アップデート予定

PC版の今後のバージョンアップの予定をまとめるページです。


注意事項
  • 本ページではPC版Minecraftのアップデートで追加・変更される予定の項目をUpcoming features及びVersion_history/Development versionsを基に翻訳・和訳・一部編集しています。
  • 公式Wiki編集者や海外コミュニティによる推測も含まれている可能性があり、各アップデート予定の要素が必ずしも実装されるとは限りません。
    • 特に、バージョン発表初期の記述で「おそらく」とついているものは実装されるとは限らず、また実装された時の挙動がここの記述とは異なる場合があります。
  • 記載されている日付は全て日本時間ではなく、中央ヨーロッパ標準時(CET)に準じています。
    • 日本と比べて通常は8時間遅れ、サマータイム実施期間は7時間遅れ となっています。

公式Wiki



アップデート予定



Version 1.8

更新時期: 2014年 未定! ※jebのツイート
1.8
Additions
General
  • Splashes
    • "That's Numberwang!"
    • "pls rt"
    • "!"
    • "Rise from your grave!"
    • "Warning! A huge battleship "STEVE" is approaching fast!"
    • "Blue warrior shot the food!"
    • "Run, coward! I hunger!"
    • "Flavor with no seasoning!"
    • "Strange, but not a stranger!"
    • "Tougher than diamonds, rich like cream!"
    • "Getting ready to show!"
    • "Getting ready to know!"
    • "Getting ready to drop!"
    • "Getting ready to shock!"
    • "Getting ready to freak!"
    • "Getting ready to speak!"
    • "It swings, it jives!"
    • "Cruising streets for gold!"
    • "Take an eggbeater and beat it against a skillet!"
    • "Make me a table, a funky table!"
    • "Take the elevator to the mezzanine!"
    • "Stop being reasonable, this is the Internet!"
    • "/give @a hugs 64"
    • "This is good for Realms."
  • Difficulty
    難易度
    • Difficulty is per world
      難易度はワールドごとに設定される
      • No more global difficulty option
      • Prevents accidentally changing the difficulty when joining the world
    • Can be locked for each world
      誤って難易度を変更しないように、ワールドの難易度をロックすることができる
      • Prevents the temptation to change to an easier difficulty in difficult situations
        これは困難な状況で簡単に難易度を変更することができる誘惑の防止のためです。
      • Locking cannot be undone without external editors
        ワールドにされたロックは、外部エディタを使用しない限り解除できない
        • However, using the /difficulty command will still work
          しかし、/difficultyを使用すれば難易度を変更することができる
  • Options
    • New 'Skin Customization' settings
      • Can toggle cape and skin layers from here
    • Multiplayer settings
      • 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen
    • Video settings
      • Alternative Block toggle
        • Can disable/enable (weighted) alternative block models
          • When turned off, the least complex highest priority model will always be used for each block
      • Use VBOs toggle
        • Can enable/disable vertex buffer objects
        • Offers a ~10% performance increase when set to ON
      • Anisotropic filtering has been removed
      • Render distance slider now goes up to 32 when using 64-bit Java
        • Requires 2 GB of allocated RAM
      • Removed Advanced OpenGL
  • Shaders
    • New "creeper" shader (creeper.json), applies a green tint
      新しい"クリーパー"の影(creeper.json)。緑の色合いが適用される。
      • Is applied when spectating from the perspective of a creeper
      • Can also be applied using Super Secret Settings
        Super Secret Settingsも使って適用することができる
    • New "spider" shader (spider.json), applies octuple vision
      • Is applied when spectating from the perspective of a spider
      • Can also be applied using Super Secret Settings
        Super Secret Settingsも使って適用することができる
  • Achievement
    実績
    • New achievement Overpowered
      新しい実績 Overpoweredの追加
      • Obtained by crafting an enchanted golden apple
        エンチャントした黄金のリンゴを作ることによって解除
      • Requires first obtaining Getting an Upgrade
        アップグレードの実績が前提
Gameplay
ゲームプレイ
  • Target selectors
    エンティティターゲット設定
    • @e
      • Targets entities
        エンティティを対象にする
      • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
      • Example: /kill @e[r=50,type=Chicken] - kills all chickens within a radius of 50 blocks
        例:/kill @e[r=50,type=Chicken]半径50ブロックの中の鶏を全て殺害する
      • Example: /tp @e[r=5] ~ ~5 ~ - any entity within a radius of 5 blocks will be teleported five blocks in the air
        例:/tp @e[r=5] ~ ~5 ~ 半径5ブロックの中のエンティティをすべて空中5ブロック上にテレポートさせる
  • Commands
    • /blockdata
      • Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
      • Can be used to change the contents of a chest.
      • 使用法: /blockdata <x> <y> <z> <dataTag>
    • /clone
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 32768 blocks can be copied 32 3
      • The clone can be replace, masked or filtered
        • replace will copy every block (the default behavior)
        • masked will only copy non-air blocks
        • filtered will only remove unnecessary blocks
      • It can additionally be move, force or normal
        • move will move the selection from the first location to the second location, which may overlap
        • force will force the cloning operation, even if the areas overlap
        • normal only needs to be specified if using filtered
      • 使用例: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
      • 例: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /execute
      • Allows commands to be run from the position of specified entities
      • A detect argument allows the /execute command to run only if a block is detected at a specific location relative to the target
      • Usage:
        • /execute <entity> <x> <y> <z> <command...>
        • /execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command...>
      • Example:
        • /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass. will tell everyone who is standing on grass that they are doing so
        • /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass will create a small cube of glass around all chickens
      • Commands run using the /execute command pass their success value back to the command block running them
    • /entitydata
      • Works similarly to /blockdata but can be targeted to entities
        • Does not work on players
      • Usage: /entitydata <entity> <dataTag>
    • /fill
      • Fills a given volume with a specified block
        指定されたブロックで指定された場所にブロックを置ける(setblockとは違って1ブロック以上置くことができる?)
      • Up to 32768 blocks can be filled
      • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, and outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace will fill the given area with pink wool
      • Can filter certain blocks
        • Only if it's used to fill in replace mode with "normal" blocks.
        • It does not work when filling with block entities.
        • Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
    • /particle
      • Spawns particles in a given area
        • It can also be relative to entities
      • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force] [player:entity]
      • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken] will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world
      • The force argument can be set to force to display particles even if a player has his 'Particles' toggle set to Minimal or Decreased
      • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, barrier, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), droplet, take, mobappearance
    • /replaceitem <entity|block> ...
      • Can replace items in any inventory, including the inventories of mobs such as zombies
      • Usage:
        • /replaceitem entity <entity> <slot> <item> [amount] [data value]
        • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
      • Example:
        • /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
        • /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
        • /replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block above the player
    • /stats <entity|block> ...
      • Usage:
        • /stats entity <selector> <mode>
        • /stats block [x] [y] [z] <mode>
        • Alternative and more featureful way of interacting with CommandStats
          • Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
          • After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult
          • For example: /stats entity @a set AffectedBlocks @a Test will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks, this means if the command is /fill then it will update the objective for whoever is running the command (@a) by the number of blocks filled
    • /testforblocks
      • Compares two areas of a world
      • The mode can be set to all or masked, all is the default while masked will ignore air
      • Usage: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]
      • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
    • /title
      • Can make text display on a players screen in the form of a title and/or subtitle using JSON
      • /title @a times <fadeIn> <stay> <fadeOut>
        • Set the fade in time, the stay on screen time and the fade out time for the title
      • /title @a title <raw json message>
        • Set and start showing the title and subtitle
      • /title @a subtitle <raw json message>
        • Set the subtitle (optional)
      • /title @a clear
        • Clear titles immediately
      • /title @a reset
        • Reset all title parameters to defaults (fade times)
    • /trigger
      • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
      • Can be used by non-operator players
      • For a player to run this command, the trigger must be enabled for that player
        • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
        • Trigger availability is stored per player, per trigger
          • One trigger may be disabled for a player, but that player can use a different trigger
          • One player may be unable to use a trigger, but another player can use the same trigger
        • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
      • Mostly for use with /tellraw
      • Usage: /trigger <objective> <add:set> <value>
    • /worldborder
      • /worldborder <set,add,center,damage,warning,get>
        • /worldborder set <sizeInBlocks> <timeInSeconds>
          • Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
        • /worldborder add <sizeInBlocks> <timeInSeconds>
          • Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract size of the border
        • /worldborder center <x> <z>
          • Sets the center of where the border will be placed.
        • /worldborder worldborder damage <buffer amount>
          • Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
        • /worldborder worldborder warning <time distance>
          • Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
        • /worldborder get
          • Tells the player running the command the current width of the world border
  • NBT Tags
    • CanDestroy
      • Mostly for use in adventure mode
        おもにアドベンチャー使用するためのもの
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip
        特定したブロックしか壊せないツールを与える
      • 例: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a diamond shovel that can break grass and sand
        砂と草しか壊すことのできないダイヤスコップをあたえる
      • Putting an invalid item name in will display as "missingno" under the "Can Break" list.
    • CanPlaceOn
      • Allows placing of certain blocks against other blocks in adventure mode
        特定のブロックにしか置くことができないブロックを与えることができる
      • 例: /give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
      • Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
    • CommandStats
      • Allows a command block or sign to increase a certain score in the scoreboard when it runs successfully
        • The command will increase the score based on the number of items/blocks/entities/successes
        • For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
      • Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}
    • HideFlags
      • Allows hiding of certain parts of the tooltip
      • Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
      • Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
    • PickupDelay
      • The number of ticks before an item entity can be picked up.
      • Set to 32767 for items that can't be picked up
    • ShowParticles
      • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
    • Lock:"Secret"
      • A way to lock containers from being opened using NBT tags
        NBTタグを利用しあけられた容器(チェスト?)をロックする方法です
      • Mostly useful for adventure maps in adventure mode
        アドベンチャーモードでの冒険マップで便利
      • Containers can be unlocked by clearing their string for Lock
      • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use
      • The lock can be completely removed utilizing the command /blockdata
    • BlockEntityTag
      • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it's placed
        ブロックエンティティに設定されているカスタムNBTタグを保持できる
      • 例: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
    • rewardExp
      • Controls villagers giving xp for trading, set to true or false
    • generation
      • Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"
    • Silent
      • Determines whether sound is produced by an entity, such as idle and hurt sounds. Setting to 1 disables sound
    • NoAI
      • Disables an entity's AI
      • Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities
  • Gamerules
    • logAdminCommands
      • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat
    • randomTickSpeed [value]
      • Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, ect...
      • If set to 0, random ticks never occur
    • reducedDebugInfo
      • Gamerule to enable/disable reduced information on the F3 debug screen
      • Op-only unlike the 'reduced debug info' toggle in multiplayer settings
      • Overrides 'reduced debug info' settings in clients
    • sendCommandFeedback
      • If set to false, player-run commands will not show a success message
    • showDeathMessages
      • Prevents death messages like "[player] fell out the world" from appearing in the chat
    • The ability to create gamerule variables
      • These are fake gamerules which don't actually affect your world, but can be used with /stats with the new QueryResults argument to update a scoreboard objective based on the value of that gamerule
      • Declare using /gamerule <newRuleName> <value>
      • Access using /gamerule <newRuleName>
  • Statistics
    • stat.crouchOneCm
      • Detects how many cm the player has moved while crouching
    • stat.sprintOneCm
      • Detects how many cm the player has moved while sprinting
    • stat.timeSinceDeath
      • Detects how much time has passed (in ticks) since the player's last death
    • stat.talkedToVillager
      • Detects how many times the player has talked to villagers
    • stat.tradedWithVillager
      • Detects how many times the player has traded with villagers
  • Scoreboards
    • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
    • New objective criteria trigger
      • Acts like the dummy criteria
      • Mostly for use with /tellraw
    • The ability to iterate over every scoreboard player with *
      • This will also affect people who have not yet joined the world
    • Fake players with a name starting with # will never show up on the sidebar
    • New /scoreboard subcommands: /scoreboard reset, /scoreboard operation, /scoreboard test and /scoreboard enable
      • The reset subcommand can reset all objectives for a player or reset a player's objectives one by one
        • Example: /scoreboard players reset @a anObjective will reset the scores of an objective named anObjective for all players in the world
      • The operation subcommand can apply arithmetic operation to scores (+ - * / % < > =) and accumulate player scores
        • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
        • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
      • The test subcommand can be used to test if a scoreboard value is between a min and a max value
        • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
      • The enable subcommand can be used to enable a trigger objective
        • Example: /scoreboard players enable aTrigger enables a trigger named aTrigger
    • Different teams can now have different objectives displayed in the sidebar
      • Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
    • Testing for scores now also works in @e entity selector
    • Added scoreboard team property to disable name tag visibility: /scoreboard teams option <name> nametagVisibility with options hideForOtherTeam, hideForOwnTeam, never and always (default)
    • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam and always (default)
    • Command /scoreboard players can now filter by NBT data
  • Spectator game mode
    • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
    • No interaction with the world
      • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
      • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The HUD is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Using /give on a spectator will cause the item(s) to drop at their location.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Only the Void and /kill can damage a spectator
    • Flying mode
      • Landing is not possible---the player can fly through the ground
      • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
    • First-person view through another player or mob's eyes
      • Left-clicking an entity locks the player's position and camera to the entity's
      • The spectator cannot control where the entity moves or looks
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Enderman applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using F5 shows the entity
      • Pressing the Dismount key (Shift by default) returns the player to flying mode
    • Viewing privileges
      • Spectators can see other spectators
        • Appear as a translucent disembodied head
      • Invisible players and mobs appear visible, but translucent
      • An optional hotkey to show outlines on players whilst spectating
        • Can be color coded to teams
        • Can be set/cancelled in Controls option
        • Outline seen when key is held down (like sneaking when shift is held down)
    • Has a preliminary interface mode
      • Spectators now have a UI to teleport to other players
      • Activated by mouse middle-click, or pressing a number key
      • When more than 8 players are available to choose, the sides will be replaced by arrows
      • When teams are set up, teams can be selected individually to only display that team's players
      • Both number keys and the 'pick block'-button together with the scroll wheel can be used to control the interface
      • Teleportation works across dimensions
    • Worlds can be shared to LAN in spectator mode
  • Particles
    • droplet
      • Are created when a sponge soaks up water
    • take
    • mobappearance
      • Shows up on one's screen when near an Elder Guardian
  • Enchantment
    • "Depth Strider"
      • Allows the player to move faster in water
      • Can be applied only to boots
      • Can go up to level III
World Generation
ワールド生成
  • Underground
    地下
    • Granite, andesite and diorite generate in pockets within stone terrain
      花崗岩、安山岩、閃緑岩が地中に生成される
      • Slightly larger size and abundance than gravel
        生成量やサイズは土や砂利と同等
      • Pockets don't reduce ore frequency, since ores can generate inside these pockets
  • Ocean monuments
    • New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and Sea Lanterns
    • 8 gold blocks can be found at the center of the monument
    • A flashing boss Guardian will appear on screen when close to an Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
    • Will also generate in old worlds
  • Customized world type
    • Highly customisable terrain generation
      • To use, press create new world then 'world type: customized' and then press the 'customize' button
      • There are 4 pages to customize the world
      • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
        • There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
          • Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
      • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis
        • Rarity, height range and vein size
      • Page 3 & 4: Expert customization of the terrain generation
        • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
          • Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
    • There are seven presets
      • Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
    • Each page has a button to randomize the various values and a button to reset to default values
    • Uses the 'generator-settings' string known from superflat presets for server.properties and world data
    • Generate structures button disappears when selected
  • Debug Mode world type
    • Useful for resource pack makers
    • Hold Shift and cycle through "World Type" to select it
    • Tweaked world creation
      • Other world options are not available
      • Only Spectator mode can be enabled
    • All possible blocks with all possible data values are generated
      • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
      • They are arranged in a grid across height y=70, with a barrier floor at y=60
      • Every block state generates only once
    • Blocks placed are deleted, and blocks destroyed are restored
Blocks and Items
ブロック、アイテム
  • Diorite
    花崗岩
    • Crafting recipe: 2 cobblestone and 2 Nether quartz in a checker board pattern
      丸石2個、ネザークオーツ2個をチェック状に並べることでクラフト出来る
    • Can be crafted into polished diorite
      輝いた花崗岩にクラフト出来る
  • Andesite
    安山岩
    • Crafting recipe: 1 cobblestone and 1 diorite
      丸石1個、花崗岩1個でクラフト出来る
    • Can be crafted into polished andesite
      輝いた安山岩にクラフト出来る
  • Granite
    閃緑岩
    • Crafting recipe: 1 Nether quartz and 1 diorite
      ネザークオーツ1個、花崗岩1個でクラフト出来る
    • Can be crafted into polished granite
      輝いた閃緑岩にクラフト出来る
  • Polished Diorite
    輝いた花崗岩
    • Crafting recipe: 4 diorite in a 2x2 configuration
      花崗岩を2x2個を並べることでクラフト出来る
  • Polished Andesite
    輝いた安山岩
    • Crafting recipe: 4 andesite in a 2x2 configuration
      安山岩を2x2個を並べることでクラフト出来る
  • Polished Granite
    輝いた閃緑岩
    • Crafting recipe: 4 granite in a 2x2 configuration
      閃緑岩を2x2個を並べることでクラフト出来る
  • Coarse Dirt
    • Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna biomes.
      • All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
    • Slightly darker texture than regular dirt
    • Can be picked up with bare hands (silk touch is not required)
    • Tilling coarse dirt with a hoe will turn it to regular dirt
    • Crafting recipe: dirt and gravel in a 2x2 checkered pattern, yields four coarse dirt
  • Prismarine
    • Generates in ocean monuments
    • Can be crafted with prismarine shards
    • The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
  • Prismarine Bricks
    • Generate in ocean monuments
    • Can be crafted with prismarine shards
  • Dark Prismarine
    • Generate in ocean monuments
    • Can be crafted with prismarine shards and an ink sac
  • Sea Lantern
    • Generate in ocean monuments
    • Can be crafted with prismarine shards and prismarine crystals
    • Emit light at a light level of 15 and have an animated texture
  • Prismarine Crystals
    • Drop from Guardians
    • Can be crafted into sea lanterns
  • Prismarine Shard
    • Drop from Guardians
    • Can be crafted into all three kinds of prismarine blocks and sea lanterns
  • Wet Sponge
    • Obtained when a sponge soaks up water
    • Smelting a wet sponge yields a dry sponge
      • When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
    • Emits water dripping particles
    • Rarely dropped by Elder Guardians
  • Slime Block
    スライムブロック
    • Players and mobs that land on their top side will bounce, like on a trampoline
      プレ-ヤーやモブが乗ると(トランポリンに乗っているかの如く)弾む
      • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
        弾みの強さはプレーヤーが乗った際の衝撃に比例し、最大で60%になる
      • Currently does not affect item entities
        現在はドロップアイテムには効果がない
    • Prevents fall damage
      落下ダメージを無効化させる
    • Walking on it is slower than walking on soul sand, close to one's speed whilst sneaking
      ブロックの上ではスニークしている状態と同じくらいの速度になる(ソウルサンドの上を歩くより遅い)
    • Crafting recipe: 9 slime balls
      9個のスライムボールでクラフト出来る
      • Can be crafted back into 9 slime balls
        9個のスライムボールにクラフト出来る
    • Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
      • Connected to normal pistons, slime blocks will only push blocks, but not pull them
      • Coded by KaboPC and Panda4994
      • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
      • Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
      • Allows for more contraptions, from new redstone clocks, moving devices, farming etc
    • Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction
  • Iron Trapdoor
    鉄のトラップドア
    • Can only be opened and closed using redstone, similar to an iron door
      鉄ドアのようにレッドストーン信号でしか開閉できない
    • Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor
      鉄インゴットを2x2に並べることで1つの鉄のトラップドアをクラフト出来る
  • Banner
    • Can be worn as head gear - but only using commands
    • Over 400 6 possible combinations
    • Crafted like a sign, just with one color of wool instead of planks
    • Can be stacked to 16
    • Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
    • Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
    • Many patterns can be produced
    • Up to 6 layers of patterns possible
    • Can be placed on walls or on the ground (16 rotations possible)
    • Sway with the wind
    • Can be cloned by crafting them together with a blank banner
    • Top-most layer can be removed using cauldrons
  • Armor Stand
    • Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
      • Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
      • Armor can be applied by dispensers aimed at any part of the Stand
      • Armor can be removed by right-clicking on the piece of armor you want ot remove
      • Can render enchanted and dyed armor
    • Crafted using any stone-type slab and 6 sticks
    • Stacks up to 16
    • Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts
    • NBT tags can be used to create armor stands which are small (Small), invisible(Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)
  • Red Sandstone
    • Can be crafted with 4 red sand in a square
    • Can be crafted into chiseled, smooth, stair and slab forms
      • Chiseled variant has a wither pattern to complement the normal creeper pattern
    • Generated only in Mesa biomes at cave entrances
  • Raw Mutton
    • Restores 2
    • Drops from sheep
    • Can be cooked into cooked mutton
  • Cooked Mutton
    • Restores 6
  • Rabbit Hide
    • Can be crafted in a 2x2 arrangement to produce leather
    • Drops from rabbits
  • Raw Rabbit
    • Restores 3
    • Drops from rabbits
    • Can be cooked into cooked rabbit
  • Cooked Rabbit
    • Restores 5
  • Rabbit's Foot
    • Brewed to make a Potion of Leaping
    • Drops from rabbits
  • Rabbit Stew
    • Restores 10 and 12 saturation
      • This makes it the best food in the game other than golden carrots
    • Recipe: 1 cooked rabbit, 1 mushroom, 1 carrot, 1 baked potato, and 1 bowl
  • Potion of Leaping
    • Adds effect Jump Boost, for "I" and "II" levels
    • Brewed with a rabbit's foot and Awkward potion
    • The potion and bubbles are bright green coloured
  • Barrier
    バリケード
    • Acts like a full block but is completely transparent
      完全なブロックだが、見た目は完全に透き通っている
      • Can transfer redstone signals and allows blocks to be placed on it
        レッドストーン信号を通すことができ、上にブロックを設置することができる
    • Can only be destroyed in Creative mode
      クリエイティブでしか破壊できない
    • Can be obtained using /give @p minecraft:barrier <amount>
      /giveコマンドでしか取得できない
    • Uses block of redstone texture for breaking particles
      パーティクルにはレッドストーンブロックの物がつかわれる
    • Becomes visible to players who are holding a barrier in their hand
      クリエイティブ状態のプレーヤーがバリケードを持った状態でしか見ることができない
      • Appears to be rendered as particles; always facing the player
        表示はパーティクルになり、プレーヤーの方向を常に向き、ネザーポータルか水の前では透明になる
  • Fence
    • New types of fences for all the different types of wood
      • Different types can connect to each other
      • Original fence renamed to oak fence
    • New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
  • Fence Gate
    • New types of fence gates for all the different types of wood
      • Different types can connect to each other
      • Original fence gate renamed to oak fence gate
  • Doors
    • New types of doors for all the different wood types
      • Different types of doors have different textures, with some types having no windows
      • Door recipes now require all 6 wood to be the same type
  • Guardian Spawn Egg
    • Spawns the Guardian mob
    • Cyan coloured with orange spots
  • Endermite Spawn Egg
    • Spawns the Endermite mob
    • Purple coloured with gray spots
  • Rabbit Spawn Egg
    • Spawns rabbits
    • Brown coloured with brown spots
Mobs
モブ
  • Endermites
    エンダーマイト
    • Sometimes spawns in the place of an Enderman teleporting away.
      エンダーマンがテレポートする前の場所にスポーンすることがある
    • Sometimes spawns when a player teleports using an Ender Pearl.
      プレーヤーがエンダーパールを使ったときにスポーンすることがある
    • Despawns after 2 minutes (unless it is named using a name tag)
      2分経てばデスポーンする
    • Have the same sounds as silverfish
  • Guardians
    • Spawns in ocean monuments
    • Attacks squid and players with a web/beam
    • When on land, it flops around, unlike squids
    • Drops prismarine shards, prismarine crystals and raw fish
    • Makes wet noises when hurt and squeaky, wet noises when flopping around on land
  • Elder Guardians
    • A boss-like variant of Guardians
    • There are 3 elders in each ocean monument
    • A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
    • Drops wet sponge
  • Rabbit
    • Drops rabbit hide, raw rabbit, cooked rabbit and rabbit's foot
    • They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
      • Naming a rabbit spawn egg or name tag "Toast" will give rabbits a special skin as a memorial to user xyzen420's girlfriend's rabbit Toast
      • Very low rate of spawning as "The Killer Rabbit of Caerbannog"
        • 1/1000 chance of spawning
        • This type of rabbit is hostile and will attack players within 4 blocks, deals 5 in easy, 8 in normal difficulty and 12 in hard
        • A reference to the movie Monty Python and the Holy Grail
        • It is perfectly white except for its mouth, which has a blood red outline
        • It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
    • Rabbits can be tamed/bred using carrots, golden carrots or dandelions
      • Rabbits cannot be bred unless tamed
    • Rabbits will be scared of the player and run away from it when untamed, similarly to ocelots
    • Make littile squeaky sounds when hurt or killed
Changes
General
  • Splashes
    • "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
  • Debug screen
    • Text now has a background
    • Replaced x, y, z, b, bl and other labels with more understandable labels
    • "Light" is now the light levels at feet, not eyes
      • Player rotation is now displayed for the vertical angle as well as the horizontal one
    • The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
    • Looking at a block in the world will show the coordinates of that block on the debug screen
    • On the right hand side, a display show up if you are looking at a block, giving various pieces of information and NBT data about it.
      • Looking at all blocks shows you the state of the block, and the variant state where applicable (eg. minecraft:cauldron[level=1])
    • Now shows whether you are facing the positive or negative x/z axis
    • Currently missing LC value and FL value.
    • F3 + B now also shows which direction entities are looking in using a blue line and their eye level using a red line
    • Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU
    • "Vanilla" added to the version number. eg: "Minecraft 14w30b (14w30b/Vanilla)"
      • Presumably this will say something different if modded. Very few mods (or even APIs) currently exist for versions this recent.
    • F3 + H tooltips now show how many NBT tags an item has
  • Block IDs
    • Occurences of blocks/items now need to be named ids; old ids slowly being phased out
    • NBT data in commands can now use block/item names in place of numerical ids
      • Example: id:"minecraft.stone"
      • In scoreboards, the format is minecraft.block.stone
    • Superflat presets also use the new named id format
  • Superflat world type
    • Block ID/number of layers format changed from NumberxID to Number*ID.
    • Preset code version number changed to "3".
  • Internal block handling
    • Now internally use states instead of metadata
    • Metadata will still be used for a while
    • Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
    • Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
  • Chat
    • Improved chat communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Entities now have tooltips in certain chat instances when hovered over
      • These appear when hovered over an entity's name in chat (e.g. the success message for /kill)
      • Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
      • Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
    • F3 + D clears the chat history (including previously typed commands)
  • UUID
    • All player lists will now be converted to be UUID-based automatically
  • Performance
    • All dimensions are now stored different threads
      • Rewrote chunk sorting
      • Ported over the visibility culling code from MCPE to avoid rendering invisible stuff
      • Threaded chunk rebuilds
  • Rendering
    • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
  • Item Animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource packs
    • Custom block models can be loaded
      • Several blocks in the game are rendered differently using the new block models.
        • The cauldron's feet are cubes instead of faces.
        • Grass blocks, dirt, sand, red sand, stone, Netherrack, bedrock, and TNT all have their top texture randomly rotated
    • Custom item models can be loaded

    • Stability in the smoothness of FPS
    • Chunks load a lot faster
    • Threaded mob pathfinding
  • Tech notes
    • Fixed server referencing Entities by origin, client referencing by eyes (!!)
    • Fixed ray-casting differences between server & client
    • Added RenderLayer ability to get colored on damage
    • Added basic BlockModel asset
    • Cleanup GUI rendering
    • Added big optimization Noisegen
    • Added generic face-render method in BlockRenderer
    • Added RenderLayers to entities, moved armor/items/* to it.
    • Extracted Vec3i from BlockPos
    • Lots of BlockPos usage-optimizations (generation/pathfinder/features)
    • Serialize BlockPos as long over network
    • Improvements in memory limits for NBT reading
    • Cleanup around old Direction usage
    • Split BlockRenderer in subclasses
    • Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses
    • Removed Direction, get rid of magic numbers, now in Facing
    • Fixed unreleased ByteBuf leaking mem
    • Cleanup around BlockPos usage
    • Removed AABB pools
    • Changed AABB, now immutable
    • Removed Vec3 pools
    • Changed Vec3, now immutable
    • Changed TextureAtlas, names can have slashes
    • Changed LWJGL to 2.9.1
    • Changed Entity, now unique by UUID
    • Added BlockPos (instead of int x, y, z)
    • Added Facing enum, get rid of magic numbers
Gameplay
  • Enchanting
    • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
      • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
    • Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now (seen above)
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
    • Leveling up now takes longer
    • Level V enchants can now appear on an item without the use of an anvil
    • Looting now gives an extra 1% chance of getting rare loot per level
  • Villager Trading
    • Rebalanced villager trades, see Trading.
      • Offers will be less random and probably more useful
      • Villagers start out with 2-4 trades unlocked
      • Trades are now unlocked more freely
        • Trading any offer will unlock up to 3 new trades or reactivate old ones
      • Existing villagers will not be affected
    • Trading now gives experience
    • Villagers no longer trade Flint and Steel.
    • There are now more villager professions
      • White robe: Librarian
      • Purple robe: Cleric
      • Brown robe: Fisherman, Farmer, Fletcher, Shepherd
      • White apron: Butcher, Leatherworker
      • Black apron: Armorer, Tool Smith, Weapon Smith
      • Villager profession is now displayed in trade GUI
    • The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
  • Village mechanics
    • Doors are now added to the closest village
    • This will not break iron farms, but change them a little, enough to make them "practically pointless"
  • Anvil repairing
    • Costs reduced to balance out with the new enchanting system
    • Renaming items will now only cost 1 level
    • Repairing cost now increases exponentially (1, 2, 4, 8, etc.)
    • Repairing costs can no longer be kept down by renaming items
  • Adventure mode
    • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
    • Block interaction is now impossible by default
    • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
  • Creative mode
    • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
    • Players in creative mode can now damage entities even if they are flagged invulnerable
  • Commands
    • /clear
      • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
      • Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael} <item> <data-value>} will remove up to 34 villager spawn eggs named Michael from yourself
      • Can now test for partial matches of NBT lists
    • /debug
      • Can now be run in single player
      • New arguments for debug /debug debug <start stop chunk> [<x> <y> <z>]
      • x/y/z are required and valid only for chunk mode
      • May be removed, as the command was supposed to be dev only
    • /effect
      • Can now also specify whether particles are to be shown:
      • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
    • /kill
      • Can now be followed by a target selector
      • Example: /kill @e[type=!Player]
    • /say
      • Now lists all entity using @e.
      • Example: /say @e[r=500] will list all the entities in your world within a 500 block radius
    • /summon
      • /summon command can now summon lightning using /summon LightningBolt
    • /tellraw
      • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
        • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
      • Can now insert values from scoreboards into messages
        • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"},{text:" diamonds"}]}}
      • Now has a selector argument
        • Allows to print player's names
        • Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
      • Can display entity tooltips when the action for hoverEvent is set to show_entity
        • Example: /tellraw @a {text:"Hover here",hoverEvent:{action:show_entity,value:"{type:'Zombie',name:'Dummy'"}}} will print a message will display the tooltip of a zombie named "dummy"
    • /testfor
      • Can now also check for dataTags
      • Example: /testfor @p {foodLevel:20}
      • No longer is exclusively usable in command blocks
      • Can now check for inventory specific items
        • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"],SelectedItemSlot:6}}
    • /testforblock
      • Can now test for partial matches of NBT lists
    • /time
      • /time query <value> argument to check the tie
        • Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target Selectors
    • Now supports cubic areas
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • New radius value usable in target selectors, based on the block center
      • A radius of 0 works for exact block positions
    • New selector parameters for entity selectors to detect entity rotations with rxm - x rot min, rx - x rot max, rym - y rot min, ry - y rot max
      • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
    • Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
  • NBT Tags
    • Age
      • Can now be set to -32768 for items that never despawn
    • CustomName and CustomNameVisible
      • Now work on all entities
    • Text1, Text2, Text3, Text4
      • Uses the JSON text component instead of plain text
      • Might need some time before it can work in survival.
      • Can be used to show scores towards players by using the selector and score tags
      • Previously, text formatting could only be accomplished using the setion symbol via Formatting codes
      • Character limit is based on character width
    • pages
      • Uses the JSON text component instead of plain text.
      • Capable of using the clickEvent and hoverEvent tags.
      • Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Particles
    • Can be summoned using the /particle command
    • Changed the particle effect when landing on a block, looks a lot more scattered
  • Inventory system
    • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Allows custom NBT that isn't handled by the game to be added onto items
      • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
  • Enchantments & Effects
    • Now also support named IDs as well as numerical IDs
      • Example: /enchant @a minecraft:looting 3
      • Example: /effect @a minecraft:speed 10 10
  • Player list
    • Improved the health objective display on the player list
    • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
    • Additional health will squash the display together to fit
    • Now groups together teams
    • Now sorts players by name
    • Player list shows the faces of players
World Generation
  • Villages
    • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
    • Many of the buildings have replaced some of their wooden planks to wooden logs in a plains/savanna village
  • Desert temples
    • Now spawn with stained clay instead of dyed wool
  • Caverns
    • Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
  • Swampland
    • Changed generation of the marsh-like areas
  • World border
    • The default world border is now an animated texture rather than an invisible bedrock barrier
    • There is now nothing beyond the world border
    • Is set at a diameter of 60 million by default, for both the Overworld and the Nether
    • Mobs and players can't pass through it and take damage when outside
    • If you're stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
    • When you get within a certain distance of the world border, a red-aura-like warning will activate
      • Only visible on Fancy graphics
      • Outside the border, the warning is at full strength
      • Inside the border, the warning gradually gets stronger as the player approaches the border
      • If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
      • If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
    • The /worldborder command allows one to customise various aspects of world borders like their size, center, damage and warning
Blocks and Items
  • Sponge
    • Introduced sponge to survival mode, with new behavior and texture
    • Sponge turns into Wet Sponge when it soaks up water
      • Water particles appear around the Sponge when this happens
    • Sponge destroys water blocks from 5 blocks away in a kind of sphere
    • Sponge soaks up water only when water is touching it
  • Chiseled Stone Bricks
    • Now craftable from two stone brick slabs on top of each other
  • Cracked Stone Bricks
    • Can now be obtained by smelting stone bricks, making them renewable
  • Moss Stone
    • Now craftable from one cobblestone and one vine
  • Mossy Stone Bricks
    • Now craftable from one stone brick and one vine
  • Dead Bush & Sapling
    • Can now catch fire
  • Huge Mushrooms
    • When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
  • Beacon
    • Beacon light beams change color when going through stained glass and stained glass panes
      • Making it feed into multiple stained glass blocks/panes will combine the colors
    • Beam now goes through all blocks that don't completely block light: Ice, water and leaves
  • Signs, chest, beacons, beds and heads
    • Now display the cracking animation
      • Beds did display the cracking animation previously, but not on their top and bottom
  • Door
    • Stack to 64
    • The crafting recipe for doors now gives 3 doors instead of one
      • Applies to both doors and iron doors
    • New types of doors for all the different wood types
      • Therefore, Wooden Doors have been renamed to Oak Doors
  • Trapdoor
    • Trapdoors are now called "Wooden Trapdoor"
  • Daylight Sensor
    • Can be inverted with a right click
      • Reaches full strength at the opposite time than it would when set to normal
      • This can allow for a light that turns on at night rather than day without the need of a NOT gate
  • Furnace
    • When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
    • Empty furnaces will now only accept fuel and empty buckets in the fuel slot
  • Torch & Redstone Torch
    • Torches and redstone torches placed on walls now have an angled top side
  • Blaze Rod
    • Are now held similarly to tools
  • Carrot

    • Capable of using the clickEvent and hoverEvent tags
    • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
    • Might need some time before it can work in survival
  • Written Book
    • Copying written books will now mark them as copies/copies of copies
    • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
    • Copies of copies cannot be copied
  • Melon
    • Mined faster with an axe
  • Armor
    • Armor no longer gets colored when mobs/players are hurt
  • Arrow
    • Behave differently underwater
      • They will
  • All mobs
    • Updated to the new AI
    • Mobs now show a glow of a slightly different color when hurt
  • Villagers
    • When struck by lightning, villagers turn into witches
    • Now have a head slot where helmets or blocks can be applied
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
      • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
    • Changes to villager AI
      • Villagers will now harvest, collect and replant grown potato, carrot and wheat crops
      • Villagers will craft wheat into bread
      • Villagers will share food with fellow villagers
  • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
    • Baby animal growth can now slowly be accelerated using the animal's breeding item
    • It appears holding the right mouse button speeds up this process
  • Wolves
    • Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild
  • Tamed Ocelots and Tamed Wolves
    • Now display a death message if named with a name tag
  • Skeletons & Wither Skeletons
    • Now run away from wolves instead of fighting back
    • Now run away from Creepers that are about to explode
    • Now drop a Skeleton mob head when killed by a charged creeper
  • Slimes and Magma Cubes
    • Now swim as a result of the update to the new AI
    • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
    • Appear to jump a bit more randomly
  • Zombie Pigmen
    • Angry zombie pigmen now pathfind as a result of the update to the new AI
    • Now run away from Creepers that are about to explode
    • Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance
  • Endermen
    • Now pathfind as a result of the update to the new AI
    • Now walk slightly faster
  • Spiders and Cave Spiders
    • Can no longer draw line of sight through opaque blocks
  • Blazes
    • Blazes will now shoot the player even if there are solid blocks between them
  • Giants
    • Armor on Giants is now rendered
  • Silverfish
    • Silverfish will stop occasionally before moving again (similarly to most mobs)
  • Creepers
    • Now run away from other Creepers that are about to explode
    • Now drop a Creeper mob head when killed by a charged creeper
  • Zombies
    • Now run away from Creepers that are about to explode
    • Now drop a Zombie mob head when killed by a charged creeper
  • Witches
    • Now run away from Creepers that are about to explode
  • Iron Golems
    • Now attack the player as soon as he is attacked, but only if the player is in survival
    • Now attack Creepers.
  • Iron Golems, Snow Golems & Withers
    • Can be spawned by arranging the blocks in any orientation
      • This does not affect the orientation of the spawned mob
  • Sheep
    • Now drop mutton when killed
Fixes
358 issues fixed
  • MC-19 - Having FOV over 100 and sleeping in bed will cause you to look inside your head
  • MC-71 - Mobs don't spawn next to water streams if the x and z coordinates are negative
  • MS-78 - Villagers crowd into a single building
  • MC-92 - Slab & stairs lighting incorrect
  • MC-99 - Skins sometimes disappear after death
  • MC-107 - Potion of night vision: total blackout
  • MC-129 - Chunks not loading surface, revealing caves, etc
  • MC-208 - Paintings & item frames can overlap / Z-fighting when overlapping
  • MC-229 - The fullscreen/windowed mode toggle status is inconsistent when using hotkeys
  • MC-267 - Potion effect status doesn't show if the inventory was open when it was cast upon the player
  • MC-268 - "Jump Boost" does not reduce fall damage
  • MC-393 - Starvation prevents sleeping in bed on peaceful
  • MC-404 - Viewing a map while invisible still shows both hands holding it
  • MC-455 - Standing on exact x = 0, z = 0 coordinates prevents breaking / placing blocks to the northwest
  • MC-486 - Zombies and skeletons don't burn on slabs
  • MC-506 - You can make smooth sandstone into smooth sandstone
  • MC-586 - Beacon light does not travel through water
  • MC-665 - Minecarts and TNT are not moved by water currents
  • MC-676 - Signs and chests do not display cracking animation
  • MC-816 - 'Drowning' meter doesn't reset when there's a block overhead, in running water
  • MC-888 - /difficulty command doesn't change the default difficulty in the ESC menu (singleplayer)
  • MC-1178 - Invalid biome ID in Superflat crashes Minecraft
  • MC-1253 - Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
  • MC-1298 - Slightly damaged and very damaged anvils lose broken texture when falling
  • MC-1305 - Iron Bar hit-boxes misaligned
  • MC-1451 - Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
  • [[MCj;fjrrrruy284724738474200598379347993873987398269387- Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
  • ww-1499 - Can see the water lighter in a certain position
  • MC-1532 - TNT flashing graphic when lit looks cut up and faded / z-fighting
  • MC-1580 - Ghost Items from Trading with SHIFT-click
  • MC-1677 - Retracting piston shows ghost hitbox of technical block
  • MC-1769 - X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
  • MC-1818 - Skullowner is lost when "picking" the skull in creative
  • MC-1831 - Incorrect fire charge noise
  • MC-1893 - If you sneak, buckets will place water/lava/lily pads at the position you would point at if you would'nt sneak.
  • MC-2053 - Inconsistent door texture
  • MC-2071 - Pausing the game or opening any GUI in a nether portal does not work
  • MC-2117 - Beacon beam not viewable on low render distance
  • MC-2346 - Hitbox of anvil not proportional
  • MC-2367 - Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • MC-2487 - Lighting cocoa | glowing when hit
  • MC-2559 - Squids taking damage while in water
  • MC-2789 - Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
  • MC-2911 - /gamerule commands allow parameters other than true/false
  • MC-2930 - Heart bar doesn't show how much damage is dealt to the player
  • MC-2947 - Ghasts and witches do not aim properly
  • MC-2990 - Heads, beds, and doors can't be placed where there is thin snow
  • MC-3066 - Adventure Mode breaking transparent blocks
  • MC-3084 - Models improperly shaded at certain angles.
  • MC-3100 - Stone stairs are named incorrectly, they should be called cobblestone stairs
  • MC-3151 - New Mob AI doesn't take world limit/Void into account for pathing
  • MC-3230 - Black (squares?) on 3rd person view
  • MC-3337 - Cannot walk through 2 high hole with chest / soul sand / portal frames in floor
  • MC-3444 - The /give command will stack any item
  • MC-3450 - While lying in bed nearby mobs will look above the player
  • MC-3493 - Item frames "jumping"
  • MC-3583 - java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
  • MC-3599 - Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
  • MC-3615 - Seeing through lava
  • MC-3631 - Creepers float one-eighth of a block above the ground
  • MC-3664 - Golden carrot Creative misplacement
  • MC-3668 - When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost
  • MC-3718 - Textures and Effects are off when far away from the center of the map
  • MC-3818 - Playing stacked music discs in jukebox will duplicate them
  • MC-3884 - No splash sound when items dropped in water
  • MC-4008 - Pick block item duplication
  • MC-4077 - Player hitboxes in debug mode are rendered too high
  • MC-4222 - While under the effect of a night vision potion, enemies no longer flash red upon taking damage
  • MC-4239 - Redstone and string in a cobble generator turn into obsidian
  • MC-4286 - TNT explosion does not show in 3rd person
  • MC-4402 - Brewing Stand Become Bright Upon Punch
  • MC-4410 - Floating in 3rd Person while sneaking
  • MC-4476 - Endermen don't teleport when battling other mobs up close
  • MC-4546 - Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
  • MC-4686 - Client movement when teleported
  • MC-4767 - Shadow on the block above your head
  • MC-4772 - Head items not rendered properly in 3D
  • MC-4837 - Zombie/player held beacon experience z-fighting
  • MC-4855 - Mob spawners miss a row on X and Z axis for the spawn range
  • MC-4930 - Flight can be faster than chunk load
  • MC-5018 - Wide characters (e.g. Tildes ~) overflow on signs
  • MC-5164 - Strength and weakness potions do not work on aggressive wolves
  • MC-5206 - Renamed items' name isn't shown in italic or coloured on item switching
  • MC-5270 - Suffocation screen is buggy while standing in lava
  • MC-5306 - Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground

  • MC-7463 - Mooshrooms need grass to spawn from mob spawners instead of Mycelium
  • MC-7488 - Village siege's spawn location is calculated incorrectly (fix included)
  • MC-7508 - Lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error)
  • MC-7807 - Thrown eggs look like snowballs when hitting something
  • MC-7896 - TNT minecarts that are set on fire drop TNT and a minecart.
  • MC-8201 - Lit TNT falls into floor on reload
  • MC-8255 - TNT does not make fuse sound when dispensed out of dispenser
  • MC-8509 - Iron bars texture gap
  • MC-8648 - Upon naming an item, it no longer grows in base value after being repaired on an anvil
  • MC-8662 - Items are not centred correctly within frames
  • MC-8858 - Rain goes through upside-down stairs
  • MC-8881 - Mobs treat any layered snow as non-solid
  • MC-8898 - Player hitbox is rendered in inventory
  • MC-8987 - Flame-enchanted bows don't activate TNT minecarts
  • MC-9097 - /testfor producing true comparator signal with invalid parameters
  • MC-9173 - Side of dropped items and items in item frames don't appear enchanted
  • MC-9177 - Tripwire doesn't have two sided faces
  • MC-9275 - TNT is not ignited when right-clicked by a fire charge
  • MC-9406 - Underwater effect on held item at high aspect ratios
  • MC-9473 - Unnecessary delay of "Done" button in the resource pack selection menu
  • MC-9539 - /kill command still doesn't work from multiplayer server console
  • MC-9553 - Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations - partial fix: particles only
  • MC-9562 - Double clicking in creative inventory doesn't auto stack the items.
  • MC-9582 - Whole-word selection behaves erratically in chat
  • MC-9664 - Blaze / Ghast fireballs can make fire with mobGriefing off
  • MC-9752 - The command block will detect players who are dead, but have not yet hit respawn.
  • MC-9787 - The game crashes when trading with villagers
  • MC-9806 - No name color when using /say
  • MC-9866 - Upper part of a Door does not open when placing a Block of Redstone beside it
  • MC-9998 - Breaking blocks in Creative can produce particles from blocks behind the broken block
  • MC-10046 - Random destination routine has a small statistical tendency to move more north west (fix included)
  • MC-10099 - Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
  • MC-10206 - Breaking animation displayed on top of cauldron and hopper
  • MC-10209 - More World Options menus for bonus chest and hardcore aren't blacked out
  • MC-10387 - The bottom of a hopper becomes dark while being broken
  • MC-11023 - Retracting piston arm incorrect lighting
  • MC-11170 - F3 pie graph bug
  • MC-11207 - Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • MC-11270 - Scoreboard don't work with offline / non-existent players
  • MC-11524 - Slime % minecart
  • MC-11607 - Right click with undyed leather armor part on cauldron with water still lower water layer
  • MC-11651 - UTF-8 domain name support
  • MC-11681 - Players' nameplates are too low while sleeping in beds
  • MC-12061 - Witch hitbox
  • MC-12363 - Lava bucket in inventory becomes empty bucket
  • MC-12640 - Scoreboard Disappears when there are too many entries.
  • MC-12730 - TNT placed on fence/nether fence/cobble wall/mossy wall and ignited has TNT fall through floor
  • MC-13381 - Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
  • MC-13485 - Tripwire hook texture looks weird
  • MC-13633 - Horse's jump bar appears even when the horse isn't saddled yet
  • MC-13771 - Carpet and layered snow blocks not properly visible in hand
  • MC-13799 - Selection box of fence is hidden when a leash/lead is tied to it
  • MC-14617 - Difficulty settings from one single player world carry over into others.
  • MC-14671 - 1-tick pulse sustaining with repeaters
  • MC-14800 - Sociable zombies spawn in the nether upon pigman damage
  • MC-14861 - Teleporting using commands resets the velocity
  • MC-15084 - Leads not dropping when a leashed mob is killed
  • MC-15093 - Named Mobs Names Not visible through glass
  • MC-15202 - Player can be pushed around by mobs while on horseback
  • MC-15370 - Hay bale: horses heal + speed growth mismatch if crafted with 9 wheat
  • MC-15707 - Wild and hostile wolves can be leashed
  • MC-16387 - Nether Fortresses are ignoring "Generate Structure" setting at world creation
  • MC-16457 - Pumpkin texture flips when made into snowman
  • MC-16587 - Glass pane / iron bar graphical bug
  • MC-16608 - Text color in hopper and brewing stand GUI changes
  • MC-17035 - Can teleport dead and unrespawned player
  • MC-17047 - Placing heads doesn't cause block updates
  • MC-17156 - /give Command throws ArrayIndexOutOfBoundsException on high Item ID values
  • MC-17624 - Breaking stairs graphical glitch
  • MC-17868 - Zombies in water AI glitch
  • MC-18245 - Renaming + enchanting cost bug
  • MC-18284 - New AI mobs see through invisibility
  • MC-18477 - Iron golems can see and attack invisible hostile mobs
  • MC-18752 - Entity shadows not rendered correctly after getting GL error due to compass in item frame
  • MC-19205 - Tall Grass particles are gray when destroyed by placing water through another tall grass
  • MC-19313 - Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
  • MC-19702 - Wither armor has wrong texture
  • MC-19886 - Plants don't cause an update when the block beneath is broken/light level changed
  • MC-22395 - You can place block inside yourself by placing blocks next to fences
  • MC-22586 - /spreadplayers command doesn't accept relative coords for x and z parameters
  • MC-23940 - If you sleep in a bed near a transparent block, you can get in the block
  • MC-24336 - Withers are harmed by the explosions of their Wither Skulls
  • MC-24778 - Opening and closing sound bug
  • MC-25370 - Mouse is centered when going to previous menu with ESC
  • MC-25378 - Back of ladder missing - stronghold generation
  • MC-26203 - Scoreboard: player does not appear in sidebar after setting initial score to zero
  • MC-26572 - Mob/player head blocks don't render the hat layer
  • MC-26987 - Horse tries to breed with another horse that is not yet in love mode
  • MC-29408 - Tab support is not possible with player names when using the /playsound command
  • MC-29431 - Search function returns some extra potion results
  • MC-29475 - Arrow sound plays twice when shot into blocks
  • MC-29515 - When Tracking stat.craftItem. Shift-Clicking Counts 2
  • MC-29518 - "stat.damageTaken" and "stat.damageDealt" track # of hits vs # of hp damage
  • MC-29558 - Double plants cannot be broken by placing a different block on the block it occupies
  • MC-29559 - 2 block tall grass/fern does not produce seeds when broken
  • MC-29588 - Hopper: java.lang.NullPointerException - Invalid Biome id
  • MC-29590 - Breaking two-block plants shows wrong breaking particles
  • MC-29777 - Grass block's sides use fast version of texture when held in hand regardless of graphical settings
  • MC-29796 - Snowing causes water drips
  • MC-29803 - Statistics doesn't resize / Buttons missing after resize
  • MC-29999 - Realms button is still visible even though the client is a snapshot
  • MC-30002 - Falling / landing particles / particles applied to the player centered on the block rather than the player
  • MC-30135 - Hopper: java.lang.NullPointerException: Getting biome
  • MC-30192 - stat.useItem.<Item#> glitching with scoreboard
  • MC-30350 - Superflat Swampland doesn't generate lily pads
  • MC-30450 - /give command creates crash-inducing items with incomplete [dataTag]
  • MC-30484 - Giving items with unknown (high) data value crashes and leaves the world unusable
  • MC-30527 - Achievement "Adventuring Time" does not work right
  • MC-30543 - Particle effect when landing doesn't work on walls or fences
  • MC-30548 - stat.fallOneCm does not display proper amount
  • MC-30568 - /summon command can't summon lightning
  • MC-30589 - Item frame only drops item upon explosion
  • MC-30877 - Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
  • MC-30897 - Nether portal doesn't fully break when one or more blocks are destroyed
  • MC-30995 - /setblock replace doesn't replace same block with different tile entity / NBT data
  • MC-31047 - Use Item Stat Corresponds to Left-click, Not Right-click
  • MC-31081 - Stone monster eggs spawn 2 Silverfish
  • MC-31147 - Some blocks are invisible in Enderman's hands
  • MC-31203 - Furnace Progress Remains After Changing Ingredient
  • MC-31344 - /summon mob and /summon monster
  • MC-31365 - /summon and /setblock cannot specify chests, furnaces, dispensers, rails and droppers orientation
  • MC-31382 - /summon command (with enchantment IDs higher than 255) crashed Minecraft
  • MC-31572 - /setblock ladder creates trasparent block instead
  • MC-31574 - /tellraw translate on string with arguments without a with argument crashes server.
  • MC-31615 - Mipmapping: seeing green and brown "blocks" at the horizon
  • MC-31728 - Resource pack glitch on shaders
  • MC-32017 - Maps issue + Super Secret Settings
  • MC-32284 - Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil
  • MC-32301 - Lava fizz sound plays whenever a flowing lava block destroys an air block
  • MC-32434 - Various ocelot spawning problems, again
  • MC-32514 - The well in a desert village is made out of the wrong material / cobblestone
  • MC-32579 - Attribute "followRange" Not Working Thoroughly
  • MC-32867 - Stained clay blocks act as wood if a fence is underneath
  • MC-32930 - Thunderstorms light level is still as bright as normal rainstorms
  • MC-32997 - If you try to give your self air repeatedly it will crash your game
  • MC-33015 - Fire block breaking sound
  • MC-33030 - Mobs (Endermen) don't flash red when hit in the end
  • MC-33071 - "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
  • MC-33084 - /give command at dead players
  • MC-33109 - Scrolling with mouse wheel in server list is unresponsive
  • MC-33110 - Spiders (and some other mobs) are not affected by speed effects or movementSpeed attributes
  • MC-33246 - Multicolor Fireworks crash game when given using /give, or summoned using /summon
- &tt(){/weather clear <time in seconds>} doesn't clear weather for anywhere near the amount given &br() 
  • MC-37075 - Hopper: java.lang.NullPointerException: Exception generating new chunk
  • MC-37215 - You are able to place a glass pane where you should not be able to
  • MC-37355 - server-icon.png alpha channel display
  • MC-37398 - Clicking super secret settings in the main menu throws an exception (but does not crash)
  • MC-37416 - When the disk is put in jukebox the name does not appear
  • MC-37661 - DataTag parsing/escaping issue
  • MC-37818 - One block has no backface culling whilst others do
  • MC-37946 - Pick block on grassless dirt gives dirt
  • MC-37996 - Experience bar loses transparency
  • MC-38014 - When /setblock oldblockhandler is set to replace, it still drops container items
  • MC-38127 - Wrong texture of a bottle
  • MC-38637 - Maps framed on east or west sides of blocks are darker than north or south sides
  • MC-38915 - You can place blocks on top of cauldrons when standing inside or on top of them
  • MC-38944 - Joining Realms World "Cancel" Button Mis-Placed
  • MC-39139 - walkOneCm stat doesn't accurately measure distance
  • MC-39228 - Zombies kill villagers instead of transform them (HARD difficulty)
  • MC-39825 - Floating anvil using TNT
  • MC-40367 - /tellraw @a throwing NPE when no players online
  • MC-40420 - MAJOR texture/rendering glitch
  • MC-40484 - Game Crash after summoning MinecartRideable Riding Villager
  • MC-40615 - Child animals obsessed about thier parents, even after growing up
  • MC-40986 - Tellraw command crash (stat.entityKilledBy)
  • MC-41234 - "/summon"ed or spawned LeashKnots always spawn at 0, 0, 0
  • MC-41594 - Game Crashes when Ender Crystal is stacked on top of Horse
  • MC-41839 - Chicken Jockeys with Baby Zombie Pigmen do not work
  • MC-41917 - Unable to play sound: "minecraft.damage" (When attacking other players) (SMP and in Singleplayer)
  • MC-41962 - Water (texture?) bug!
  • MC-42312 - Range with command blocks subtly messed up
  • MC-42475 - Not able to pick up item if given to a dead player
  • MC-43010 - Non-standard texture resolutions cause rendering errors with mipmap
  • MC-43012 - Glass pane z-fighting with itself
  • MC-43984 - Normal players can use player selectors
  • MC-44166 - Scoreboard Objectives Inaccurate in Smelting Objectives
  • MC-44363 - Anvil rendering glitch in inventory
  • MC-44597 - Unable to play unknown soundEvent: minecraft:mob:witch.idle
  • MC-44649 - Minecraft on Mac is called java
  • MC-44727 - Block IDs that don't exist as an item crash Superflat customisation GUI.
  • MC-44801 - Excessive client-side chunk ticking 1.7.4+
  • MC-44829 - Unable to load Twitch libraries
  • MC-44881 - Command Block Custom Radius
  • MC-45087 - Id for cooked fish is "minecraft:cooked_fished"
  • MC-45222 - Trapdoor locks in position
  • MC-45254 - Bold text is not correctly (right/center) aligned (invalid string length)
  • MC-45264 - Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area
  • MC-45375 - Improper Cake Texture (And Glass Panes. And Doors. And Trapdoors)
  • MC-46431 - Iron Golem Breaks Lead
  • MC-46634 - Thunder Volume not affected by weather volume settings
  • MC-47705 - Blaze mobs attack Creative Mode player
  • MC-47811 - The bottom texture of non-full block is flipped vertically
  • MC-47974 - Villagers walk normally around when farming, but speed around when not
  • MC-48471 - Stained glass and other tinted objects turn completely transparent while pushed by a piston
  • MC-48666 - Cobwebs are affected by block lighting in full sky lighting
  • MC-48688 - Anisotropic filtering
  • MC-48760 - Redundant code
  • MC-48904 - Words in chat do not wrap correctly and do not make a new line
  • MC-48969 - /tellraw crashes if clickEvent is an URL without "http://"
  • MC-49292 - Can't place End portal block in the End using commands
  • MC-49656 - Cobblestone walls texture glitch
  • MC-50039 - You only get the Overkill achievement if you deal at least 9 hearts of damage, but the description says you only need to deal 8 hearts
  • MC-50176 - Asterisk as name for score chat component not effective as translatable argument
  • MC-50848 - Enderpearl thrown before death teleports after respawn
  • MC-50916 - Zombie pigmen villagers are missing their inner head when spawned with {isVillager:1}
  • MC-51214 - Fireworks given with empty FadeColors crashes the client when hovered
  • MC-51238 - Tamed Ocelot (cats) run away from player
  • MC-51461 - Items do not go into chest from a Hopper while it is receiving items from two directions/inputs
  • MC-51655 - Ladders don't break faster with an axe
  • MC-51758 - Some users have multiple UUID records for agent:minecraft
  • MC-51776 - Command block 32000 character limit only works as a 16000 character limit within Minecraft
  • MC-51856 - Torch placed on half block when placed against half-slab
  • MC-51970 - Players sleep outside of bed
  • MC-52357 - /setworldspawn changes thrown ender pearl target
  • MC-52540 - Lack of shading on east/west block variants using the x rotation argument
  • MC-52653 - Player skull lag
  • MC-52881 - Knockback distance incorrect, depends on login order
  • MC-53166 - Horses do not convert their owner to UUID
  • MC-53206 - Realms join from other location - bug
  • MC-53215 - TNT destruction nerfed
  • MC-54386 - There is a small gap in the iron bar corner
  • MC-54584 - Crash when creating an item with an AttributeModifier with an Operation of > 2
  • MC-54818 - A powered rail that should be unpowered
  • MC-55382 - Glow effect doesn't work for drop items with data tag in Fast Graphics
  • MC-55490 - Spawning cows on Mooshrooms
  • MC-56363 - Crash on auto-complete name of scoreboard objective
  • MC-56541 - Redstone torches (and other redstone components) have inconsistent timings
  • MC-56599 - On the /help menu it shows /clear <player> <item> <data-value>. But just "/clear" works so it should be /clear [player] <item> <data-value>
  • MC-58322 - Connecting to server that uses resource packs displays "Texture pack"
  • MC-58557 - Hopper: fs: Invalid index 0 requested for TranslatableComponent{key='multiplayer.player.left', args=[], siblings=[], style=Style{hasParent=true, color=null, b
  • MC-58823 - options.txt has advancedOpengl:true also for graphic cards without Advanced OpenGL in vide settings
  • MC-58961 - Back button overlaps kick message
  • MC-59681 - Glass block has a weird texture in inventory / UI
  • MC-60665 - Creeper vs. potato crop
  • MC-61586 - Client freezes for ~1 second in multiplayer when opacity of block changes next to unloaded chunk
  • MC-64287 - Incorrect display for Failed to Login screen
  • MC-64571 - Ender Dragon destroys Command Blocks
  • MC-64851 - Getting off of horse while jumping makes you fly (in Creative)
  • MC-65060 - Heads
  • MC-66316 - /list appears twice in /help 3
  • MC-66347 - Beds make incorrect sounds
  • MC-67168 - Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy

開発版(Weekly Snapshots)

※リリース間近になると情報量が膨大になるため、スナップショット版のページは分割しています。
Mojangにより公開されている、開発版の変更点についてです。

次期バージョンのスナップショット

14w34d - 2014/08/19

ダウンロード:14w34d
+ 修正されたバグ一覧

14w34c - 2014/08/18

ダウンロード:14w34c
Changes
  • Removed Void fog
    奈落の霧を除去

+ 修正されたバグ一覧

14w34b - 2014/08/18

ダウンロード:14w34b
+ 修正されたバグ一覧

14w34a - 2014/08/18

ダウンロード:14w34a
Changes
  • Rabbits
    • Texture of The Killer Rabbit changed
      キラーラビットのテクスチャを変更
      • Much more bloody and darker and differently shaped eyes 
        目からの流血量を多く、暗くした。
      • Now much more distinct from the white textured rabbit 
        今の白い兎からテクスチャの区別をはっきりとした。
    • Automatically spawns with a name tag 'The Killer Rabbit' 
      自動的に'The Killer Rabbit'のネームタグが付くようになった。
    • No longer tries to attack the player in creative mode 
      クリエイティブモードでプレイヤーを攻撃しなくなった。
    • Can no longer be tamed 
      懐けることができなくなった。

+ 修正されたバグ一覧

14w33c - 2014/08/15

ダウンロード:14w33c
+ 修正されたバグ一覧

14w33b - 2014/08/15

ダウンロード:14w33b
Changes
  • Doors
    • All door item textures changed for accuracy
      すべてのドアのアイテムのテクスチャを正確なものに変更
  • Food
    • Cooked and Raw Mutton textures changed.
      ひつじの肉とひつじの焼き肉のテクスチャを変更
    • Cooked and Raw Rabbit textures changed.
      ウサギの肉とウサギの焼き肉のテクスチャを変更
  • Items
    • Rabbit Hide texture changed 
      兎の革のテクスチャを変更
    • Rabbit's Foot texture changed
      兎の脚のテクスチャを変更

+ 修正されたバグ一覧

14w33a - 2014/08/13

ダウンロード:14w33a
Additions
  • Commands
    • Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
      座標の引数のタブキーによるオートコンプリートが見ているブロックの座標で埋められるようになった。
  • Iron Golems
    • Now attack Creepers
      クリーパーを攻撃するようになった。
  • Doors
    • Original wooden door renamed to "Oak Door" 
      木のドアの名前をオークのドアに変更。 
    • Grid images of other doors changed to match existing doors
      他のドアのグリッド画像は、既存のドアに合わせて変更
    • New doors added in 14w32d no longer have their 3D door hole models (possibly a bug)
      14w32dで追加されたドアの穴の部分が3D描画されなくなった※画像(おそらくバグ)
  • Splashes
    • "This is good for realms." changed to "This is good for Realms." 
      前者から後者に変更した(realms→Realms)
  • Stone Slabs
    • Smooth Stone Slabs are no longer craftable from Granite, Diorite or Andesite, or their polished variants 
      花崗岩、安山岩、閃緑岩またはそれらが磨かれたものから石のハーフブロックが作れなくなった。

+ 修正されたバグ一覧

14w32d - 2014/08/08

ダウンロード:14w32d
Additions
  • Doors
    • New types of doors for all the different wood types
      木の種類によってそれぞれ違う種類のドアが追加された。
      • Different types of doors have different textures, with some types having no windows.
        ドアの種類によってテクスチャが変わり、いくつかのドアには窓が無いものもある。
      • Door recipes now require all six wood to be the same type.
        ドアのレシピは同じ種類の木材6つが必要になった。

+ 修正されたバグ一覧

14w32c - 2014/08/08

ダウンロード:14w32c
Changes
  • Armor Stand
    • Added NoBasePlate tag - disables the base plate
      NoBasePlateタグを追加。ベースプレートを無効化できる
  • Slime Block
    • Changed placing/breaking sounds
      ブロック設置/破壊の効果音が変更された。
      • Uses hurt sounds of slimes
        スライムに攻撃した時の音が使われている。

+ 修正されたバグ一覧

14w32b - 2014/08/07

ダウンロード:14w32b
Additions
  • Fence & Fence Gate
    • New types of fences and fence gates for all the different types of Wood
      木の種類によって違う新しいフェンスとフェンスゲートが追加された。
      • Different types can connect to each other
        違う種類同士でも接続できる。
      • Original fence renamed to Oak Fence
        元のフェンスは「Oak Fence」という名前になる。
    • New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
      新しいフェンスのレシピでは2つの棒と4つの木で3つ作ることができる。
      • Recipe for fence gates remain as it is
        フェンスゲートのレシピは今まで通り同じレシピを使用する。
  • Commands
    • /entitydata
      • Works similarly to /blockdata but can be targeted to entities
        /bulockdataと同じ挙動をし、エンティティのみ指定できる。
        • Does not work on players
          プレイヤーによるコマンドでは動作しない。
      • Usage: /entitydata <entity> <dataTag>

Changes
  • Armor Stand
    • Can now use pick-block on armor stands (will give the stand not the armor equipped)
    • DisabledSlots tag now uses a flag system
  • Beacon
    • Beacon beam changes color instantly
    • Beacon beams show if going through a block that doesn't completely block light rather than partially block light[2]
      • This allows beacons beams to go through water, lava and leaves
  • Nether Brick Fence
    • Nether Brick Fence now connects to other types of fences and gates

+ 修正されたバグ一覧

14w32a - 2014/08/06

ダウンロード:14w32a
Additions
  • Armor Stands
    • Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
      • Armor can be right-clicked to be applied to the armor stand
      • Armor can be removed by right-clicking on the piece of armor you want to remove
      • Can render enchanted and dyed armor
    • Crafted using a stone slab and 6 sticks
    • Stacks up to 16
    • Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts
    • NBT tags can be used to create armor stands which are small, invisible, have arms, etc... making them highly customisable
  • Red Sandstone
    • Similar to sandstone, except red
    • Generates in Mesas at cave entrances
      • Orange stained clay continues to generate under red sand
    • Can be crafted with 4 red sand in a square
    • Can be crafted into chiseled, smooth, stair and slab forms
  • NBT tags
    • NoAI tag can be applied to entities to disable their AI.
      • Mobs without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride in minecarts

Changes
  • Beacons
    • Beacon light beams color when going through stained glass
      • Making it feed into multiple stained glass blocks will combine the colors
      • Also works with stained glass panes

+ 修正されたバグ一覧

14w31a - 2014/07/30

ダウンロード:14w31a
Changes
  • Banners
    • Added missing upward gradient and right solid half patterns, upside-down diagonal halves, bottom half, and right half
    • Changed the name of existing patterns
    • Can be used as fuel in furnaces
  • Rabbits
    • Now take fall damage
    • Now have sounds
      • Only have 'hurt' and 'death' sounds
    • Changed model
      • Added tail
  • Daylight Sensors
    • Can be inverted with a right click
      • Reaches full strength at the opposite time than it would when set to normal
      • This can allow for a light that turns on at night rather than day without the need of a NOT gate
  • World border
    • The time parameter of the worldborder size changing can now be larger
    • Only players get damage outside of the world border
  • Commands
    • /debug
      • Can now be run in single player
      • New arguments for debug /debug <start|stop|chunk> [<x> <y> <z>]
      • x/y/z are required and valid only for chunk mode
      • May be removed, as the command was supposed to be dev only
  • Melons
    • Mined faster using axes
  • Trading
    • Clerics now sell xp bottles, prices range from 3 to 11 emerald per piece
  • Optimizations
    • Threaded mob pathfinding
    • More optimisations
  • Sun
    • Now a plain white square instead of yellow


+ 修正されたバグ一覧

14w30c - 2014/07/23

ダウンロード:14w30c
Changes
  • Banners
    • Now have some new patterns
      • 'Cross' which puts a cross on the banner (slightly thinner than when using stripes)
      • 'Border' which adds a border to the banner (again thinner than when using stripes)
      • 'Curly border' which adds a more decorative border
      • 'Mojang logo' which adds the Mojang logo
  • Lighting
    • Some black spots will now occur
    • The black spots bug-fix was responsible for MC-62993, which was causing trees in certain biomes to not generate.

+ 修正されたバグ一覧

14w30b - 2014/07/23

ダウンロード:14w30b
+ 修正されたバグ一覧

14w30a - 2014/07/23

ダウンロード:14w30a
Additions
  • Banners
    • Can have many different textures
      • Green, Blue, Red, Yellow, Grey, Creeper face, etc...
      • Supports up to 400^6 patterns
    • Can have different orientations
    • Can be placed against walls like signs
    • Have a brief animation as if swaying in the wind

Changes
  • Commands
    • /summon
      • /summon command can now summon lightning using /summon LightningBolt
  • Mob Heads
    • Made Creeper, Skeleton and Zombie Heads available in survival (they drop when killed by supercharged creeper)
    • Mob head items are now 3D and show the skin of the player if it is a custom mob head
  • Video Settings
    • Render distance slider now goes up to 32 when using 64-bit Java
  • Optimizations
    • Significant increase in FPS and performance
    • Stability in the smoothness of FPS
    • Chunks load a lot faster
  • Lighting
    • Completely fixed black spots
    • You will need to re-load old worlds for them to be fixed
  • F3 debug screen
    • Has extra information on the right hand side about your OpenGL and display
    • Shows a lot more values for game performance and the FPS value was moved

+ 修正されたバグ一覧

14w29b - 2014/07/17

ダウンロード:14w29b
+ 修正されたバグ一覧

14w29a - 2014/07/17

ダウンロード:14w29a

Additions
  • Options
    • Multiplayer settings
      • 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen
    • Video settings
      • 'Use VBOs' toggle to enable/disable vertex buffer objects
  • Gamerules
    • reducedDebugInfo
      • Gamerule to enable/disable reduced information on the F3 debug screen
      • Op-only unlike the 'Reduced debug info' toggle in multiplayer settings
      • Overrides 'reduced debug info' settings in clients
    • The ability to create gamerule variables
      • These are fake gamerules which don't actually affect your world, but can be used with /stats with the new QueryResults argument
      • Declare using /gamerule <newRuleName> <value>
      • Access using /gamerule <newRuleName>

Changes
  • Commands
  • /time
      • /time query <value> argument to check the time
        • Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
    • /worldborder
      • /worldborder get argument to see the current size of the border
    • /particle
      • Additionally has a force argument after the count which can be set to normal or force
  • Signs, chests, beacons, beds and heads
    • Now display the cracking animation
      • Beds did display the cracking animation previously, but not on their top and bottom
  • Ore generation
    • Ore generation is more than twice as fast
  • Scoreboard
    • The scoreboard sidebar is now also secondarily sorted by alphabetical order on the name

+ 修正されたバグ一覧

14w28b - 2014/07/11

ダウンロード:14w28b
+ 修正されたバグ一覧

14w28a - 2014/07/09

ダウンロード:14w28a
Additions
  • Commands
    • /stats <entity:block> ... command
    • Usage:
      • /stats entity <selector> <mode>
      • /stats block [x] [y] [z] <mode>
    • Alternative way of interacting with CommandStats

Changes
  • Servers
    • Servers can now customize network compression in server.properties
  • Enchantments & Effects
    • Enchantments and effects now accept named IDs as well as of numerical IDs
  • Video Settings
    • Alternative Block option to toggle alternative block models
    • Useful for resource packs
  • Block States
    • All use of metadata in chunks is now converted to use block states instead
  • Many optimizations to both the server (including singleplayer) and the client

+ 修正されたバグ一覧

14w27b - 2014/07/02

ダウンロード:14w27b
Changes:
  • Grass Blocks
    • Top texture has a random rotation
  • Resource packs
    • Determine which blocks can have random texture rotation

+ 修正されたバグ一覧

14w27a - 2014/07/02

ダウンロード:14w27a
Additions:
  • Mobs
    • Rabbits
      • Have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
        • Naming a Rabbit Spawn egg or Name Tag "Toast" will give Rabbits a special skin as a memorial to user xyzen420's girlfriend's rabbit Toast
        • The Killer Rabbit of Caerbannog
          • 1/1000 chance of spawning, it is hostile and deals 4.5 (♥×2.5) in easy, 8 (♥×4) in normal difficulty and 12 (♥×6) in hard
          • A reference to the movie Monty Python and the Holy Grail
          • It is perfectly white except for its mouth, which has a blood red outline
          • It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
      • Rabbits can be tamed/bred using carrots or golden carrots
        • Rabbits cannot be bred unless tamed
      • Rabbits will be scared of the player and run away from it when untamed, similarly to ocelots
  • Items
    • Rabbit Spawn Egg
      • Spawns rabbits
      • Brown coloured
    • Rabbit Hide
      • Can be put in a 2 x 2 arrangement to receive 1 leather
      • Drops from rabbits
    • Raw Rabbit
      • Restores 3
      • Can be cooked to make Cooked Rabbit
      • Drops from rabbits
    • Cooked Rabbit
      • Restores 5
    • Rabbit's Foot
      • Used to brew Potion of Leaping
      • Drops from rabbits
    • Raw Mutton
      • Restores 2
      • Drops from Sheep
      • Can be cooked to make Cooked Mutton,
    • Cooked Mutton
      • Restores 6
    • Rabbit Stew
      • Restores 10
        • This makes it the best food in the game other than golden apples
      • Recipe: 1 Cooked Rabbit, 1 Mushroom, 1 Carrot, 1 Baked Potato, and 1 Bowl
    • Potion of Leaping
      • Adds effect Jump Boost, for "I" and "II" levels
      • Brewed with a Rabbit's Foot and Awkward potion
      • The potion and bubbles are bright green coloured
  • Gameplay
    • NBT tags
      • New {CommandStats:} tag for command blocks
        • Allows a command block to increase a certain score in the scoreboard when it runs successfully
        • Usage: {CommandStats:{AffectedItemsName:"playername",AffectedItemsObjective:"objective"}}

Changes:
  • Improved debug mode world type
    • Tweaked world creation
      • Other world options are not available
      • Only Spectator mode can be enabled
    • Now includes additional block states
      • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
    • Arrangement of blocks is very different and a lot smaller, every block state only generates once
  • F3 Debug screen
    • Now shows variant states after the item (ex. minecraft:cauldron[level=1])
  • Particles
    • Changed the particle effect when landing on a block, looks a lot more scattered
  • Block models
    • Replaced block state names with the actual block state data, separated by commas.

+ 修正されたバグ一覧

14w26c - 2014/06/26

ダウンロード:14w26c
Changes:
  • Villagers
    • Now have a head slot where armor or blocks can be put, using the /replaceitem command
  • Hay Bale
    • Rebalanced how they heal and accelerate the growth of horses
  • Block models
    • Items can now specify rotation and translation in their file

+ 修正されたバグ一覧

14w26b - 2014/06/25

ダウンロード:14w26b
Additions:
  • Splashes
    • "Stop being reasonable, this is the Internet!"
    • "/give @a hugs 64"

+ 修正されたバグ一覧

14w26a - 2014/06/25

ダウンロード:14w26a
Additions:
  • Commands
    • /replaceitem <entity|block> ...
    • Can replace items in any inventory, including the inventories of mobs such as zombies
    • Full syntax:
      • /replaceitem entity <entity> <slot> <item> [amount] [data value]
      • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
    • Example: /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
    • Example: /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
    • Example: /replaceitem block ~ ~-1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block beneath the player
  • Debug Mode world type
    • Useful for resource pack makers
    • Hold [⇧ Shift] and cycle through "World Type" to select it
    • Spectator mode recommended to avoid crashes (you can use creative mode too without any effect on some machines)
    • All possible blocks with all possible data values are generated
      • They are arranged in a grid across height y=70, with a barrier floor at y=60
    • Blocks placed are deleted, and blocks destroyed are restored
      • There is a special generator option preventing this. It is called "debug_all_block_states". If you change this to "flat" or "default" in NBTexplorer, you will be able to interact with the world. Only for a short period though, on most machines there will be lots of lag or the game might crash. (Not recommended to play survival on)

Changes:
  • Commands
    • /execute
      • Now has a detect argument (sub-command, only works when used with execute)
        • Allows the execute command to run only if a block is detected at a specific location relative to the target
        • Example: /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.
    • /worldborder
      • Now has an add argument
        • Similar to the set argument, but can be used to add (or remove) a certain number of blocks to the world border distance
        • Negative numbers can be used to remove blocks
        • Example: /worldborder add -75 will shrink the world border width by 75 blocks
    • /fill
      • Block limit changed from 4096 to 32768 blocks
  • Command Blocks
    • X/O button next to "Last output" in commandblock to turn off the last output string
  • Customized world type
    • Has an ocean monument toggle
  • Resources
    • Reworked 3D resources, adding the possibility of new blocks with multiple textures
  • Swampland
    • Changed generation of the marsh-like areas
  • Furnace
    • Empty furnaces will now only accept fuel and empty buckets in the fuel slot
  • Item Frames
    • The wood part of the frame now uses the oak texture rather than the birch texture
  • BlockStates
    • Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet
  • Block models
    • Instead of specifying uvs, you can now choose textures to be projected onto the model

+ 修正されたバグ一覧

14w25b - 2014/06/19

ダウンロード:14w25b
Changes
変更点
  • Wet Sponges
    濡れたスポンジ
    • Wet sponges, when smelted, will fill empty buckets in the 'fuel' slot with water if possible
      濡れたスポンジは精錬時、可能ならば「燃料」スロットにある空バケツを水で満たす

+ 修正されたバグ一覧

14w25a - 2014/06/18

ダウンロード:14w25a
追加:
  • Added a new boss mob Name unknown found within the Ocean temples.
    海の寺院(?)で見つかる名称未定の新しいボスMOBを追加
  • Added a new hostile mob, the Guardian.
    新しい敵対MOB、ガーディアンを追加
  • Added Prismarine, Prismarine bricks, Dark Prismarine, and sea lanterns.
    プリズマリン、プリズマリンブロック、ダークプリズマリン、海のランタンを追加
  • Added Prismarine crystals and shards.
    プリズマリンクリスタル、プリズマリンのかけらを追加
(※各種名称は直訳で公式のものではありません)

変更:
  • Introduced sponges to survival, with new behavior and looks.
  • Rewrote how items are rendered.
  • Rewrote how blocks are rendered.
  • Rewrote how block data is handled.
  • Smelt stone bricks for cracked stone bricks.
  • Changed the texture of leaves on fast graphics setting. (Possible bug, as all of the textures, excluding spruce leaves, are the same.)

+ 修正されたバグ一覧

14w21b - 2014/05/22

ダウンロード:14w21b
修正されたバグ一覧
  • MC-55627 - Hopper: java.lang.IllegalArgumentException: Duplicate id value for 3!

14w21a - 2014/05/22

ダウンロード:14w21a
+ 修正されたバグ一覧

14w20b - 2014/05/15

ダウンロード:14w20b
+ 修正されたバグ一覧

14w20a - 2014/05/15

ダウンロード:14w20a
Changes
変更点
  • Caves now generate in desert & mesa biomes.
    洞窟は現在、砂漠とメサでも生成される
  • Added new /title command for in-game adventure map chaptering.
    アドベンチャーマップにて/titleコマンドを追加
  • Made tab-list more consistent and a little more prettier when using health display objective.
    体力表示をしているゲームモード?のとき、タブリストの精度向上ともう少し見やすく
  • Adjusting fly speed of spectator mode now works vertically too.
    垂直方向の干渉が多すぎるので、スペクテーターモードの飛行速度を調節
  • If you’re stuck outside the world border, you can now walk freely to go back inside.
    もしワールドの境界線外にいる場合、範囲内へ戻し自由に歩くことができる

+ 修正されたバグ一覧

14w19a - 2014/05/08

ダウンロード:14w19a
Changes
  • World border
    • Received a bunch of new options & improvements.
      • /worldborder worldborder damage <buffer amount>
      • Allows to customise the amount and buffer in blocks. The higher value, the further you can be outside the border without taking damage.
      • /worldborder worldborder warning <time distance>
      • Allows to customise how far you have to be or the time and how long it takes to activate the new world border warning
    • A red-colored aura when within a certain distance of the world border
      • Only visible on Fancy graphics
      • Outside the border, the aura is at full strength
      • Inside the border, the aura gradually gets stronger as the player approaches the border
      • If the border is stationary, the aura first becomes visible at about 5 blocks distance
      • If the border is shrinking or growing, the aura is visible at further distances, and the faster the border, the stronger the aura
  • Spectator mode
    • Spectator mode has a preliminary interface for teleporting to other players
    • Allows a player to teleport to other players in the world or teleport to a specific team player
    • "Far from complete"
  • Pistons & Slime blocks
    • Slime blocks can now throw entities horizontally and vertically when attached to a piston

+ 修正されたバグ一覧

14w18b - 2014/05/02

ダウンロード:14w18b
+ 修正されたバグ一覧

14w18a - 2014/04/30

ダウンロード:14w18a
Changes
  • Pistons & Slime Blocks
    • Slime blocks will now push and pull blocks adjacent when connected to sticky pistons.
      • Connected to normal pistons, slime blocks will only push blocks, but not pull them
      • Coded by KaboPC and Panda4994
      • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
      • Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
      • Allows for more contraptions, from new redstone clocks, moving devices, farming etc
    • Extending a piston with a slime block on top of it will launch the entity (mobs, players, items, launched arrows etc) into the air

+ 修正されたバグ一覧

14w17a - 2014/04/24

ダウンロード:14w17a
Additions
  • Customized world type
    • Highly customisable terrain generation.
    • To use, select the new 'customized' world type, and then press the 'customize' button beneath.
    • There are 4 pages to customize the world:
      • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level.
        • There are 17 customization options which affect whether generated structures will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders.
        • Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
      • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
        • Rarity, height range and vein size.
      • Pages 3 & 4: expert customization of the terrain generation.
        • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
          • Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain.
          • Biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings.
          • Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other.
          • Height stretch to pull terrain upward, with smaller values causing more extreme stretching.
          • Height scale, coordinate scale, depth base size, depth noise exponent, depth noise scale.
    • There are seven presets:
      • Water world, isle land, caver's delight, mountain madness, drought, caves of chaos, good luck
    • There is a button for most pages to randomize the various values.
    • Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
    • Generate structures button disappears when selected.
  • Commands
    • /worldborder <set|center>
    • /worldborder set <sizeInBlocks> [timeInSeconds]
      • Used to set size of border, the first argument sets the size of the border and the second sets the speed of the border to expand or shrink
    • /worldborder center <x> <z>
      • Sets the center of where the border will be placed
  • Gamerules
    • randomTickSpeed [value]
    • A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast zombie pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
    • If set to 0, random ticks never occur.
    • Set to 3 by default.
  • Splash
    • "Now with multiplayer!"
    • "Very influential in its circle!"

Changes
  • World borders
    • The default world border is now an animated texture rather than an invisible bedrock barrier.
    • There is now nothing beyond the world border.
    • Can be changed with /worldborder to prevent players from leaving the specified area.
    • Is set at 60 million by default (+30 million to -30 million), divided by 8 for the nether.
    • Mobs and players can't pass through it and take damage when outside, however, in the future you will be able to go back inside if you accidentally find yourself outside.
  • Server icons
    • Display with 3 buttons.
      • Up and down arrows to move the servers' order.
      • Third button is to join the server.
    • There is now a default server icon.
      • Resembles the unknown resource pack icon.
  • Endermites
    • New model (currently bugged).
  • F3 debug screen
    • All blocks now have their info displayed on the right hand side of the F3 debug screen.
  • Block states
    • Converted the remaining blocks to use BlockStates.
    • Improves performance.
    • Some block id/metadata combinations might be broken by this, though all-sided logs will be kept.
    • List of block states.
  • Minecarts
    • Reverted to the way they were before 14w11a.
  • Biomes
    • The End's biome name is now "The End" instead of "Sky".
  • Model format improvements
    • Converted most of the remaining static blocks to the model format.
    • Added "rotateVariantTextures": to preserve uv details through rotation.

+ 修正されたバグ一覧

14w11b - 2014/03/13

ダウンロード:14w11b
Changes
変更点
  • Block models
    ブロックモデル
    • Generic blocks now load models and not predefined block shapes
      (リソースパック)一般的なブロックは、今のモデルをロードし、ブロック形状を事前に定義されない
  • Endermites
    エンダーマイト
    • Endermites will no longer despawn when named, though PersistenceRequired will still be ignored
      エンダーマイトに名前が指定されているときデスポーンしない、ただし持続性が必要、まだ無視される

+ 修正されたバグ一覧

14w11a - 2014/03/13

ダウンロード:14w11a
Additions
追加
  • Mobs
    モブ
    • Added Endermite.
      エンダーマイトを追加
      • Appearance is similar to a silverfish's appearance, except they are purple and emit ender particles.
        紫色でエンダーのパーティクルを表示するところ以外はシルバーフィッシュに類似している
      • Endermen are hostile towards them.
        エンダーマンはエンダーマイトに攻撃的だ
      • Will sometimes spawn in place of an Enderman teleporting away.
        エンダーマンがテレポートする際、時たまエンダーマイトがスポーンする
      • Will despawn after 2 minutes.
        2分後にデスポーンするようになるだろう
      • Will spawn with a 5 percent chance when an Ender Pearl lands.
        ランダムにエンダーパールが落ちる場所にスポーンするだろう
      • Not yet completed - endermites may have something to do with dragon eggs
        まだ完了していない - エンダーマイトはドラゴンエッグと関係があるかもしれない
        • Model will be changed in the next Snapshot
          次のスナップショットでモデルを変更するだろう。
Changes
変更
  • Minecarts
    • Changed minecart physics
      マインカートの論理を変更
      • Minecarts now go faster and farther
        マインカートはもっと早くなる
      • Improved collision and position handling
        改善された衝突および当たり判定
      • Minecarts can derail at corners if going too fast, as well as refuse to go uphill
        マインカートが速く動いているとき坂を上りやすくなるのと同様に、カーブに速く突入すると脱線する
  • Minecart with Furnace
    かまど付トロッコ

    • They now give a much greater boost to other minecarts
      マインカートを以前より多く押し続ける
    • When powered, they can move on non-powered rails without decelerating
      動力が供給された時、減速せずに、通常のレール上と同様の移動をする
  • Minecart with TNT
    TNTカート

    • Minecart with TNT explosions no longer stack.
      TNTの爆発を備えたマインカートは積み重ねない
  • Mob AI
    • Silverfish will stop occasionally before moving again (similarly to most mobs)
    • Slimes seem to jump a bit more randomly
    • Witches, skeletons, zombies, zombie pigmen and creepers now run away from exploding creepers
    • Endermen walk slightly faster
  • F3 debug screen
    • On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
    • Looking at a door and redstone shows you the state of the block
      • Door: which way it is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
      • Redstone: power direction (up, down, side, none) for all compass directions (north, south, east, west) and power level
    • Not 100% complete, data for a lot of blocks still missing
  • Blocks
    • Now internally use states instead of metadata
    • Metadata will still be used for a while
    • Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
    • Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
  • Block models
    • Converted fence gates, brewing stands
    • Lighting now works with models

+ 修正されたバグ一覧

14w10c - 2014/03/07

ダウンロード:14w10c
Changes
  • Iron Bars
    • now render their top/bottom texture even when connected to other iron bars from above or below

+ 修正されたバグ一覧

14w10b - 2014/03/06

ダウンロード:14w10b
+ 修正されたバグ一覧

14w10a - 2014/03/06

ダウンロード:14w10a
Additions
  • Statistics
    • stat.crouchedOneCm
      • Detects how many cm the player has moved while crouching
    • stat.sprintedOneCm
      • Detects how many cm the player has moved while sprinting
    • stat.timeSinceDeath
      • Detects how much time has passed (in ticks) since the player's last death
  • Gamerule
    • showDeathMessages
      • Toggles whether or not death messages are visible (in chat)
Changes
  • Scoreboard
    • Testing for scores now also works in @e entity selector
    • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam, always
    • Command /scoreboard players can now filter by NBT data
  • Skeletons
    • Flee when being attacked by wolves, instead of fighting back
  • オオカミに攻撃されると、反撃せず逃げるようになった
  • Wolves
    • Will now attack skeletons automatically, like how they attack sheep automatically
  • Creative Mode
    • Players in creative mode can now damage entities even if they are flagged invulnerable
  • Paintings & Item Frames
    • Improved position handling of item frames and paintings
  • Commands
    • clone
      • Minor tweaks to make it more reliable
  • Block Models
    • Converted more blocks: repeaters, comparators, beds, hoppers, doors, melon/pumpkin stems, cake and lily pads
    • Rotation can now be done in increments of 22.5 degrees on a single axis
    • Being able to override not just a model, not just a block's model, but an individual block variant's model
    • F3+T and F3+S now reload models
  • UUID
    • All player lists will now be converted to be UUID-based automatically
  • Trading
    • A new NBT tag rewardExp, which can be set to true or false, that controls villagers giving xp for trading
  • Potion tooltips
    • The NBT HideFlags now has a 5th bit (value of 32) that hides potion effects

+ 修正されたバグ一覧

14w08a - 2014/02/19

ダウンロード:14w08a
Changes
  • Player list
    プレイヤ一覧に関する変更
    • Improved the health objective display on the player list
      プレイヤ一覧画面における体力表示を改良した
    • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
      十分なスペースがない場合は、体力に応じた色が付いた文字列が表示される
    • Additional health will squash the display together to fit
  • Commands
    コマンドに関する変更
    • Commands run using /execute now pass their success value back to the command block running them
      /executeを利用したコマンドの実行結果を、そのコマンドを実行したコマンドブロックに反映するようにした
  • Superflat worlds
    スーパーフラットに関する変更
    • Superflat presets now use the new block id format
      公式で提供されているスーパーフラット群が、新しいブロックIDのフォーマットを使用するようにした
  • Trapdoors
    トラップドアに関する変更
    • Trapdoors are now called "Wooden Trapdoor"
      トラップドアの名前を「トラップドア」から「木製トラップドア」に変更した

+ 修正されたバグ一覧

14w07a - 2014/02/14

ダウンロード:14w07a
Additions
  • Iron Trapdoor
    鉄製トラップドアに関する追加項目
    • Can only be opened and closed using redstone, similar to an iron door
      鉄の扉と同じように、レッドストーン信号のみで開閉できる。
    • Crafted by placing iron ingots in a 2x2 pattern, yields one iron trapdoor
      鉄インゴットを2x2に配置することで、1つの鉄製トラップドアを得られる
  • Scoreboard
    スコアボードに関する追加項目
    • Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
      名前が#から始まる仮想プレイヤがサイドバーに表示されないようにした
    • New /scoreboard subcommands: /scoreboard operation and /scoreboard test
      新しい/scoreboardコマンド用サブコマンドを追加した: /scoreboard operation/scoreboard testである
      • The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
        operationサブコマンドは、スコアに対して算術演算(加減乗除及び剰余)を行い、プレイヤスコアを集計することができる
        • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
          例えば/scoreboard players operation #teamscores redScore += @a[team=red] blueKillsとすれば、redチームのメンバがそれぞれ何度blueチームのメンバをkillしたかを積算し、redチームのキルスコアに加算することができる
      • The test subcommand can be used to test if a scoreboard value is between a min and a max value
        testサブコマンドを使用すれば、スコアボードの値が任意の範囲内に収まっているかどうか判定することができる
        • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
          例えば/scoreboard players test #global anObjective 12 19とすれば、指定されたオブジェクトのグローバルスコアが12と19の間にあるかどうか確認できる
    • Different teams can now have different objectives displayed in the sidebar
      チームごとに、異なる内容をサイドバーに表示できるようになった
      • Example: /scoreboard objectives set display sidebar.team.yellow objectiveName (referring to team color, not team name)
    • Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
      チームで、ネームタグの表示方法を設定できるようになった - /scoreboard teams option red nametagVisibility hideForOtherTeam (訳注: 他のチームからはredチームのネームタグが見えないように設定している) また、以下のような設定もできる: hideForOwnTeam(チームメンバからネームタグを隠す), never(表示しない), always(常に表示する。既定)
  • Selector parameters
    • New selector parameters for entity selectors to detect entity rotations with rxm - x rot min, rx - x rot max, rym - y rot min, ry - y rot max
      • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
  • Commands
    • /execute
      • Allows commands to be run from the position of specified entities using
        • Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
    • /testforblocks
      /testforblocksコマンド
      • Compares two areas of a world
        同じワールドの中の、二つの領域を比較する
      • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
Changes
  • Torches and Redstone Torches
    松明とレッドストーントーチに関する変更
    • Torches and redstone torches placed on walls now have an angled top side
      壁に置かれた松明及びレッドストーントーチは、傾くようになった
  • Blaze Rods
    ブレイズロッドに関する変更
    • Are now held similarly to tools
      ブレイズロッドを、道具と同じように持てるようになった
  • Resource packs
    リソースパックに関する変更
    • Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
      リソースパックをワールドデータに含めることができるようになった。マップデータが保存されたディレクトリの中に、リソースパックを"resources.zip"という名前で配置すれば良い
    • Example: .minecraft/saves/TheMapWithTheThing/resources.zip
  • Debug screen
    • Looking at a block in the world will show the coordinates of that block on the debug screen
  • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it's placed
    • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
  • Creative mode
    • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
  • Command blocks
    • Now show the entity (@e) parameter
  • Commands
    • /testfor, /testforblock, /clear
      • Can now test for partial matches of NBT lists
        • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"],SelectedItemSlot:6}}
    • /tellraw
      • Can now insert values from scoreboards into messages
        • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"},{text:" diamonds"}]}}
  • Dispensers
    • Can now place command blocks with pre-configured commands, rather than dispensing it
  • Block models
    • Updates to the block model format
    • Now less exploitable
    • UV has to be [0,1] (Textures can no longer be "borrowed" from neighbouring block textures)
    • Planes need to have 1 axis 'identical' (so aligned to either x,y,z)
    • Plane rotation can only be -45/45 on a single axis
    • From/to and uv coordinates are now in 'pixelspace' (multiples of 1/16th of a block)
  • You can now share to LAN for spectator mode.
  • Inventory system
    • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Allows custom NBT that isn't handled by the game to be added onto items.
      • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)

+ 修正されたバグ一覧

14w06b - 2014/02/06

ダウンロード:14w06b
+ 修正されたバグ一覧

14w06a - 2014/02/06

ダウンロード:14w06a
Additions
  • Commands
    • /trigger
      • Syntax: /trigger <objective> <add:set> <value>
      • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
      • Can be used by non-operator players
      • For a player to run this command, the trigger must be enabled for that player
        • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
        • Trigger availability is stored per player, per trigger
          • One trigger may be disabled for a player, but that player can use a different trigger
          • One player may be unable to use a trigger, but another player can use the same trigger
        • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
      • Mostly for use with /tellraw
  • Scoreboard
    • A new argument for /scoreboard: [objective]
      • Allows objectives to be reset one by one
      • Example: /scoreboard players reset <player> [objective]
    • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
    • New objective criteria: trigger
      • Acts like the dummy criteria
      • Mostly for use with /tellraw
    • The ability to iterate over every scoreboard player with *
  • Data Tags
    • CanPlaceOn
      • Allows placing of certain blocks against other blocks in adventure mode
      • Example: /give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]}
    • HideFlags
      • Allows hiding of certain parts of the tooltip
      • Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
    • ShowParticles
      • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
    • PickupDelay
      • The number of ticks before an item entity can be picked up.
      • Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
  • Achievement
    • New achievement Overpowered
      • Obtained by crafting an enchanted golden apple
      • Requires obtaining Getting an Upgrade first
  • Splash
    • "Yay, puppies for everyone!"
Changes
  • Mobs
    • All mobs now use the 'new' AI
      • Slimes and Magma Cubes now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
      • Spiders and Cave Spiders no longer can draw line of sight through opaque blocks
      • Endermen and angry Zombie Pigmen now pathfind
      • Blazes will now shoot the player even if there are solid blocks between them
    • Armor on Giants is now rendered
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
    • Mobs now show a glow of a slightly different color when hurt
  • Commands
    • /effect
      • Can now also specify whether particles are to be shown:
      • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
    • /particle
      • Added the barrier particle
        • Uses the Barrier item texture
        • Used for indicating Barrier blocks
  • Spectator gamemode
    • An optional hotkey to show outlines on players whilst spectating
      • Can be color coded to teams
      • Can be set/cancelled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
  • Data Tags
    • Age
      • Setting Age to -32768 makes items which never expire
  • Block IDs
    • Statistics for items/blocks can now be referenced per name, instead of ID
      • Example: stat.mineBlock.minecraft.stone
  • Debug Screen
    • X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area)
    • Now displays player rotation again
      • However now it displays it in degrees and quadrants
  • Barrier
    • Now becomes visible when a player in Creative mode is holding a barrier in their hand.
      • The block itself is not rendered, a particle appears in its place
    • Now uses Block of Redstone breaking particles instead of lava
  • Item Animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource Packs
    • Block models in resource packs can now be customized
    • Replaces the files in /assets/minecraft/models/
    • After loading the resource pack, the game may have to be reloaded
  • Splash
    • Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
+ 修正されたバグ一覧

14w05b - 2014/01/31

ダウンロード:14w05b
+ 修正されたバグ一覧

14w05a - 2014/01/30

ダウンロード:14w05a
Additions
  • Spectator game mode
    • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
    • No interaction with the world
      • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
      • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
        • A bug in this version allows the selected item from the hotbar to be dropped
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The Heads-up display is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Using /give on a spectator will cause the item(s) to drop at their location.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Only the Void and /kill can damage a spectator
    • Flying mode
      • Landing is not possible--the player can fly through the ground
      • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
    • First-person view through another player or mob's eyes
      • Left-clicking an entity locks the player's position and camera to the entity's
      • The spectator cannot control where the entity moves or looks
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Enderman applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using F5 shows the entity
      • Pressing the Dismount key (Shift by default) returns the player to flying mode
    • Viewing privileges
      • Spectators can see other spectators
        • Appear as a translucent disembodied head
        • The selected item from the hotbar is also visible
      • Invisible players and mobs appear visible, but translucent
  • Barriers
    • Acts like a solid block but is completely transparent
      • Can transfer redstone signals and allows blocks to be placed on it
    • Invincible like bedrock
    • Can be obtained using /give @p minecraft:barrier <amount>
    • Uses lava texture for breaking particles
  • Shaders
    • creeper.json
      • Shows the world in pixelated shades of green, similar to green.json
      • Is applied when you use spectator mode on a creeper
    • spider.json
      • A segmented-eyes effect
      • Is applied when you use spectator mode on a spider
  • Splashes
    • pls rt
    • Do you want to join my server?
    • Put a little fence around it!
    • Throw a blanket over it!
    • One day, somewhere in the future, my work will be quoted!
    • Now with additional stuff!
    • Extra things!
Changes
  • Copying Written Books
    • Copying written books will now mark them as copies/copies of copies
    • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
    • Copies of copies cannot be copied
  • Activator Rail
    • Powered activator rails will now shake minecarts, causing riders to dismount
  • Debug screen
    • Text now has a background.
    • Replaced x, y, z, b, bl and other labels with more understandable labels.
    • "Light" is now the light levels at feet, not eyes.
    • Currently missing LC value.
  • GUI code
    • Improvements to allow "cooler things"
  • End Portal
    • Inventory image is now the Missing Texture block instead of the Nether Portal.
+ 修正されたバグ一覧

14w04b - 2014/01/24

ダウンロード:14w04b
+ 修正されたバグ一覧

14w04a - 2014/01/23

ダウンロード:14w04a
Additions
  • Commands
    • /particle
      • Spawns particles in a given area
        • It can also be relative to entities.
      • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity]
      • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
      • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMigic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID)_(DATA), blockcrack_(ID)_(DATA), blockdust_(ID)_(DATA).
Changes
  • Item Frame
    • Items in item frames can now rotate items by 45 degrees (eight possible directions)
    • Item frames can give off a signal detected by comparators, based on the direction the item is facing
      • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will reverse at twice the normal speed.
  • Villager
    • Villagers will now harvest, collect and replant grown patatoes, wheat and carrots
      • Villagers do not have unlimited seeds; seeds must be replenished to replant crops
    • Villagers will craft wheat into bread, and drop it to other villagers
    • Villagers can now become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
  • Village mechanics
    • Doors are now added to the closest village
    • This will not break iron farms, but change them a little, enough to make them "practically pointless"
  • Enchantments
    • Looting now gives an extra 1% chance of getting rare loot per level
  • Iron Golem
    • Can drop iron ingots again by any means of death
  • Zombie Pigman
    • Can drop gold nuggets again by any means of death
  • Iron Golem/Snow Golem/Wither
    • You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
  • Dead Bush
    • Is now flammable
  • Sapling
    • Is now flammable
  • Button
    • Can now be placed on ceiling/floors
  • Moss Stone
    • Now craftable in a shapeless recipe with one cobblestone and one vine.
  • Commands
    • Added the ability to filter block types in the /fill command, as long as the filler block is not a tile entity
      • Only if it's used to fill in replace mode with "normal" blocks.
      • Syntax: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
  • F3 Debug Screen
    • The x coordinate line will now be bold when looking east/west, similarly the z coordinate line will now be bold when looking south/north
    • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
  • Skin
    • Now displays the right arm's second layer in first person view
    • Skins and capes are now distributed through servers
      • Skins server outages will occur less frequently and have less impact
      • Server-altered skins/capes are not possible - only signed URLs are stored server-side
      • Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
      • Duplicate skins no longer need to be downloaded twice
      • Server traffic will barely be affected
  • Rendering
    • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
+ 修正されたバグ一覧

14w03b - 2014/01/16

ダウンロード:14w03b
+ 修正されたバグ一覧

14w03a - 2014/01/16

ダウンロード:14w03a
Additions
  • Commands
    • /clone
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 4096 blocks can be copied
      • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
      • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
      • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /fill
      • Fills a given volume with a specified block
      • Up to 4096 blocks can be filled
      • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
  • Gamerule
    • logAdminCommands
      • If set to false, will prevent all command blocks from outputting to the client console. If used on a server, it will also not log player executed commands in the server's log. You will still see player executed commands in chat.
Changes
  • Skin
    • Uses a char.png file with new layout and new dimensions
      • Dimensions for the file are now 64x64
    • Right and left arms and legs are now editable independently
    • The hat layer is now full-body, can be transparent.
      • Overlays for arms, legs, head, and body are called sleeves, pants legs, hat and jacket respectively.
    • Backwards Compatible
      • Old Skins still work, but don't have the new features.
      • New skins when used in pre-14w02a versions act like old skins
    • New "Skin Customization" button in the options menu
      • Cape visibility is now toggled from here
      • You can toggle the visibility of overlays, independent for each limb/body part
  • Player Heads
    • Player heads are no longer only one layer
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
    • Old ids still work, but are being phased out slowly
    • Other occurences of blocks/items now need to be named ids
    • Regular IDs in commands no longer work. /give [player] 1 <amount> is now /give [player] stone <amount>.
  • Commands
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target selectors
    • Now supports cubic area
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • The radius value in selectors is now based on the block center
      • A radius of 0 works for exact block positions
  • Generation
    • Desert Temples now spawn with Stained Clay rather than Wool.
    • Villages now spawn with Cobblestone under the Gravel pathways.
  • Villagers
    • Villagers struck by lightning now transform into Witches, similar like Pigs to Zombie Pigmen and Creepers to Charged Creepers
    • Cleric villager no longer buys ender pearls
  • Iron Golems
    • Now only drops iron ingots when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops poppies
  • Zombie Pigmen
    • Now only drops gold nuggets and rare drops when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops rotten flesh
+ 修正されたバグ一覧

14w02c - 2014/01/10

ダウンロード:14w02c
+ 修正されたバグ一覧

14w02b - 2014/01/09

ダウンロード:14w02b
+ 修正されたバグ一覧

14w02a - 2014/01/09

ダウンロード:14w02a
The first snapshot of Minecraft 1.8 has arrived! This update will be split into two primary focuses: Survival gameplay & improvements, and new fancy abilities for adventure maps! We’ve done a whole bunch of optimizing for both the client and server (with more to come!) and lots more work towards the Plugin API in the background. As this is the very first snapshot of 1.8, do remember to backup your worlds before trying it!
Additions
  • Slime Block
    • Crafted with 9 Slimeballs, can also be crafted back into 9 Slimeballs
    • Players, mobs and particles that land on their top side will bounce, as if on a trampoline
      • Bounce rebound velocity is scaled by impact velocity
      • A bounce can be avoided by holding spacebar
    • Prevents fall damage
    • Walking on them is slower than walking on Soul Sand, about the speed of sneaking
  • Granite, Diorite and Andesite
    • Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.
    • Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
    • Andesite can be crafted with 1 Cobblestone and 1 Diorite
    • Granite can be crafted with 1 Nether Quartz and 1 Diorite
    • Can be crafted, with 4 of the raw stone in a 2x2 configuration, into Polished Granite, Polished Diorite, and Polished Andesite, respectively
    • These 6 have the same data value, blast resistance, mining time, and other properties as Stone
  • Crafting Recipes for blocks previously only obtainable from generated structures
    • Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick
    • Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other, similar to Chiseled Sandstone
  • An NBT tag that can lock containers
    • Mostly useful for (adventure) maps in adventure mode
    • NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:})
    • The lock can be cleared with the command /blockdata
    • Locked containers can only be opened while holding an item renamed to the given string
      • Example: If the value of the Lock tag is "Key" ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key
      • Item is not removed on use
      • Only works if the item has a custom name (default names will not work)
        • Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond
  • A new Splash
    • "That's Numberwang!"
  • A target selector that can select entities: @e
    • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton], example: /kill @e[r=50,type=Chicken]
  • A new command: /blockdata
    • Usage: /blockdata <x> <y> <z> <dataTag>
    • Can amend and modify the NBT data of the block at specified coordinates
Changes
  • Enchanting
    • Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
      • You still need the same minimum levels displayed on the enchantment table to enchant
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get will not change until you enchant it, or enchant something else
      • This enchantment seed is stored per player
  • Anvils
    • The costs of experience is now reduced
      • Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
  • Experience
    • Leveling up now takes more experience
  • Villager Trading
    • Offers will be less random and probably more useful
    • Existing villagers will not be affected
    • Trading now gives experience
    • Villager profession is now displayed in trade GUI
    • Villagers start out with 2-4 trades unlocked
    • The disabled trade arrow now has a descriptive tooltip
    • Trades are now unlocked more freely (No longer requires trading last trade)
    • There are now more villager professions (only notable trade changes and additions listed)

Robe Profession Buys Sells Notes
White Librarian stacked written books can now offer different enchanted books
Purple Cleric ender pearls and rotten flesh lapis, 1-4 pieces of redstone
Brown Fisherman string, coal enchanted fishing rods cooks normal fish
Brown Farmer melon blocks, pumpkins, potatoes, carrots cake and pumpkin pie no longer sells melons
Brown Fletcher string bows converts 10 gravel into about 7-10 flint *does not work in 14w02c*
Brown Shepherd white wool colored wool, shears
White Butcher raw meat cooked meat
White Leatherworker leather leather armor, enchanted leather armor, saddles
Black Armorer iron ingots, diamonds, coal enchanted diamond armor, iron armor, chain armor
Black Tool Smith iron ingots, diamonds, coal enchanted iron shovel/pick and enchanted diamond pick
Black Weapon Smith iron ingots, diamonds, coal enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe

  • Villager Breeding
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
  • Adventure Mode
    • Block interaction is now impossible by default
    • Block outlines do not show unless block can be interacted with
    • Added CanDestroy NBT tag for tools
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip, example: /give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]} to give a Diamond Shovel that can break grass and sand
  • Wooden and Iron Doors
    • Doors can now stack to 64
    • Crafting recipe now gives 3 Doors
  • Boats
    • They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks
  • Food
    • Carrots restore 3 hunger points instead of 4
    • Baked Potatoes restore 5 hunger points instead of 6
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will pause instead of resetting
      • Will be changed in a later snapshot.
  • Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
    • All baby animal growth can now slowly be accelerated using the animal's breeding item
      • Baby animals make particles when right-clicked with the proper food
      • It appears holding the right mouse button speeds up the growth-acceleration process
      • They will randomly grow up instantly
  • Difficulty
    • Difficulties now save per world
    • Difficulty defaults to Normal instead of Easy
    • Can be locked in a specific difficulty per world
      • Locking cannot be undone
      • The difficulty may still be changed when locked by using /difficulty
  • Debug (F3) menu
    • Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z"
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Chat Communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • /kill
    • Now has a target selector argument
    • Can kill entities (includeing players) other than player that ran the command
    • Can now be used by command blocks
  • /clear
    • Can be used to clear only a specific number of items and can be restricted to certain NBT data, example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
  • /testfor
    • Can now also check for dataTags, example: /testfor @p {foodLevel:20}
    • No longer is exclusively usable in command blocks
  • /tellraw
    • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
    • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
  • Usernames
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Lapis Lazuli Ore
    • Now generates in larger veins
  • Main Screen
    • Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
  • Other changes
    • Item ID format has changed from using numbers (for example, TNT's id is 46) to minecraft:item_name. (Example: minecraft:tnt)
+ 修正されたバグ一覧

Version 1.7 Snapshot/Pre-release

+ ver1.7のスナップショット・プレリリース


追加予定の要素・アイテム・ブロック

  • 出典については原文を参照してください
  • 関係者による冗談めいた文言も、稀に掲載されることがあります
雲の透過 雲を下から見上げた際、空が透けて見えるようにする修正がJebにより当初Snapshot 13w06a (MC-997) でなされた。しかしこれが原因でfps値の低下が確認されたので13w10bで撤回された。Jebは「将来修正しなおすことが出来るだろうが、ビデオ設定メニューの雲の設定でより詳しく指定できるようにもするだろう」としている。
大釜の強化 Dinnerboneは、大釜からバケツへと水を入れることが出来るようにすることを計画している。
エンチャントの本の強化 通常得る事が出来ない特殊なエンチャントが付与されたエンチャントの本を発見可能になるだろう。
描画エンジンの書き換え バージョン1.5で確認されたが、未だに追加はされていない。その機能としては、上位のOpenGLの機能を要求し古いハードウェア向けのフォールバックのようなものが含まれる。レンダリング全般が速くなり、フレームレートが高くなる。
集中的な更新 将来的なアップデートは殆ど特定の事柄 (例えばバイオームの更新) に焦点を当てたものになるだろう。→1.4から実際に行われている。
エンチャント「破壊不能」 負のダメージ値の防具が使えなくなった代わりとして、Jebは破壊不能(Indestructible) の類のエンチャントを追加することを計画している。
音楽のループ 音楽のループ再生機能はまだゲームに搭載されていない。ただ、特定の場所(洞窟、森、海、滝の横)に移動するとBGMが再生されることがある。これらは1.4にて溶岩や水が出す音という形で部分的に追加された。
新たなレール MineCon 2012でMojangにより、Mob、そしておそらくプレイヤーが乗ったトロッコが到達したときそれらを下車させるようなレールが追加されるというアナウンスがあった。これはRedstone Updateでリリースされると思われていたが未だに追加されていない。→1.8でアクティベータレールに同様の機能をつけて実装される。
ディスペンサー付きトロッコ DinnerboneはRedstone Update開発中にTwitterにてこれに関する画像を追加したが、未だに追加されていない。
フレンドリスト、有限なマップ、ビデオサポート 2 Player ProductionsのMinecraft開発チームが示した方針のロードマップに、この項目が含まれている。
スキンシステムの書き換え Dinnerboneが一度は"描画の邪魔"として書き換えたプレイヤーの左右の腕を別にするスキンのシステムの切り替えに興味を示した。→1.7.6で実装。
もっと興味深い村人 Jebは、Minecon 2012のQ&Aにて、最終的には村人の複雑さを拡張したいと言及した。→1.8で実装?
レッドドラゴン Notchは第8回Seecret Friday Updateの最中 (訳註:2010年8月) に、ドラゴンを追加する事を明らかにした。一つはエンダードラゴンで、もう一方は赤色である。JebはRedditのAMA (Ask me Anything) で読者に対し、レッドドラゴンを追加するだろうが、正確にどうやってかは不明と答えた。
さらなる動物 Jon Kagstromはゲームをより「生き生きと」する為、魚・鳥・森の動物たちを追加したいとRedditで述べた。後にJebはツイートで、新たなMobの追加を1.6の更新で計画していると述べている。ウマに関しては既にJebにより確認された。
Plugin API 主な記事:Plugin API
スパイクまたはトゲブロック Jebはピストンのように動作するスパイクを実装する可能性があることを示唆した。その後代わりに粘着ピストンでスパイクブロックを押せるようにすることを考えた。Dinnerboneはトリップワイヤーの追加後スパイクブロックの追加に興味を示した。→1.8でスライムブロックに同様の機能をつけて実装される。
新たな釣りの展開 Dinnerboneはツイッターで、より瞬間的に釣りを楽しめる新しい釣りの方法を計画している状態だとした。→1.7.2で実装。
季節 Dinnerboneはツイッターで、季節に応じた四季と、昼と夜の長さを変化させる要素を実験的に追加する事を示唆した。
リソースパックの改良 テクスチャパックのサポートは、1.6リリースにより、リソースパックによって置き換えられたが、計画された機能の一部が実装されていない。
・カスタムフォントのサポート
・複数の組み合わせられたリソースパック→1.7で組み合わせ可能になった
・サーバー側のリソースパック

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