• 本ページではPC版Minecraftのアップデートで追加・変更される予定の項目をUpcoming features及びVersion_history/Development versionsを基に翻訳・和訳・一部編集しています。
  • 公式Wiki編集者や海外コミュニティによる推測も含まれている可能性があり、各アップデート予定の要素が必ずしも実装されるとは限りません。
    • 特に、バージョン発表初期の記述で「おそらく」とついているものは実装されるとは限らず、また実装された時の挙動がここの記述とは異なる場合があります。
  • 記載されている日付は全て日本時間ではなく、中央ヨーロッパ標準時(CET)に準じています。
    • 日本と比べて通常は8時間遅れ、サマータイム実施期間は7時間遅れ となっています。



Version 1.9

  • 1.9
  • A way for mod/plugin makers to implement new commands and register them in a simple way.
    MOD /プラグインのメーカーのための新しいコマンドを実装し、簡単な方法でそれらを登録します。
Animation/Entity Models
  • Could possibly include model changes via NBT.
Command Blocks
  • New GUI
    • Will contain tab to complete
  • New Cloud Rendering System
  • Switch away from using fixed-function OpenGL to using Shaders.
  • A new bar for when there are multiple withers.
Ender Dragon
  • A redo of the Ender Dragon's boss fight, being similar to the fight in Console Edition.
  • The dragon will respawn without resetting the End if he has already been killed.

+ 修正されるバグ一覧

開発版(Weekly Snapshots)



1.8.2 Pre-release 7 - 2015/2/16

  • Mobs
    • Ocelots now spawn at or above sea level, rather than at Y=63
    • Squids now spawn below sea level, rather than at Y=63
  • Carrot on a Stick
    • Crafting one now removes all enchantments from the original fishing rod
  • Multiplayer
    • Now directly takes you back to the mulitplayer screen instead of the title screen when leaving a server

+ 修正されたバグ一覧

1.8.2 Pre-release 6 - 2015/1/28

+ 修正されたバグ一覧

1.8.2 Pre-release 5 - 2015/1/28

  • Beacons
    • Now ignore bedrock above them when determining a clear view to the sky

+ 修正されたバグ一覧

1.8.2 Pre-release 4 - 2015/1/16

  • Oak and Dark oak trees
    • Oak and dark oak branches no longer replace blocks including bedrock

+ 修正されたバグ一覧

1.8.2 Pre-release 3 - 2015/1/15

+ 修正されたバグ一覧

1.8.2 Pre-release 2 - 2015/1/15

+ 修正されたバグ一覧

1.8.2 Pre-release 1 - 2014/12/18

+ 修正されたバグ一覧

1.8.1 Pre-release 5 - 2014/11/19

+ 修正されたバグ一覧

1.8.1 Pre-release 4 - 2014/11/06

+ 修正されたバグ一覧

1.8.1 Pre-release 3 - 2014/10/23

+ 修正されたバグ一覧

1.8.1 Pre-release 2 - 2014/10/16

+ 修正されたバグ一覧

1.8.1 Pre-release 1 - 2014/10/15

  • Gamerules
    • doEntityDrops - Works like doTileDrops but applies to entities instead.
      doEntityDrops - エンティティがアイテムを落とさないようにできる。

  • Credits
    • Ryan Holtz (TheMogMiner) and Michael Stoyke (Searge) are now mentioned in the credits
      ライアン・ホルツ (TheMogMiner)とマイケル・ストーキー(Searge)が、クレジットに追加される。
  • Gamerules
    • doTileDrops no longer affects entities
      doTileDrops - エンティティには、無効となった。
  • Jack o'Lanterns
    • Can be used to create iron golems and snow golems again
  • Maps
    • Changed some colors
  • Performance
    • Various improvements
  • Potion of Leaping
    • Can now be extended
  • Witch huts
    • Newly generated witch huts can spawn witches on Y 64 to 71
    • This allows for three spawning floors in witch farms

+ 修正されたバグ一覧

1.8 Pre-release 3 - 2014/08/28

+ 修正されたバグ一覧

1.8 Pre-release 2 - 2014/08/25

+ 修正されたバグ一覧

1.8 Pre-release 1 - 2014/08/22

  • Player models
    • New default skin: Alex
      • Alex is Steve but with 3-pixel wide arms
      • There will be a choice to select fat or thin arms on minecraft.net/profile in the future
        将来的に minecraft.net/profile で太い/細いの選択が行えるようになる。
      • Custom skins are still only 4-pixel wide arms
      • If you don't have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID
  • Splash
    • "Any computer is a laptop if you're brave enough!"

  • Killer Bunny
    • Texture changed - no longer has blood

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14w34d - 2014/08/19

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14w34c - 2014/08/18

  • Removed Void fog

+ 修正されたバグ一覧

14w34b - 2014/08/18

+ 修正されたバグ一覧

14w34a - 2014/08/18

  • Rabbits
    • Texture of The Killer Rabbit changed
      • Much more bloody and darker and differently shaped eyes 
      • Now much more distinct from the white textured rabbit 
    • Automatically spawns with a name tag 'The Killer Rabbit' 
      自動的に'The Killer Rabbit'のネームタグが付くようになった。
    • No longer tries to attack the player in creative mode 
    • Can no longer be tamed 

+ 修正されたバグ一覧

14w33c - 2014/08/15

+ 修正されたバグ一覧

14w33b - 2014/08/15

  • Doors
    • All door item textures changed for accuracy
  • Food
    • Cooked and Raw Mutton textures changed.
    • Cooked and Raw Rabbit textures changed.
  • Items
    • Rabbit Hide texture changed 
    • Rabbit's Foot texture changed

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14w33a - 2014/08/13

  • Commands
    • Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
  • Iron Golems
    • Now attack Creepers
  • Doors
    • Original wooden door renamed to "Oak Door" 
    • Grid images of other doors changed to match existing doors
    • New doors added in 14w32d no longer have their 3D door hole models (possibly a bug)
  • Splashes
    • "This is good for realms." changed to "This is good for Realms." 
  • Stone Slabs
    • Smooth Stone Slabs are no longer craftable from Granite, Diorite or Andesite, or their polished variants 

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14w32d - 2014/08/08

  • Doors
    • New types of doors for all the different wood types
      • Different types of doors have different textures, with some types having no windows.
      • Door recipes now require all six wood to be the same type.

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14w32c - 2014/08/08

  • Armor Stand
    • Added NoBasePlate tag - disables the base plate
  • Slime Block
    • Changed placing/breaking sounds
      • Uses hurt sounds of slimes

+ 修正されたバグ一覧

14w32b - 2014/08/07

  • Fence & Fence Gate
    • New types of fences and fence gates for all the different types of Wood
      • Different types can connect to each other
      • Original fence renamed to Oak Fence
        元のフェンスは「Oak Fence」という名前になる。
    • New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
      • Recipe for fence gates remain as it is
  • Commands
    • /entitydata
      • Works similarly to /blockdata but can be targeted to entities
        • Does not work on players
      • Usage: /entitydata <entity> <dataTag>

  • Armor Stand
    • Can now use pick-block on armor stands (will give the stand not the armor equipped)
    • DisabledSlots tag now uses a flag system
  • Beacon
    • Beacon beam changes color instantly
    • Beacon beams show if going through a block that doesn't completely block light rather than partially block light[2]
      • This allows beacons beams to go through water, lava and leaves
  • Nether Brick Fence
    • Nether Brick Fence now connects to other types of fences and gates

+ 修正されたバグ一覧

14w32a - 2014/08/06

  • Armor Stands
    • Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
      • Armor can be right-clicked to be applied to the armor stand
      • Armor can be removed by right-clicking on the piece of armor you want to remove
      • Can render enchanted and dyed armor
    • Crafted using a stone slab and 6 sticks
    • Stacks up to 16
    • Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts
    • NBT tags can be used to create armor stands which are small, invisible, have arms, etc... making them highly customisable
  • Red Sandstone
    • Similar to sandstone, except red
    • Generates in Mesas at cave entrances
      • Orange stained clay continues to generate under red sand
    • Can be crafted with 4 red sand in a square
    • Can be crafted into chiseled, smooth, stair and slab forms
  • NBT tags
    • NoAI tag can be applied to entities to disable their AI.
      • Mobs without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride in minecarts

  • Beacons
    • Beacon light beams color when going through stained glass
      • Making it feed into multiple stained glass blocks will combine the colors
      • Also works with stained glass panes

+ 修正されたバグ一覧

14w31a - 2014/07/30

  • Banners
    • Added missing upward gradient and right solid half patterns, upside-down diagonal halves, bottom half, and right half
    • Changed the name of existing patterns
    • Can be used as fuel in furnaces
  • Rabbits
    • Now take fall damage
    • Now have sounds
      • Only have 'hurt' and 'death' sounds
    • Changed model
      • Added tail
  • Daylight Sensors
    • Can be inverted with a right click
      • Reaches full strength at the opposite time than it would when set to normal
      • This can allow for a light that turns on at night rather than day without the need of a NOT gate
  • World border
    • The time parameter of the worldborder size changing can now be larger
    • Only players get damage outside of the world border
  • Commands
    • /debug
      • Can now be run in single player
      • New arguments for debug /debug <start|stop|chunk> [<x> <y> <z>]
      • x/y/z are required and valid only for chunk mode
      • May be removed, as the command was supposed to be dev only
  • Melons
    • Mined faster using axes
  • Trading
    • Clerics now sell xp bottles, prices range from 3 to 11 emerald per piece
  • Optimizations
    • Threaded mob pathfinding
    • More optimisations
  • Sun
    • Now a plain white square instead of yellow

+ 修正されたバグ一覧

14w30c - 2014/07/23

  • Banners
    • Now have some new patterns
      • 'Cross' which puts a cross on the banner (slightly thinner than when using stripes)
      • 'Border' which adds a border to the banner (again thinner than when using stripes)
      • 'Curly border' which adds a more decorative border
      • 'Mojang logo' which adds the Mojang logo
  • Lighting
    • Some black spots will now occur
    • The black spots bug-fix was responsible for MC-62993, which was causing trees in certain biomes to not generate.

+ 修正されたバグ一覧

14w30b - 2014/07/23

+ 修正されたバグ一覧

14w30a - 2014/07/23

  • Banners
    • Can have many different textures
      • Green, Blue, Red, Yellow, Grey, Creeper face, etc...
      • Supports up to 400^6 patterns
    • Can have different orientations
    • Can be placed against walls like signs
    • Have a brief animation as if swaying in the wind

  • Commands
    • /summon
      • /summon command can now summon lightning using /summon LightningBolt
  • Mob Heads
    • Made Creeper, Skeleton and Zombie Heads available in survival (they drop when killed by supercharged creeper)
    • Mob head items are now 3D and show the skin of the player if it is a custom mob head
  • Video Settings
    • Render distance slider now goes up to 32 when using 64-bit Java
  • Optimizations
    • Significant increase in FPS and performance
    • Stability in the smoothness of FPS
    • Chunks load a lot faster
  • Lighting
    • Completely fixed black spots
    • You will need to re-load old worlds for them to be fixed
  • F3 debug screen
    • Has extra information on the right hand side about your OpenGL and display
    • Shows a lot more values for game performance and the FPS value was moved

+ 修正されたバグ一覧

14w29b - 2014/07/17

+ 修正されたバグ一覧

14w29a - 2014/07/17


  • Options
    • Multiplayer settings
      • 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen
    • Video settings
      • 'Use VBOs' toggle to enable/disable vertex buffer objects
  • Gamerules
    • reducedDebugInfo
      • Gamerule to enable/disable reduced information on the F3 debug screen
      • Op-only unlike the 'Reduced debug info' toggle in multiplayer settings
      • Overrides 'reduced debug info' settings in clients
    • The ability to create gamerule variables
      • These are fake gamerules which don't actually affect your world, but can be used with /stats with the new QueryResults argument
      • Declare using /gamerule <newRuleName> <value>
      • Access using /gamerule <newRuleName>

  • Commands
  • /time
      • /time query <value> argument to check the time
        • Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
    • /worldborder
      • /worldborder get argument to see the current size of the border
    • /particle
      • Additionally has a force argument after the count which can be set to normal or force
  • Signs, chests, beacons, beds and heads
    • Now display the cracking animation
      • Beds did display the cracking animation previously, but not on their top and bottom
  • Ore generation
    • Ore generation is more than twice as fast
  • Scoreboard
    • The scoreboard sidebar is now also secondarily sorted by alphabetical order on the name

+ 修正されたバグ一覧

14w28b - 2014/07/11

+ 修正されたバグ一覧

14w28a - 2014/07/09

  • Commands
    • /stats <entity:block> ... command
    • Usage:
      • /stats entity <selector> <mode>
      • /stats block [x] [y] [z] <mode>
    • Alternative way of interacting with CommandStats

  • Servers
    • Servers can now customize network compression in server.properties
  • Enchantments & Effects
    • Enchantments and effects now accept named IDs as well as of numerical IDs
  • Video Settings
    • Alternative Block option to toggle alternative block models
    • Useful for resource packs
  • Block States
    • All use of metadata in chunks is now converted to use block states instead
  • Many optimizations to both the server (including singleplayer) and the client

+ 修正されたバグ一覧

14w27b - 2014/07/02

  • Grass Blocks
    • Top texture has a random rotation
  • Resource packs
    • Determine which blocks can have random texture rotation

+ 修正されたバグ一覧

14w27a - 2014/07/02

  • Mobs
    • Rabbits
      • Have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
        • Naming a Rabbit Spawn egg or Name Tag "Toast" will give Rabbits a special skin as a memorial to user xyzen420's girlfriend's rabbit Toast
        • The Killer Rabbit of Caerbannog
          • 1/1000 chance of spawning, it is hostile and deals 4.5 (♥×2.5) in easy, 8 (♥×4) in normal difficulty and 12 (♥×6) in hard
          • A reference to the movie Monty Python and the Holy Grail
          • It is perfectly white except for its mouth, which has a blood red outline
          • It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
      • Rabbits can be tamed/bred using carrots or golden carrots
        • Rabbits cannot be bred unless tamed
      • Rabbits will be scared of the player and run away from it when untamed, similarly to ocelots
  • Items
    • Rabbit Spawn Egg
      • Spawns rabbits
      • Brown coloured
    • Rabbit Hide
      • Can be put in a 2 x 2 arrangement to receive 1 leather
      • Drops from rabbits
    • Raw Rabbit
      • Restores 3
      • Can be cooked to make Cooked Rabbit
      • Drops from rabbits
    • Cooked Rabbit
      • Restores 5
    • Rabbit's Foot
      • Used to brew Potion of Leaping
      • Drops from rabbits
    • Raw Mutton
      • Restores 2
      • Drops from Sheep
      • Can be cooked to make Cooked Mutton,
    • Cooked Mutton
      • Restores 6
    • Rabbit Stew
      • Restores 10
        • This makes it the best food in the game other than golden apples
      • Recipe: 1 Cooked Rabbit, 1 Mushroom, 1 Carrot, 1 Baked Potato, and 1 Bowl
    • Potion of Leaping
      • Adds effect Jump Boost, for "I" and "II" levels
      • Brewed with a Rabbit's Foot and Awkward potion
      • The potion and bubbles are bright green coloured
  • Gameplay
    • NBT tags
      • New {CommandStats:} tag for command blocks
        • Allows a command block to increase a certain score in the scoreboard when it runs successfully
        • Usage: {CommandStats:{AffectedItemsName:"playername",AffectedItemsObjective:"objective"}}

  • Improved debug mode world type
    • Tweaked world creation
      • Other world options are not available
      • Only Spectator mode can be enabled
    • Now includes additional block states
      • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
    • Arrangement of blocks is very different and a lot smaller, every block state only generates once
  • F3 Debug screen
    • Now shows variant states after the item (ex. minecraft:cauldron[level=1])
  • Particles
    • Changed the particle effect when landing on a block, looks a lot more scattered
  • Block models
    • Replaced block state names with the actual block state data, separated by commas.

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14w26c - 2014/06/26

  • Villagers
    • Now have a head slot where armor or blocks can be put, using the /replaceitem command
  • Hay Bale
    • Rebalanced how they heal and accelerate the growth of horses
  • Block models
    • Items can now specify rotation and translation in their file

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14w26b - 2014/06/25

  • Splashes
    • "Stop being reasonable, this is the Internet!"
    • "/give @a hugs 64"

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14w26a - 2014/06/25

  • Commands
    • /replaceitem <entity|block> ...
    • Can replace items in any inventory, including the inventories of mobs such as zombies
    • Full syntax:
      • /replaceitem entity <entity> <slot> <item> [amount] [data value]
      • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
    • Example: /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
    • Example: /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
    • Example: /replaceitem block ~ ~-1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block beneath the player
  • Debug Mode world type
    • Useful for resource pack makers
    • Hold [⇧ Shift] and cycle through "World Type" to select it
    • Spectator mode recommended to avoid crashes (you can use creative mode too without any effect on some machines)
    • All possible blocks with all possible data values are generated
      • They are arranged in a grid across height y=70, with a barrier floor at y=60
    • Blocks placed are deleted, and blocks destroyed are restored
      • There is a special generator option preventing this. It is called "debug_all_block_states". If you change this to "flat" or "default" in NBTexplorer, you will be able to interact with the world. Only for a short period though, on most machines there will be lots of lag or the game might crash. (Not recommended to play survival on)

  • Commands
    • /execute
      • Now has a detect argument (sub-command, only works when used with execute)
        • Allows the execute command to run only if a block is detected at a specific location relative to the target
        • Example: /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.
    • /worldborder
      • Now has an add argument
        • Similar to the set argument, but can be used to add (or remove) a certain number of blocks to the world border distance
        • Negative numbers can be used to remove blocks
        • Example: /worldborder add -75 will shrink the world border width by 75 blocks
    • /fill
      • Block limit changed from 4096 to 32768 blocks
  • Command Blocks
    • X/O button next to "Last output" in commandblock to turn off the last output string
  • Customized world type
    • Has an ocean monument toggle
  • Resources
    • Reworked 3D resources, adding the possibility of new blocks with multiple textures
  • Swampland
    • Changed generation of the marsh-like areas
  • Furnace
    • Empty furnaces will now only accept fuel and empty buckets in the fuel slot
  • Item Frames
    • The wood part of the frame now uses the oak texture rather than the birch texture
  • BlockStates
    • Switched to only/mostly using BlockStates in the code, though not all block combinations are BlockStates yet
  • Block models
    • Instead of specifying uvs, you can now choose textures to be projected onto the model

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14w25b - 2014/06/19

  • Wet Sponges
    • Wet sponges, when smelted, will fill empty buckets in the 'fuel' slot with water if possible

+ 修正されたバグ一覧

14w25a - 2014/06/18

  • Added a new boss mob Name unknown found within the Ocean temples.
  • Added a new hostile mob, the Guardian.
  • Added Prismarine, Prismarine bricks, Dark Prismarine, and sea lanterns.
  • Added Prismarine crystals and shards.

  • Introduced sponges to survival, with new behavior and looks.
  • Rewrote how items are rendered.
  • Rewrote how blocks are rendered.
  • Rewrote how block data is handled.
  • Smelt stone bricks for cracked stone bricks.
  • Changed the texture of leaves on fast graphics setting. (Possible bug, as all of the textures, excluding spruce leaves, are the same.)

+ 修正されたバグ一覧

14w21b - 2014/05/22

  • MC-55627 - Hopper: java.lang.IllegalArgumentException: Duplicate id value for 3!

14w21a - 2014/05/22

+ 修正されたバグ一覧

14w20b - 2014/05/15

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14w20a - 2014/05/15

  • Caves now generate in desert & mesa biomes.
  • Added new /title command for in-game adventure map chaptering.
  • Made tab-list more consistent and a little more prettier when using health display objective.
  • Adjusting fly speed of spectator mode now works vertically too.
  • If you’re stuck outside the world border, you can now walk freely to go back inside.

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14w19a - 2014/05/08

  • World border
    • Received a bunch of new options & improvements.
      • /worldborder worldborder damage <buffer amount>
      • Allows to customise the amount and buffer in blocks. The higher value, the further you can be outside the border without taking damage.
      • /worldborder worldborder warning <time distance>
      • Allows to customise how far you have to be or the time and how long it takes to activate the new world border warning
    • A red-colored aura when within a certain distance of the world border
      • Only visible on Fancy graphics
      • Outside the border, the aura is at full strength
      • Inside the border, the aura gradually gets stronger as the player approaches the border
      • If the border is stationary, the aura first becomes visible at about 5 blocks distance
      • If the border is shrinking or growing, the aura is visible at further distances, and the faster the border, the stronger the aura
  • Spectator mode
    • Spectator mode has a preliminary interface for teleporting to other players
    • Allows a player to teleport to other players in the world or teleport to a specific team player
    • "Far from complete"
  • Pistons & Slime blocks
    • Slime blocks can now throw entities horizontally and vertically when attached to a piston

+ 修正されたバグ一覧

14w18b - 2014/05/02

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14w18a - 2014/04/30

  • Pistons & Slime Blocks
    • Slime blocks will now push and pull blocks adjacent when connected to sticky pistons.
      • Connected to normal pistons, slime blocks will only push blocks, but not pull them
      • Coded by KaboPC and Panda4994
      • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
      • Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
      • Allows for more contraptions, from new redstone clocks, moving devices, farming etc
    • Extending a piston with a slime block on top of it will launch the entity (mobs, players, items, launched arrows etc) into the air

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14w17a - 2014/04/24

  • Customized world type
    • Highly customisable terrain generation.
    • To use, select the new 'customized' world type, and then press the 'customize' button beneath.
    • There are 4 pages to customize the world:
      • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level.
        • There are 17 customization options which affect whether generated structures will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders.
        • Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
      • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
        • Rarity, height range and vein size.
      • Pages 3 & 4: expert customization of the terrain generation.
        • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
          • Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain.
          • Biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings.
          • Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other.
          • Height stretch to pull terrain upward, with smaller values causing more extreme stretching.
          • Height scale, coordinate scale, depth base size, depth noise exponent, depth noise scale.
    • There are seven presets:
      • Water world, isle land, caver's delight, mountain madness, drought, caves of chaos, good luck
    • There is a button for most pages to randomize the various values.
    • Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
    • Generate structures button disappears when selected.
  • Commands
    • /worldborder <set|center>
    • /worldborder set <sizeInBlocks> [timeInSeconds]
      • Used to set size of border, the first argument sets the size of the border and the second sets the speed of the border to expand or shrink
    • /worldborder center <x> <z>
      • Sets the center of where the border will be placed
  • Gamerules
    • randomTickSpeed [value]
    • A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast zombie pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
    • If set to 0, random ticks never occur.
    • Set to 3 by default.
  • Splash
    • "Now with multiplayer!"
    • "Very influential in its circle!"

  • World borders
    • The default world border is now an animated texture rather than an invisible bedrock barrier.
    • There is now nothing beyond the world border.
    • Can be changed with /worldborder to prevent players from leaving the specified area.
    • Is set at 60 million by default (+30 million to -30 million), divided by 8 for the nether.
    • Mobs and players can't pass through it and take damage when outside, however, in the future you will be able to go back inside if you accidentally find yourself outside.
  • Server icons
    • Display with 3 buttons.
      • Up and down arrows to move the servers' order.
      • Third button is to join the server.
    • There is now a default server icon.
      • Resembles the unknown resource pack icon.
  • Endermites
    • New model (currently bugged).
  • F3 debug screen
    • All blocks now have their info displayed on the right hand side of the F3 debug screen.
  • Block states
    • Converted the remaining blocks to use BlockStates.
    • Improves performance.
    • Some block id/metadata combinations might be broken by this, though all-sided logs will be kept.
    • List of block states.
  • Minecarts
    • Reverted to the way they were before 14w11a.
  • Biomes
    • The End's biome name is now "The End" instead of "Sky".
  • Model format improvements
    • Converted most of the remaining static blocks to the model format.
    • Added "rotateVariantTextures": to preserve uv details through rotation.

+ 修正されたバグ一覧

14w11b - 2014/03/13

  • Block models
    • Generic blocks now load models and not predefined block shapes
  • Endermites
    • Endermites will no longer despawn when named, though PersistenceRequired will still be ignored

+ 修正されたバグ一覧

14w11a - 2014/03/13

  • Mobs
    • Added Endermite.
      • Appearance is similar to a silverfish's appearance, except they are purple and emit ender particles.
      • Endermen are hostile towards them.
      • Will sometimes spawn in place of an Enderman teleporting away.
      • Will despawn after 2 minutes.
      • Will spawn with a 5 percent chance when an Ender Pearl lands.
      • Not yet completed - endermites may have something to do with dragon eggs
        まだ完了していない - エンダーマイトはドラゴンエッグと関係があるかもしれない
        • Model will be changed in the next Snapshot
  • Minecarts
    • Changed minecart physics
      • Minecarts now go faster and farther
      • Improved collision and position handling
      • Minecarts can derail at corners if going too fast, as well as refuse to go uphill
  • Minecart with Furnace

    • They now give a much greater boost to other minecarts
    • When powered, they can move on non-powered rails without decelerating
  • Minecart with TNT

    • Minecart with TNT explosions no longer stack.
  • Mob AI
    • Silverfish will stop occasionally before moving again (similarly to most mobs)
    • Slimes seem to jump a bit more randomly
    • Witches, skeletons, zombies, zombie pigmen and creepers now run away from exploding creepers
    • Endermen walk slightly faster
  • F3 debug screen
    • On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
    • Looking at a door and redstone shows you the state of the block
      • Door: which way it is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
      • Redstone: power direction (up, down, side, none) for all compass directions (north, south, east, west) and power level
    • Not 100% complete, data for a lot of blocks still missing
  • Blocks
    • Now internally use states instead of metadata
    • Metadata will still be used for a while
    • Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
    • Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
  • Block models
    • Converted fence gates, brewing stands
    • Lighting now works with models

+ 修正されたバグ一覧

14w10c - 2014/03/07

  • Iron Bars
    • now render their top/bottom texture even when connected to other iron bars from above or below

+ 修正されたバグ一覧

14w10b - 2014/03/06

+ 修正されたバグ一覧

14w10a - 2014/03/06

  • Statistics
    • stat.crouchedOneCm
      • Detects how many cm the player has moved while crouching
    • stat.sprintedOneCm
      • Detects how many cm the player has moved while sprinting
    • stat.timeSinceDeath
      • Detects how much time has passed (in ticks) since the player's last death
  • Gamerule
    • showDeathMessages
      • Toggles whether or not death messages are visible (in chat)
  • Scoreboard
    • Testing for scores now also works in @e entity selector
    • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam, always
    • Command /scoreboard players can now filter by NBT data
  • Skeletons
    • Flee when being attacked by wolves, instead of fighting back
  • オオカミに攻撃されると、反撃せず逃げるようになった
  • Wolves
    • Will now attack skeletons automatically, like how they attack sheep automatically
  • Creative Mode
    • Players in creative mode can now damage entities even if they are flagged invulnerable
  • Paintings & Item Frames
    • Improved position handling of item frames and paintings
  • Commands
    • clone
      • Minor tweaks to make it more reliable
  • Block Models
    • Converted more blocks: repeaters, comparators, beds, hoppers, doors, melon/pumpkin stems, cake and lily pads
    • Rotation can now be done in increments of 22.5 degrees on a single axis
    • Being able to override not just a model, not just a block's model, but an individual block variant's model
    • F3+T and F3+S now reload models
  • UUID
    • All player lists will now be converted to be UUID-based automatically
  • Trading
    • A new NBT tag rewardExp, which can be set to true or false, that controls villagers giving xp for trading
  • Potion tooltips
    • The NBT HideFlags now has a 5th bit (value of 32) that hides potion effects

+ 修正されたバグ一覧

14w08a - 2014/02/19

  • Player list
    • Improved the health objective display on the player list
    • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
    • Additional health will squash the display together to fit
  • Commands
    • Commands run using /execute now pass their success value back to the command block running them
  • Superflat worlds
    • Superflat presets now use the new block id format
  • Trapdoors
    • Trapdoors are now called "Wooden Trapdoor"

+ 修正されたバグ一覧

14w07a - 2014/02/14

  • Iron Trapdoor
    • Can only be opened and closed using redstone, similar to an iron door
    • Crafted by placing iron ingots in a 2x2 pattern, yields one iron trapdoor
  • Scoreboard
    • Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
    • New /scoreboard subcommands: /scoreboard operation and /scoreboard test
      新しい/scoreboardコマンド用サブコマンドを追加した: /scoreboard operation/scoreboard testである
      • The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
        • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
          例えば/scoreboard players operation #teamscores redScore += @a[team=red] blueKillsとすれば、redチームのメンバがそれぞれ何度blueチームのメンバをkillしたかを積算し、redチームのキルスコアに加算することができる
      • The test subcommand can be used to test if a scoreboard value is between a min and a max value
        • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
          例えば/scoreboard players test #global anObjective 12 19とすれば、指定されたオブジェクトのグローバルスコアが12と19の間にあるかどうか確認できる
    • Different teams can now have different objectives displayed in the sidebar
      • Example: /scoreboard objectives set display sidebar.team.yellow objectiveName (referring to team color, not team name)
    • Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
      チームで、ネームタグの表示方法を設定できるようになった - /scoreboard teams option red nametagVisibility hideForOtherTeam (訳注: 他のチームからはredチームのネームタグが見えないように設定している) また、以下のような設定もできる: hideForOwnTeam(チームメンバからネームタグを隠す), never(表示しない), always(常に表示する。既定)
  • Selector parameters
    • New selector parameters for entity selectors to detect entity rotations with rxm - x rot min, rx - x rot max, rym - y rot min, ry - y rot max
      • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
  • Commands
    • /execute
      • Allows commands to be run from the position of specified entities using
        • Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
    • /testforblocks
      • Compares two areas of a world
      • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
  • Torches and Redstone Torches
    • Torches and redstone torches placed on walls now have an angled top side
  • Blaze Rods
    • Are now held similarly to tools
  • Resource packs
    • Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
    • Example: .minecraft/saves/TheMapWithTheThing/resources.zip
  • Debug screen
    • Looking at a block in the world will show the coordinates of that block on the debug screen
  • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it's placed
    • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
  • Creative mode
    • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
  • Command blocks
    • Now show the entity (@e) parameter
  • Commands
    • /testfor, /testforblock, /clear
      • Can now test for partial matches of NBT lists
        • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"],SelectedItemSlot:6}}
    • /tellraw
      • Can now insert values from scoreboards into messages
        • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"},{text:" diamonds"}]}}
  • Dispensers
    • Can now place command blocks with pre-configured commands, rather than dispensing it
  • Block models
    • Updates to the block model format
    • Now less exploitable
    • UV has to be [0,1] (Textures can no longer be "borrowed" from neighbouring block textures)
    • Planes need to have 1 axis 'identical' (so aligned to either x,y,z)
    • Plane rotation can only be -45/45 on a single axis
    • From/to and uv coordinates are now in 'pixelspace' (multiples of 1/16th of a block)
  • You can now share to LAN for spectator mode.
  • Inventory system
    • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Allows custom NBT that isn't handled by the game to be added onto items.
      • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)

+ 修正されたバグ一覧

14w06b - 2014/02/06

+ 修正されたバグ一覧

14w06a - 2014/02/06

  • Commands
    • /trigger
      • Syntax: /trigger <objective> <add:set> <value>
      • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
      • Can be used by non-operator players
      • For a player to run this command, the trigger must be enabled for that player
        • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
        • Trigger availability is stored per player, per trigger
          • One trigger may be disabled for a player, but that player can use a different trigger
          • One player may be unable to use a trigger, but another player can use the same trigger
        • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
      • Mostly for use with /tellraw
  • Scoreboard
    • A new argument for /scoreboard: [objective]
      • Allows objectives to be reset one by one
      • Example: /scoreboard players reset <player> [objective]
    • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
    • New objective criteria: trigger
      • Acts like the dummy criteria
      • Mostly for use with /tellraw
    • The ability to iterate over every scoreboard player with *
  • Data Tags
    • CanPlaceOn
      • Allows placing of certain blocks against other blocks in adventure mode
      • Example: /give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]}
    • HideFlags
      • Allows hiding of certain parts of the tooltip
      • Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
    • ShowParticles
      • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
    • PickupDelay
      • The number of ticks before an item entity can be picked up.
      • Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
  • Achievement
    • New achievement Overpowered
      • Obtained by crafting an enchanted golden apple
      • Requires obtaining Getting an Upgrade first
  • Splash
    • "Yay, puppies for everyone!"
  • Mobs
    • All mobs now use the 'new' AI
      • Slimes and Magma Cubes now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
      • Spiders and Cave Spiders no longer can draw line of sight through opaque blocks
      • Endermen and angry Zombie Pigmen now pathfind
      • Blazes will now shoot the player even if there are solid blocks between them
    • Armor on Giants is now rendered
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
    • Mobs now show a glow of a slightly different color when hurt
  • Commands
    • /effect
      • Can now also specify whether particles are to be shown:
      • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
    • /particle
      • Added the barrier particle
        • Uses the Barrier item texture
        • Used for indicating Barrier blocks
  • Spectator gamemode
    • An optional hotkey to show outlines on players whilst spectating
      • Can be color coded to teams
      • Can be set/cancelled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
  • Data Tags
    • Age
      • Setting Age to -32768 makes items which never expire
  • Block IDs
    • Statistics for items/blocks can now be referenced per name, instead of ID
      • Example: stat.mineBlock.minecraft.stone
  • Debug Screen
    • X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area)
    • Now displays player rotation again
      • However now it displays it in degrees and quadrants
  • Barrier
    • Now becomes visible when a player in Creative mode is holding a barrier in their hand.
      • The block itself is not rendered, a particle appears in its place
    • Now uses Block of Redstone breaking particles instead of lava
  • Item Animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource Packs
    • Block models in resource packs can now be customized
    • Replaces the files in /assets/minecraft/models/
    • After loading the resource pack, the game may have to be reloaded
  • Splash
    • Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
+ 修正されたバグ一覧

14w05b - 2014/01/31

+ 修正されたバグ一覧

14w05a - 2014/01/30

  • Spectator game mode
    • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
    • No interaction with the world
      • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
      • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
        • A bug in this version allows the selected item from the hotbar to be dropped
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The Heads-up display is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Using /give on a spectator will cause the item(s) to drop at their location.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Only the Void and /kill can damage a spectator
    • Flying mode
      • Landing is not possible--the player can fly through the ground
      • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
    • First-person view through another player or mob's eyes
      • Left-clicking an entity locks the player's position and camera to the entity's
      • The spectator cannot control where the entity moves or looks
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Enderman applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using F5 shows the entity
      • Pressing the Dismount key (Shift by default) returns the player to flying mode
    • Viewing privileges
      • Spectators can see other spectators
        • Appear as a translucent disembodied head
        • The selected item from the hotbar is also visible
      • Invisible players and mobs appear visible, but translucent
  • Barriers
    • Acts like a solid block but is completely transparent
      • Can transfer redstone signals and allows blocks to be placed on it
    • Invincible like bedrock
    • Can be obtained using /give @p minecraft:barrier <amount>
    • Uses lava texture for breaking particles
  • Shaders
    • creeper.json
      • Shows the world in pixelated shades of green, similar to green.json
      • Is applied when you use spectator mode on a creeper
    • spider.json
      • A segmented-eyes effect
      • Is applied when you use spectator mode on a spider
  • Splashes
    • pls rt
    • Do you want to join my server?
    • Put a little fence around it!
    • Throw a blanket over it!
    • One day, somewhere in the future, my work will be quoted!
    • Now with additional stuff!
    • Extra things!
  • Copying Written Books
    • Copying written books will now mark them as copies/copies of copies
    • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
    • Copies of copies cannot be copied
  • Activator Rail
    • Powered activator rails will now shake minecarts, causing riders to dismount
  • Debug screen
    • Text now has a background.
    • Replaced x, y, z, b, bl and other labels with more understandable labels.
    • "Light" is now the light levels at feet, not eyes.
    • Currently missing LC value.
  • GUI code
    • Improvements to allow "cooler things"
  • End Portal
    • Inventory image is now the Missing Texture block instead of the Nether Portal.
+ 修正されたバグ一覧

14w04b - 2014/01/24

+ 修正されたバグ一覧

14w04a - 2014/01/23

  • Commands
    • /particle
      • Spawns particles in a given area
        • It can also be relative to entities.
      • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity]
      • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
      • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMigic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID)_(DATA), blockcrack_(ID)_(DATA), blockdust_(ID)_(DATA).
  • Item Frame
    • Items in item frames can now rotate items by 45 degrees (eight possible directions)
    • Item frames can give off a signal detected by comparators, based on the direction the item is facing
      • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will reverse at twice the normal speed.
  • Villager
    • Villagers will now harvest, collect and replant grown patatoes, wheat and carrots
      • Villagers do not have unlimited seeds; seeds must be replenished to replant crops
    • Villagers will craft wheat into bread, and drop it to other villagers
    • Villagers can now become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
  • Village mechanics
    • Doors are now added to the closest village
    • This will not break iron farms, but change them a little, enough to make them "practically pointless"
  • Enchantments
    • Looting now gives an extra 1% chance of getting rare loot per level
  • Iron Golem
    • Can drop iron ingots again by any means of death
  • Zombie Pigman
    • Can drop gold nuggets again by any means of death
  • Iron Golem/Snow Golem/Wither
    • You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
  • Dead Bush
    • Is now flammable
  • Sapling
    • Is now flammable
  • Button
    • Can now be placed on ceiling/floors
  • Moss Stone
    • Now craftable in a shapeless recipe with one cobblestone and one vine.
  • Commands
    • Added the ability to filter block types in the /fill command, as long as the filler block is not a tile entity
      • Only if it's used to fill in replace mode with "normal" blocks.
      • Syntax: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
  • F3 Debug Screen
    • The x coordinate line will now be bold when looking east/west, similarly the z coordinate line will now be bold when looking south/north
    • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
  • Skin
    • Now displays the right arm's second layer in first person view
    • Skins and capes are now distributed through servers
      • Skins server outages will occur less frequently and have less impact
      • Server-altered skins/capes are not possible - only signed URLs are stored server-side
      • Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
      • Duplicate skins no longer need to be downloaded twice
      • Server traffic will barely be affected
  • Rendering
    • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
+ 修正されたバグ一覧

14w03b - 2014/01/16

+ 修正されたバグ一覧

14w03a - 2014/01/16

  • Commands
    • /clone
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 4096 blocks can be copied
      • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
      • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
      • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /fill
      • Fills a given volume with a specified block
      • Up to 4096 blocks can be filled
      • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
  • Gamerule
    • logAdminCommands
      • If set to false, will prevent all command blocks from outputting to the client console. If used on a server, it will also not log player executed commands in the server's log. You will still see player executed commands in chat.
  • Skin
    • Uses a char.png file with new layout and new dimensions
      • Dimensions for the file are now 64x64
    • Right and left arms and legs are now editable independently
    • The hat layer is now full-body, can be transparent.
      • Overlays for arms, legs, head, and body are called sleeves, pants legs, hat and jacket respectively.
    • Backwards Compatible
      • Old Skins still work, but don't have the new features.
      • New skins when used in pre-14w02a versions act like old skins
    • New "Skin Customization" button in the options menu
      • Cape visibility is now toggled from here
      • You can toggle the visibility of overlays, independent for each limb/body part
  • Player Heads
    • Player heads are no longer only one layer
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
    • Old ids still work, but are being phased out slowly
    • Other occurences of blocks/items now need to be named ids
    • Regular IDs in commands no longer work. /give [player] 1 <amount> is now /give [player] stone <amount>.
  • Commands
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target selectors
    • Now supports cubic area
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • The radius value in selectors is now based on the block center
      • A radius of 0 works for exact block positions
  • Generation
    • Desert Temples now spawn with Stained Clay rather than Wool.
    • Villages now spawn with Cobblestone under the Gravel pathways.
  • Villagers
    • Villagers struck by lightning now transform into Witches, similar like Pigs to Zombie Pigmen and Creepers to Charged Creepers
    • Cleric villager no longer buys ender pearls
  • Iron Golems
    • Now only drops iron ingots when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops poppies
  • Zombie Pigmen
    • Now only drops gold nuggets and rare drops when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops rotten flesh
+ 修正されたバグ一覧

14w02c - 2014/01/10

+ 修正されたバグ一覧

14w02b - 2014/01/09

+ 修正されたバグ一覧

14w02a - 2014/01/09

The first snapshot of Minecraft 1.8 has arrived! This update will be split into two primary focuses: Survival gameplay & improvements, and new fancy abilities for adventure maps! We’ve done a whole bunch of optimizing for both the client and server (with more to come!) and lots more work towards the Plugin API in the background. As this is the very first snapshot of 1.8, do remember to backup your worlds before trying it!
  • Slime Block
    • Crafted with 9 Slimeballs, can also be crafted back into 9 Slimeballs
    • Players, mobs and particles that land on their top side will bounce, as if on a trampoline
      • Bounce rebound velocity is scaled by impact velocity
      • A bounce can be avoided by holding spacebar
    • Prevents fall damage
    • Walking on them is slower than walking on Soul Sand, about the speed of sneaking
  • Granite, Diorite and Andesite
    • Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.
    • Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
    • Andesite can be crafted with 1 Cobblestone and 1 Diorite
    • Granite can be crafted with 1 Nether Quartz and 1 Diorite
    • Can be crafted, with 4 of the raw stone in a 2x2 configuration, into Polished Granite, Polished Diorite, and Polished Andesite, respectively
    • These 6 have the same data value, blast resistance, mining time, and other properties as Stone
  • Crafting Recipes for blocks previously only obtainable from generated structures
    • Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick
    • Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other, similar to Chiseled Sandstone
  • An NBT tag that can lock containers
    • Mostly useful for (adventure) maps in adventure mode
    • NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:})
    • The lock can be cleared with the command /blockdata
    • Locked containers can only be opened while holding an item renamed to the given string
      • Example: If the value of the Lock tag is "Key" ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key
      • Item is not removed on use
      • Only works if the item has a custom name (default names will not work)
        • Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond
  • A new Splash
    • "That's Numberwang!"
  • A target selector that can select entities: @e
    • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton], example: /kill @e[r=50,type=Chicken]
  • A new command: /blockdata
    • Usage: /blockdata <x> <y> <z> <dataTag>
    • Can amend and modify the NBT data of the block at specified coordinates
  • Enchanting
    • Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
      • You still need the same minimum levels displayed on the enchantment table to enchant
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get will not change until you enchant it, or enchant something else
      • This enchantment seed is stored per player
  • Anvils
    • The costs of experience is now reduced
      • Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
  • Experience
    • Leveling up now takes more experience
  • Villager Trading
    • Offers will be less random and probably more useful
    • Existing villagers will not be affected
    • Trading now gives experience
    • Villager profession is now displayed in trade GUI
    • Villagers start out with 2-4 trades unlocked
    • The disabled trade arrow now has a descriptive tooltip
    • Trades are now unlocked more freely (No longer requires trading last trade)
    • There are now more villager professions (only notable trade changes and additions listed)

Robe Profession Buys Sells Notes
White Librarian stacked written books can now offer different enchanted books
Purple Cleric ender pearls and rotten flesh lapis, 1-4 pieces of redstone
Brown Fisherman string, coal enchanted fishing rods cooks normal fish
Brown Farmer melon blocks, pumpkins, potatoes, carrots cake and pumpkin pie no longer sells melons
Brown Fletcher string bows converts 10 gravel into about 7-10 flint *does not work in 14w02c*
Brown Shepherd white wool colored wool, shears
White Butcher raw meat cooked meat
White Leatherworker leather leather armor, enchanted leather armor, saddles
Black Armorer iron ingots, diamonds, coal enchanted diamond armor, iron armor, chain armor
Black Tool Smith iron ingots, diamonds, coal enchanted iron shovel/pick and enchanted diamond pick
Black Weapon Smith iron ingots, diamonds, coal enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe

  • Villager Breeding
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
  • Adventure Mode
    • Block interaction is now impossible by default
    • Block outlines do not show unless block can be interacted with
    • Added CanDestroy NBT tag for tools
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip, example: /give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]} to give a Diamond Shovel that can break grass and sand
  • Wooden and Iron Doors
    • Doors can now stack to 64
    • Crafting recipe now gives 3 Doors
  • Boats
    • They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks
  • Food
    • Carrots restore 3 hunger points instead of 4
    • Baked Potatoes restore 5 hunger points instead of 6
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will pause instead of resetting
      • Will be changed in a later snapshot.
  • Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
    • All baby animal growth can now slowly be accelerated using the animal's breeding item
      • Baby animals make particles when right-clicked with the proper food
      • It appears holding the right mouse button speeds up the growth-acceleration process
      • They will randomly grow up instantly
  • Difficulty
    • Difficulties now save per world
    • Difficulty defaults to Normal instead of Easy
    • Can be locked in a specific difficulty per world
      • Locking cannot be undone
      • The difficulty may still be changed when locked by using /difficulty
  • Debug (F3) menu
    • Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z"
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Chat Communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • /kill
    • Now has a target selector argument
    • Can kill entities (includeing players) other than player that ran the command
    • Can now be used by command blocks
  • /clear
    • Can be used to clear only a specific number of items and can be restricted to certain NBT data, example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
  • /testfor
    • Can now also check for dataTags, example: /testfor @p {foodLevel:20}
    • No longer is exclusively usable in command blocks
  • /tellraw
    • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
    • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
  • Usernames
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Lapis Lazuli Ore
    • Now generates in larger veins
  • Main Screen
    • Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
  • Other changes
    • Item ID format has changed from using numbers (for example, TNT's id is 46) to minecraft:item_name. (Example: minecraft:tnt)
+ 修正されたバグ一覧

Version 1.7 Snapshot/Pre-release

+ ver1.7のスナップショット・プレリリース


  • 出典については原文を参照してください
  • 関係者による冗談めいた文言も、稀に掲載されることがあります
雲の透過 雲を下から見上げた際、空が透けて見えるようにする修正がJebにより当初Snapshot 13w06a (MC-997) でなされた。しかしこれが原因でfps値の低下が確認されたので13w10bで撤回された。Jebは「将来修正しなおすことが出来るだろうが、ビデオ設定メニューの雲の設定でより詳しく設定できるようにもするだろう」としている。
大釜の強化 Dinnerboneは、大釜からバケツへと水を入れることが出来るようにすることを計画している。
エンチャントの本の強化 通常得る事が出来ない特殊なエンチャントが付与されたエンチャントの本を発見可能になるだろう。
描画エンジンの書き換え バージョン1.5で確認されたが、未だに追加はされていない。その機能としては、上位のOpenGLの機能を要求し古いハードウェア向けのフォールバックのようなものが含まれる。レンダリング全般が速くなり、フレームレートが高くなる。
集中的な更新 将来的なアップデートは殆ど特定の事柄 (例えばバイオームの更新) に焦点を当てたものになるだろう。→1.4から実際に行われている。
エンチャント「破壊不能」 負のダメージ値の防具が使えなくなった代わりとして、Jebは破壊不能(Indestructible) の類のエンチャントを追加することを計画している。
音楽のループ 音楽のループ再生機能はまだゲームに搭載されていない。ただ、特定の場所(洞窟、森、海、滝の横)に移動するとBGMが再生されることがある。これらは1.4にて溶岩や水が出す音という形で部分的に追加された。
新たなレール MineCon 2012でMojangにより、Mob、そしておそらくプレイヤーが乗ったトロッコが到達したときそれらを下車させるようなレールが追加されるというアナウンスがあった。これはRedstone Updateでリリースされると思われていたが未だに追加されていない。→1.8でアクティベータレールに同様の機能をつけて実装される。
ディスペンサー付きトロッコ DinnerboneはRedstone Update開発中にTwitterにてこれに関する画像を追加したが、未だに追加されていない。
フレンドリスト、有限なマップ、ビデオサポート 2 Player ProductionsのMinecraft開発チームが示した方針のロードマップに、この項目が含まれている。
スキンシステムの書き換え Dinnerboneが一度は"描画の邪魔"として書き換えたプレイヤーの左右の腕を別にするスキンのシステムの切り替えに興味を示した。→1.7.6で実装。
もっと興味深い村人 Jebは、Minecon 2012のQ&Aにて、最終的には村人の複雑さを拡張したいと言及した。→1.8で実装?
レッドドラゴン Notchは第8回Seecret Friday Updateの最中 (訳註:2010年8月) に、ドラゴンを追加する事を明らかにした。一つはエンダードラゴンで、もう一方は赤色である。JebはRedditのAMA (Ask me Anything) で読者に対し、レッドドラゴンを追加するだろうが、正確にどうやってかは不明と答えた。
さらなる動物 Jon Kagstromはゲームをより「生き生きと」する為、魚・鳥・森の動物たちを追加したいとRedditで述べた。後にJebはツイートで、新たなMobの追加を1.6の更新で計画していると述べている。ウマに関しては既にJebにより確認された。
Plugin API 主な記事:Plugin API
スパイクまたはトゲブロック Jebはピストンのように動作するスパイクを実装する可能性があることを示唆した。その後代わりに粘着ピストンでスパイクブロックを押せるようにすることを考えた。Dinnerboneはトリップワイヤーの追加後スパイクブロックの追加に興味を示した。→1.8でスライムブロックに同様の機能をつけて実装される。
新たな釣りの展開 Dinnerboneはツイッターで、より瞬間的に釣りを楽しめる新しい釣りの方法を計画している状態だとした。→1.7.2で実装。
季節 Dinnerboneはツイッターで、季節に応じた四季と、昼と夜の長さを変化させる要素を実験的に追加する事を示唆した。
リソースパックの改良 テクスチャパックのサポートは、1.6リリースにより、リソースパックによって置き換えられたが、計画された機能の一部が実装されていない。


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