解説]]}
 
 &font(b,150%){[[LogisticsPipes サンプル&テクニック>MOD解説/LogisticsPipes/テクニック]]}
 
 *詳細解説
 &font(b,150%){1.[[エンジン詳細マニュアル>MOD解説/BuildCraft/詳細解説エンジン]]}
 (→木エンジン、石エンジン、鉄エンジン、蓄熱と廃熱、冷却、爆発の防ぎ方、油田について)
 
 &font(b,150%){2.[[パイプ詳細マニュアル>MOD解説/BuildCraft/詳細解説パイプ]]}
 (→アイテム用パイプ、液体用パイプ、エネルギー用パイプ、特殊パイプの活用法、ダイヤパイプを使った擬似挿入パイプ)
 
 &font(b,150%){3.[[マシン詳細マニュアル(factory)>MOD解説/BuildCraft/詳細解説マシン1]]}
 (→全自動作業台、かまど、ボーリングマシン、クァーリー、ポンプ、液体タンク、リファイナリー、金オイル精製サンプル)
 
 &font(b,150%){4.[[マシン詳細マニュアル(builder)>MOD解説/BuildCraft/詳細解説マシン2]]}
 (→青マーカーで範囲設定、フィラー、製図机、テンプレート、ブループリント、製図棚、ビルダー、緑マーカーで経路設定)
 
 &font(b,150%){5.[[ゲート詳細マニュアル>MOD解説/BuildCraft/詳細解説ゲート]]}
 (→精密作業台、レーザー、チップ、ワイヤー、ゲート、ゲート活用法、他MODとの提携も含めた全設定条件一覧)
 
 &font(b,150%){6.[[ロボット詳細マニュアル>MOD解説/BuildCraft/詳細解説ロボット]]}
 (→編集中)
 
 *configファイルからの設定変更
 MOD導入後に生成されるコンフィグファイルの中身を書き変えることで、設定を変更できる。
 (&font(red){ファイル内におけるItemIDは、実際のゲーム内におけるIDより-256した数値で記載されているので注意})
 
 |BGCOLOR(lightgray):~項目|BGCOLOR(lightgray):~説明| 
 |MIDDLE:BGCOLOR(lightblue):biomes|バイオームIDの設定|
 |MIDDLE:BGCOLOR(lightblue):general|一般的な設定|
 
 |MIDDLE:BGCOLOR(lightgreen):B:burnOil=true|黒オイルや金オイルの可燃性についての設定。|
 |MIDDLE:BGCOLOR(lightgreen):B:client.colorblindmode=false|Trueにセットすることで、互いの(?)テクスチャが有効になる。&br()&font(red,b){5.0.4のみの設定}|
 |MIDDLE:BGCOLOR(lightgreen):B:consumeWater=false|Trueにセットすることで、ポンプが水を消費するようになる|
 |MIDDLE:BGCOLOR(lightgreen):B:current.continuous=false|set to true for allowing machines to be driven by continuous current|
 |MIDDLE:BGCOLOR(lightgreen):B:dropBrokenBlocks=true|Falseにセットすることで、フィラーがブロックをドロップしなくなる。|
 |MIDDLE:BGCOLOR(lightgreen):S:facade.blacklist|ここに列挙されたブロックIDは作成されたFacadeを持たない。そのフォーマットはmodid:blocknameであり、modsのための値はクウォートで囲まれている必要がある。|
 |MIDDLE:BGCOLOR(lightgreen):B:filler.destroy=false|If true, Filler will destroy blocks instead of breaking them|
 |MIDDLE:BGCOLOR(lightgreen):I:filler.lifespan.other=6000|手で破壊可能なブロックがフィラーによってドロップした際のアイテムがTick中に消滅するまでの時間。|
 |MIDDLE:BGCOLOR(lightgreen):I:filler.lifespan.tough=20|手で破壊不可能なブロックがフィラーによってドロップした際のアイテムがTick中に消滅するまでの時間。|
 |MIDDLE:BGCOLOR(lightgreen):D:fuel.fuel.combustion=1.0|鉄エンジン中における燃料のエネルギーの値。|
 |MIDDLE:BGCOLOR(lightgreen):D:fuel.oil.combustion=1.0|鉄エンジン中におけるオイルのエネルギーの値。|
 |MIDDLE:BGCOLOR(lightgreen):I:itemLifespan=1200|パイプ、マシンからアイテムがTick中に地面に落下するまでの時間。Vanillaで6000、Defaultで1200|
 |MIDDLE:BGCOLOR(lightgreen):D:mining.cost.multipler=1.0|採掘作業のためのコストの乗数、範囲。(1.0から10.0)&br()高い値を指定すると直接エンジンからマシンに電力を供給できなくなる。|
 |MIDDLE:BGCOLOR(lightgreen):I:mining.depth=256|採掘機が下に掘ることができる距離。 Defaultは256|
 |MIDDLE:BGCOLOR(lightgreen):B:mining.enabled=true|Falseにセットすることで、自動化された採掘機のレシピを無効化。|
 |MIDDLE:BGCOLOR(lightgreen):B:modifyWorld=true|Falseにセットすることで、Buildcraftはオイルのようなカスタムブロックを生成しなくなる。|
 |MIDDLE:BGCOLOR(lightgreen):I:network.stateRefreshPeriod=40|delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.|
 |MIDDLE:BGCOLOR(lightgreen):I:network.updateFactor=10|increasing this number will decrease network update frequency, useful for overloaded servers|
 |MIDDLE:BGCOLOR(lightgreen):D:oilWellGenerationRate=1.0|Probability of oil well generation|
 |MIDDLE:BGCOLOR(lightgreen):D:pipes.durability=0.25|How long a pipe will take to break|
 |MIDDLE:BGCOLOR(lightgreen):I:pipes.groupItemsTrigger=32|when reaching this amount of objects in a pipes, items will be automatically grouped|
 |MIDDLE:BGCOLOR(lightgreen):S:power.framework=buildcraft.energy.PneumaticPowerFramework||
 |MIDDLE:BGCOLOR(lightgreen):S:pumping.controlList=+/*/*,+/-1/lava|Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.&br()Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.&br()Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.|
 |MIDDLE:BGCOLOR(lightgreen):B:quarry.one.time.use=false|Quarry cannot be picked back up after placement|
 |MIDDLE:BGCOLOR(lightgreen):B:trackNetworkUsage=false|&br()&font(red,b){5.0.4のみの設定}|
 |MIDDLE:BGCOLOR(lightgreen):B:update.check=true&br()S:version=5.0.4 S:version=6.0.4|MIDDLE:set to true for version check on startup|
 |MIDDLE:BGCOLOR(lightgreen):S:woodenPipe.item.exclusion||
 |MIDDLE:BGCOLOR(lightgreen):S:woodenPipe.liquid.exclusion||
 |MIDDLE:BGCOLOR(lightblue):worldgen|ワールド生成に関する設定|
 |MIDDLE:BGCOLOR(lightgreen):B:oilSprings=true||
 |MIDDLE:BGCOLOR(lightgreen):B:waterSpring=true||
 
 *編集用コメント
 #include(コメント欄方針/テンプレート/MOD)
 |BGCOLOR(lightgray):[[コメントログ:MOD解説/BuildCraft>MOD解説/BuildCraft/コメント]]|
 #region(close,上記の内容を守れる方のみご利用ください。)
 上記の内容を守れる方のみご利用ください。
 #pcomment(reply,enableurl,10,MOD解説/BuildCraft/コメント)
 #endregion

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